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Messages - declo

Pages: 1 [2] 3 4 ... 6
16
Scripting Chat / Re: Working Login Logout Script
« on: February 07, 2017, 11:24:33 AM »
Is it possible to share the script in this forum?

17
Scripting Chat / Re: Working Login Logout Script
« on: February 06, 2017, 08:36:37 AM »
I just manage o get this one to work 100% now.

 http://www.scriptuo.com/index.php?topic=8384.0;highlight=log+in

Some gump change name and size.   just look for that as starter.

When I clicked the link, I received the following error:

An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off limits to you.

18
Scripting Chat / Working Login Logout Script
« on: February 03, 2017, 03:18:39 PM »
Anyone have a working login/logout script?

I am wanting to simply login to previous account/char/shard at specific times.

I have tried iAutolog360 but can not get it to logout.


19
Misc. Scripts / Re: AutoLog supports multipe clients
« on: February 03, 2017, 01:50:54 PM »
Is it supposed to log you off at a set time or just relog ya back in?

20
Scripting Chat / Re: Death Robes
« on: January 14, 2017, 12:20:21 PM »
Thank you!!!

21
Scripting Chat / Death Robes
« on: January 13, 2017, 08:08:51 PM »
How would I go about removing a death robe?

22
Scripting Chat / Re: Client status
« on: January 06, 2017, 06:57:51 PM »
ty

23
Since I'm playing a bit more, I'll see if I can locate in the CLAw where the flag gets borked.  I have see this happen sometimes. 

Ever get a chance to see what might be causing it to hang during dragging?

24
Scripting Chat / Client status
« on: January 06, 2017, 08:38:04 AM »
Has anyone created a script or know how one would create a script to monitor if the client is connected or disconnected from the server?  And if disconnected, would reconnect?

I know there are scripts that will login and logout and guessing that is a great source to use for most of the script, but how do you monitor if your currently connected?

25
Script Debug / The * wildcard
« on: December 20, 2016, 02:53:13 PM »
What risks are there to using the * in finditem?

Code: [Select]
finditem * C_ , %corpse


26
General UO Chat / Re: Early bod observations post pub 95
« on: November 29, 2016, 08:46:39 AM »
Which script do you use to fill bods?

27
_C2_ Script Library / Re: C2's BOD Collector Script
« on: November 17, 2016, 11:32:42 AM »
Any chance the script will be modified for all the new BODs?

28
General UO Chat / Re: Early bod observations post pub 95
« on: November 04, 2016, 07:29:35 AM »
Curious question, with the new system, are only points rewarded or is there some gold awarded also?

29
Script Debug / Re: Sometimes it loots... sometimes it does not....
« on: October 23, 2016, 06:49:11 PM »
I have been hitting a wall for several weeks.  Appreciate it!

30
Script Debug / Re: Sometimes it loots... sometimes it does not....
« on: October 23, 2016, 05:42:41 PM »
Try this if that work better. 

Code: [Select]
sub lootrock
finditem YFM G_2
    if #findkind = -1
        return
 set #lobjectID #findID
 event macro 17
ignoreitem #findid
  wait 10
IF #CONTTYPE = YFM
     set %corpse #contid
finditem POF C_ , %corpse
if #FINDCNT > 0  ; if you find any gold it will loot
{
exevent drag #findid #findstack
wait 15
exevent dropc #BackPackID
wait 15
}

wait 10
return

That did it!!  So far, 30 minutes, no missed gold.

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