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Messages - Crome969

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1726
Scripting Chat / Re: Reveal the Dark_Knight in Gauntlet?
« on: September 02, 2009, 09:24:46 PM »
Tame a raven from somewhere to take with you.
lol? that helps?

1727
Scripting Chat / Re: Reveal the Dark_Knight in Gauntlet?
« on: September 02, 2009, 10:55:30 AM »
What is a Petbird?
About the Shadow knight , i looked in the Originaly Code from Runuo and it says following
X = [1 * (/Random 5 to 10) ]* (Random +1 to -1 )
Y= [1 * (/Random 5 to 10) ]* (Random +1 to -1 )
Mean there exist about 100 Fields outside of the Secure Areal.
Oo

1728
Scripting Chat / Re: Reveal the Dark_Knight in Gauntlet?
« on: September 02, 2009, 10:31:06 AM »
If you have your pet follow it, it should stay right next to it, even when it invis' and jumps...  Then you can reveal on the pet?  Or near the pet on the ground?
The pet doesnt go in all Situations to the Shadowknight , i tested it a lot at a Homeshard and the snipped only find if the Possibility is , that you have bleedet the Knight.
I tryied it with Reveal and 100 Detect (Uo stratics means it detects then the complete Screen)
fail

1729
Scripting Chat / Reveal the Dark_Knight in Gauntlet?
« on: September 02, 2009, 09:28:46 AM »
Hi Folks,
i stay at a Problem.
Iam Writing a Gauntlet Script, and now i stay at the Dark Knight, i got a Script snipped from a Friend , who have a Experiment Sub in his Version , but his version only Scan for Blood on ground , and thats a big problem if the Monster isnt bleedet , and your pet lost the Trace.
Maybe someone of you have an Idea?
i post now the Snippet where you see how he scan

Code: [Select]
Finditem XC G_25
          if #findcnt <> 0 && %Bosstype = NO
          {
          Set %Teleports #FindCnt
          Set %SKX1 #FindX
          Set %SKY1 #FindY
          Gosub Check_Reveal
          }


sub Check_Reveal
Finditem %currentboss G_25
if #findkind <> -1
{
return
}
Event ExMsg #CharID 3 30 Found : #FindCnt

If %Teleports = 2
   {
   Set #FindIndex 2
   Set %SKX2 #FindX
   Set %SKY2 #FindY
   }

Set %RevealTimer #SCnt

   For %Reveal 1 %Teleports
      {
      Move %SKX . %Reveal %SKY . %Reveal 5 1s

      If %Revealing = Mage
         {
         Event Macro 15 47 ; Reveal
         }
         Else
         {
         Event Macro 13 14 ; Detect Hidden
         }

         Target 3s
         Wait 1s
         Set #LTargetX %SKX . %Reveal
         Set #LTargetY %SKY . %Reveal
         Set #LTargetZ -1
         Set #LTargetKind 2
         Event ExMsg #CharID 3 30 Revealing : %SKX . %Reveal - %SKY . %Reveal
         Event Macro 22
      }
         Return
XC ; Should be the Blood
%Bosstype = NO ; Means the Type of the Boss in this Case the Dark Knight
%currentboss = ;Declares the ID of the Current Boss
%Revealing = Mage ; Comes from a Extern Setup wich i madet wich checks the Typ of the Detect , Mage or Detect Hidden
Any Idea? for a nearly 100% Search wich doesnt looks like a Script?

1730
Scripting Chat / Tracking Arrow Detection
« on: July 26, 2009, 02:27:23 AM »
Hey Ladys and Gentlemans,

I wanna Ask about the Detection of the Tracking Arrow.
Why? Iam now Rewrtite a Doom Gauntlet Script i Got
And seek for a 100% Possibility to Find the Dark Knight.
My Way now is Look where the Cu sidh Ran and use this as Default finding. but dunno how good it works
if Multiple Mobs or anything else is in the Room.

My Idea is :
Ignore all Corpse
Scan For ID of Current Darknight
if = -1
Repeat

{
Use the Tracking Interaction to Find the Boss
}
Until Tracking is Succed
Repeat
{
Use Detection Hidden
}
Until The ENEMY ID is foundet
Kill the Enemy

If Script Rdy and Debugged i have no problem to Share it here :-)

1731
Inactive Submissions / Re: Journal Reader\ Talker
« on: July 24, 2009, 11:20:42 AM »
Arr done and dusted... EN's - OverSeer -->>  http://www.scriptuo.com/index.php?topic=2122.0  Unfortunatly becuase of the other stuff in that script its currently Elite only...

OMG Burgers also has script that does simular +  OMG Burger The Watcher -->> http://www.scriptuo.com/index.php?topic=209.0
Mean a Final Version doesnt needet anymore? :(

1732
Most Time i got Crap with BMA >:(
Claw is Awesome but for my Huntings sometimes a bit to slow.
i used a snipped from Bma the Sub Property and madet own Looting Sequences with own Rules
But for non scripter , Claw is surely the best! :)

1733
Inactive Submissions / Re: Journal Reader\ Talker
« on: July 24, 2009, 08:09:36 AM »
could you make it ignore things like, you gain in perfection, and you prepare to strike quickly?
Surely , make a List , wich Msg all should be Ingored (Healing\Mining\bushido\Ninja )
everything wich are not in regular talk and i filter all Out. Or make a Setup Menu where you can enable\disable Wich Messages you want see. Its first Beta, i Will Back up it :-)

1734
Inactive Submissions / Journal Reader\ Talker
« on: July 24, 2009, 05:52:30 AM »
Here is a New Script iam Testing and Writing by myself.
It reads Journal , Ignores "you see" and Wrote them in Menu . if you enter Text in Menu the selected Character Talk .-) Excelent for Multiaccounting :-)


Code: [Select]
;#######################################################
;#Creator : Crome696                                   #
;#ProjectStart :24\06\2009                             #
;#Release : Public\Scriptuo Exclusive                  #
;#Script Name : Journal Read & Write                   #
;#Development Tool : Scriptuo V2.44                    #
;#Used Shard : Raistlins World\Vetus-Mundus\Drachenfels#
;#######################################################
  set #lpc 1000
set %String 1
menu Clear
Gosub Showeuomenu1
set %Index #jindex + 1
Start:
if #MENUBUTTON = Send
{
menu Get Message
set %Message #menures
msg %message $
set #MENUBUTTON N/A
}
if #jindex > %Index
{
Scanjournal #jindex
if you_see notin #journal
{
menu List add EUOListBox1 #journal
menu List Select EUOListBox1 %String
set %String %String + 1
}
set %Index %index + 1
}
goto start



;--------- EasyUO Menu Designer Code Begin ---------
sub showEUOMenu1
menu Clear
menu Window Title EasyUo JournalScript
menu Window Color BtnFace
menu Window Size 458 235
menu Font Transparent #true
menu Font Align Right
menu Font Name MS Sans Serif
menu Font Size 8
menu Font Style
menu Font Color WindowText
menu Font BGColor Window
menu Edit Message 44 188 289 Enter , #spc , Text
menu Font BGColor BtnFace
menu Button Send 344 188 65 21 Send
menu Font BGColor Window
menu List Create EUOListBox1 44 24 285 145
menu Show 421 270
set #MENUBUTTON N/A
return
;--------- EasyUO Menu Designer Code End ---------
[/sup]

1736
New member introductions / Re: Hello
« on: July 21, 2009, 05:46:53 AM »
Hello, I have been playing UO for about 11 years.  Scripting to me is sometimes more fun than actually playing.  I play all aspects of the game from archer, mage, tamer, dexers, and i take pride in using creative templates that no one else has thought of.

I've written several scripts that I'm pretty proud of but have not yet shared with any community, mainly because people usually just leach without giving anything in return. 


Welcome to Scriptuo ,
Think you will have a lot of fun here.
Everyone is very nice and MT do a Good Job.
About Share Scripts. Before i started read here , i rarely Shared Any Script.
But the Friendly Welcome and the Helpful Lines from the Guys here are awesome to
gain more Script Experience and should be donated with some Scriptlines :-)

1737
Freeshard specific scripts / Re: Heartwood Fletcher Quest for Bolts
« on: July 21, 2009, 05:39:51 AM »
Is this meant for a freeshard, or also for OSI?

Edit:  Oh, this is freeshard.  So this probably won't work on OSI.  exevent popup with the index argument doesn't work well on OSI.
Wich way used on Osi? cuz i then Try to make an Osi Version to help out.
I Know my Script is not the best i give my best to make it better .
If you have some Issues , what is Useable , and what Time need a Change , or what would be better
feel Free to Talk to me , i Try to change that :-)

1738
Freeshard specific scripts / Re: Heartwood Fletcher Quest for Bolts
« on: July 21, 2009, 05:10:25 AM »
man this script ain`t working it takes also simple bow`s quest and can`t find required items, also it don`t run to trashbarrel only to NPC and don`t know what to do with sachel ?!
I used it lot of times , got over 100 Runics in 4 Days, That with the Simple Bow , Test the following:
Accept Simple bow with Npc 1 and then use npc2 for the Lethal Darts.
Next , are existing Trashbags on your shard? use them , i tested it with them and its usable

1739
Freeshard specific scripts / Re: Heartwood Fletcher Quest for Bolts
« on: July 11, 2009, 09:19:16 AM »
noone need this script? >:( 8)

1740
Freeshard specific scripts / Heartwood Fletcher Quest for Bolts
« on: July 02, 2009, 09:13:04 AM »
Crome696 Presents:

Freeshard Fletcherrunic & Recipe Maker

How to use it?
First of all you need Bolts (its good if you own like 1-2k in your Backpack
Then you need 3 Bags
Bag One:
For your RARE Recipes
Bag Two:
For your Runic Tools
Bag Three:
For your Regular Recipes (only if you like it, Accept it in Menu)

Then pls get a Trashbag (Trashbarrel is useable , too)
The Script will Trash anything *bleep* else what you dont acceptet.
and it wil stop if you have 100 Items in your Backpack.
To make the script as best use one NPC in Heartwood and accept the "Simple Bow" quest
because it have the same amount of Pixel as The Lethal Dart

Start the Script and Following the Introdruce of the Script


Informations:
Version currently : 0.9
Duration Time each Quest: Between 20-40 Seconds
Known Bugs:
-Error in Menu (wrong Display of the "regular Recipe Amount")


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