Author Topic: Planned Features for Stealth  (Read 13565 times)

0 Members and 1 Guest are viewing this topic.

Offline Crome969Topic starter

  • Moderator
  • *
  • *****
  • Posts: 2098
  • Activity:
    0%
  • Reputation Power: 25
  • Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.
  • Gender: Male
  • UO Enthusiast
  • Respect: +559
  • Referrals: 10
    • View Profile
    • ScriptSDK
Planned Features for Stealth
« on: January 20, 2012, 01:34:23 PM »
-1
I thought i could update the current list a bit :

What comes soon :

- New Editor for writing your Scripts. It will use the same Engine as this . There will be a lot of new Features to Work with your Scripts , organize and Test your scripts. Stay Tuned..

- QuestArrow ?!? For Those who dont know , the Questarrow is a Packet, the Server sending while you are trying to find someone hidden.
If you use Tracking and find the Person an Arrow appear. Server sending the XY Coords of your Target nonstop to Client and Client displays depending on your Position the Arrow. So why not directly use the XY Cords? Iam not sure if its already implemented in latest public but i tested it yet. Works fine. This Part comes with an Event what will return you the new coords every 100ms.

Unknown when it comes :

-LUA script as alternate languange

-Enhanced Client new Client Support

What is done :

- Gumphandler : You can now interact with the Gump as object .
Overview you can find Here
- Hotkey Support : Stealth now comes with an own dll offering run functions of Scripts via Hotkey , Adjusting Titlebar (Like Razor)
« Last Edit: July 01, 2012, 08:40:50 PM by Crome969 »

Offline Boydon

  • Moderator
  • **
  • *****
  • Posts: 76
  • Activity:
    0%
  • Reputation Power: 3
  • Boydon has no influence.
  • Respect: +29
  • Referrals: 0
    • View Profile
Re: Planned Features for Stealth
« Reply #1 on: January 28, 2012, 03:44:00 PM »
-1
  • LUA script as alternate languange

Why is there the need to also have LUA when you already have Pascal AND Python? With those two you can accomplish whatever you like to.
Member of the Stealth development team.

Offline Crome969Topic starter

  • Moderator
  • *
  • *****
  • Posts: 2098
  • Activity:
    0%
  • Reputation Power: 25
  • Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.
  • Gender: Male
  • UO Enthusiast
  • Respect: +559
  • Referrals: 10
    • View Profile
    • ScriptSDK
Re: Planned Features for Stealth
« Reply #2 on: January 30, 2012, 09:57:40 AM »
-1
  • LUA script as alternate languange

Why is there the need to also have LUA when you already have Pascal AND Python? With those two you can accomplish whatever you like to.
Was an Idea of mine.. Multiple Languange means more possibility for Coding.
And Vizit0r told me that a lua implementation wouldnt be hard:)

Offline TrailMyx

  • Officially retired from UO
  • Administrator
  • *
  • *
  • Posts: 13310
  • Activity:
    0%
  • Reputation Power: 154
  • TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!
  • Gender: Male
  • Viper!
  • Respect: +3089
  • Referrals: 34
    • View Profile
    • ScriptUO
Re: Planned Features for Stealth
« Reply #3 on: January 30, 2012, 10:19:44 AM »
-1
I was hoping that Lua would be my script language of choice, but without the commands of "break" and "continue" I just kinda got turned off with Lua because of the overhead required to add the short-circuiting of the control flow.  Yes, some people say that's bad technique, but I'd rather make that decision for myself.  At least Python doesn't make those dictations for you. (just spacing.... BLEAH!)
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline Crome969Topic starter

  • Moderator
  • *
  • *****
  • Posts: 2098
  • Activity:
    0%
  • Reputation Power: 25
  • Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.
  • Gender: Male
  • UO Enthusiast
  • Respect: +559
  • Referrals: 10
    • View Profile
    • ScriptSDK
Re: Planned Features for Stealth
« Reply #4 on: January 30, 2012, 10:23:46 AM »
-1
Well i by mself prefer Pascal Script.Lua was just an alternate Idea. I think on all of you and thought what could be easyiest way to give you reasons to try out:)

Offline Boydon

  • Moderator
  • **
  • *****
  • Posts: 76
  • Activity:
    0%
  • Reputation Power: 3
  • Boydon has no influence.
  • Respect: +29
  • Referrals: 0
    • View Profile
Re: Planned Features for Stealth
« Reply #5 on: January 31, 2012, 12:24:30 AM »
-1
Because I see that you are in contact with the developer I'd like to express a feature request:
some debug capabilities for Python as we have for Pascal Script. Or maybe there already is something that I'm not aware off...

The bliss would be to be able to develop from an external tool with debugging capabilities already included (like PyDev).
Just my 2 cents. :)
Member of the Stealth development team.

Offline Crome969Topic starter

  • Moderator
  • *
  • *****
  • Posts: 2098
  • Activity:
    0%
  • Reputation Power: 25
  • Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.
  • Gender: Male
  • UO Enthusiast
  • Respect: +559
  • Referrals: 10
    • View Profile
    • ScriptSDK
Re: Planned Features for Stealth
« Reply #6 on: January 31, 2012, 05:07:26 AM »
-1
I asked the python developer about this. Right now there is no embedded Debugger, it exist tools who can do the tasks for you (Remote Debugger via module interaction) but they arent freeware. Maybe in Future something like this could be realised... We will see:)
And yeah, i talking daily with the Developers:)

Offline kamphine

  • Newbie
  • *
  • Posts: 8
  • Activity:
    0%
  • Reputation Power: 0
  • kamphine has no influence.
  • Respect: +7
  • Referrals: 0
    • View Profile
Re: Planned Features for Stealth
« Reply #7 on: March 12, 2012, 02:02:01 PM »
+1
« Last Edit: March 13, 2012, 12:34:34 AM by Crome969 »

Offline Crome969Topic starter

  • Moderator
  • *
  • *****
  • Posts: 2098
  • Activity:
    0%
  • Reputation Power: 25
  • Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.Crome969 is on the verge of being accepted.
  • Gender: Male
  • UO Enthusiast
  • Respect: +559
  • Referrals: 10
    • View Profile
    • ScriptSDK
Re: Planned Features for Stealth
« Reply #8 on: July 01, 2012, 08:39:34 PM »
+1
After longer break, i updated the Features Post. Stay tuned!

Offline dxrom

  • Master of the milestones!
  • Elite
  • *
  • *
  • Posts: 1080
  • Activity:
    0%
  • Reputation Power: 15
  • dxrom is working their way up.dxrom is working their way up.dxrom is working their way up.
  • KEYBOARD COWBOY, GREAT SAMURAI OF THE INTERNET.
  • Respect: +277
  • Referrals: 1
    • View Profile
Re: Planned Features for Stealth
« Reply #9 on: July 02, 2012, 05:36:59 AM »
+1
I like the look of that new editor.



 ​_██​_
(ಠ​_ృ)
I do say, ol' Chap! Come play EVE Online! Why here is a 21 Day Free Trial!

Tags: