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UO News / Re: Ultima Online New Expansion 2015
« on: June 13, 2015, 08:05:01 PM »http://www.scriptuo.com/index.php?topic=13112.0
Quoting the New Possum, now that's daring!
Spaz Ferret does not approve.
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http://www.scriptuo.com/index.php?topic=13112.0
Quoting the New Possum, now that's daring!
Sibble, I still haven't been able to get your egg farmer to work. On a side note I figure anyone collecting lots of eggs is going to need gorgon lens?.. Does anyone have a good method to collect crystals/dust for making gorgon lens?
gosub TM_DecimalDivision
If this thread doesn't force Cerveza (I see you lurking there) out of the woodwork, I don't know what will! :p
Yep, Kit's product. About a year ago I showed her how it was messed up, and she still hasn't corrected it. She has %'s and Totals mixed together in her formulas...
Try this... put in one of your pets and gets it's score. Then go back and make it's STRENGTH 1. Yes thats right, one point of strength. Now calc it. LOL if thats not funny enough, make it 999 and do it again.
Here's an example of her faulty formulas:
My Cu Sidhe, not bad, not the best.
HP 569 , ST 612 , DX 125
65/44/81/50/76
It scores a 4.1 on her scale.
I put in 1 Strength and score a 3.3
I put in 999 Strength and score a 4.5Quote
For tames, do the hit points exactly 1/2 when you compare a tame critter vs. a wild one? Also can the same be said for the mana? Honestly it's been years since I've tamed at any useful level. It's probably the wrong time for me to tackle a project like this, but it was on my bucket list for scripts.
How are you gong to read the info. Sure will be nice if u can just target the pet and get % but not possible with OCR.
Sure it is; that part is done already! You just target the critter, the eval gump pops up and about 5 seconds later I scan all the info from all 4 pages. I have this sub that lets you access all the found information:Code: [Select];---------------------------------------------------------------------
sub TM_GetLoreAttribute
namespace push
namespace local tm_pet , %1
if %2 = HITS
set #RESULT !hits
if %2 = HITSMAX
set #RESULT !hitsmax
if %2 = STAMINA
set #RESULT !stamina
if %2 = STAMINAMAX
set #RESULT !staminamax
if %2 = MANA
set #RESULT !mana
if %2 = MANAMAX
set #RESULT !manamax
if %2 = STRENGTH
set #RESULT !strength
if %2 = DEXTERITY
set #RESULT !dexterity
if %2 = INTELLIGENCE
set #RESULT !intelligence
if %2 = RESIST_PHYSICAL
set #RESULT !physical_resist
if %2 = RESIST_FIRE
set #RESULT !fire_resist
if %2 = RESIST_COLD
set #RESULT !cold_resist
if %2 = RESIST_POISON
set #RESULT !poison_resist
if %2 = RESIST_ENERGY
set #RESULT !energy_resist
if %2 = DAMAGE_PHYSICAL
set #RESULT !physical_damage
if %2 = DAMAGE_FIRE
set #RESULT !fire_damage
if %2 = DAMAGE_COLD
set #RESULT !cold_damage
if %2 = DAMAGE_POISON
set #RESULT !poison_damage
if %2 = DAMAGE_ENERGY
set #RESULT !energy_damage
if %2 = DAMAGE_BASE
set #RESULT !base_damage
if %2 = SKILL_WRESTLING
set #RESULT !wrestling
if %2 = SKILL_TACTICS
set #RESULT !tactics
if %2 = SKILL_RESISTING_SPELLS
set #RESULT !resisting_spells
if %2 = SKILL_ANATOMY
set #RESULT !anatomy
if %2 = SKILL_HEALING
set #RESULT !healing
if %2 = SKILL_MAGERY
set #RESULT !magery
if %2 = SKILL_EVAL_INT
set #RESULT !eval_int
if %2 = SKILL_MEDITATION
set #RESULT !meditation
namespace pop
return #RESULT
Probably your question was how I was going to do it WITHOUT OCR. Well, I am using OCR, just not the one from KalInEx. I'm using my own that can be included into the script without requiring a separate download.
How do you get the skill on the talisman? I picked it but its a primer of arms with same mods as tricket with no skill and no undead slayer
***MIGHT OF WRITTEN IN WRONG POST FOR MADE A COPY HERE IF IT WAS THE CORRECT ONE TO POST****
Hello Guys, Wink (AT THE DISCRETION OF SITE ADMIN TO BE DELETED/EDITED IF THOUGHT NEEDED, Although please let me know)
I have been looking at this quest now for weeks maybe even a few months. I know I am rather new to the community, And have made my introduction in the desired page and hope some have had a good laugh, But I dont know if I have still qualified to get a reply and help setting this script up properly.
I think I have all the necessary files but I seem to be getting confused on what order I should be running them, if there is an order to run them.....
Most scripts that I have tried have been rather straightforward newbie ones and easy to set up, but this one seems to be a fighter and doesnt want to give in to me. I know a tiny little bit about scripts but this one is just winning me, unless I am doing something absolutely stupid and not noticing it.
I know this is one of the most valued and cared after scripts in all the community, so I am not asking for a full detailed explanation here unless its allowed to by the admins ( Dont want to get anyone in trouble), as I know that this post is valued and not for everyone straight away to see to avoid getting it abused by wrong people, But could someone please I beg Tongue, in your time, please write a ''small up-to-date guide'' or ''guideline protocols'' to follow to make the script work and maybe send me it via Private message or write on forum if deemed correct by the admins.
I don't want to go into full detail about it in case I say something I am not supposed to, but the recall runes 1,2,3 are set up as they should be named, the secure container at the house I am guessing has to have just the fletcher tools/wood inside needed. I do have bonded betle but I am guessing a rail/setup config for it will have to be set up that I havnt got round to it yet. Just want the basics first then we can work on adding more knowledge and more info to make the system run smoother.
These is the list of files I currently: (Please advise if I am missing a file.... just hope not so, tried to thoroughly read all the pages without getting confused)
hw_bowcraft
hw_trinket
sampleclawsetup
SUOHWQuester129
tm_advclawfull780 (I think this is the latest version?)
tool_railengine30k
AND All these files are in the same directory as my EASYUO and OpenEUO executables
Thanks for you time for reading this post message and please keep the great work up.
Hello
Required some assistance with a small addition. My guild mate are hunting with Pet, so I add a #FindRep . Now I no lounger attack guild mate pet, but the attack monster part doesn't work well anymore. it since to ignore a few. I can do Riktor ok but Baracoon won't work. I have try multiple version and this was the best working build. Can you guy have a other idea for me. ThxCode: [Select]set %monster AV_EN_JD_VGB_CB_IS_HS_AB_GJ_CD_DF_AE_AAB_DN_HBB_UAB_TAB_XO_ZO_SO_NO_VC_DB_Q_ED_UM_IAB_CAB_AAB_OI_JZ_XZ_QGB_BD_KQB_CJ_FZ_DN_II_WI_TI_YD_WD_NI_EB_VI_R_XF_VE_IE_OE_HE_LD_BI_RB_UB_GB_LB_FB_CI_QE_AE_DE_FE_AB_QF_XE_YE_X_DI_GJ_W_BE_UC_UD_YH_N_HI_UE_SD_K_J_U_HD_PD_EJ_UI_QO_EAB_TO_PO_XI_UZ_KH_KAB_SZ_FD_MB_AC_IZ_DD_NE_VE_MO_TZ_LD_OE_WH_XI_SH_SC_EF_NB_RC_PB_KHB_UGB_T_CHB_BHB_NE_FD_YO_OTB
set %friend 2 ; What #Findreps to spare.
sub attackMob
set %target %monster
if %honor = #true ; ) && ( %honored = #false ) && ( #finddist <= 8 )
{
set %target #findid
finditem %target G_10
event macro 49 1 ;Invoke Honor
target 5s
set #ltargetid %target
event macro 22 0 ;Target Demon
set %honored #true
}
finditem %target G_1
if #findCnt > 0
{
{
if #findCnt > 1 && ( %useLS = #true ) && ( #mana < 25 ) && ( %spellTimer < #scnt2 )
gosub execMS
;
if #findCnt < 2 && ( %useLS = #true ) && ( #mana < 25 ) && ( %spellTimer < #scnt2 )
gosub execLS
;
if ( %useLS = #true ) && ( #mana > 25 ) && ( %spellTimer < #scnt2 )
gosub execLS
if #findCnt = 2 && ( %useMS = #true ) && ( #mana > 25 ) && ( %spellTimer < #scnt2 )
gosub execMS
if ( %usePrimary = #true ) && ( #mana > 25 ) && ( %spellTimer < #scnt2 )
gosub execPrim
if ( %useSecondary = #true ) && ( #mana > 25 ) && ( %spellTimer < #scnt2 )
gosub execSec
Call ScanBuffBar
set %ConWep _ConsecrateWeapon_ in %BuffBarIconNames
if ( %castConWep = #true ) && ( %ConWep = #false ) && ( #mana > 10 ) && ( %spellTimer < #scnt2 )
gosub castCon
set %EOO _EnemyOfOne_ in %BuffBarIconNames
if ( %castEOO = #true ) && ( %EOO = #false ) && ( #mana > 10 ) && ( %spellTimer < #scnt2 )
gosub enemyOfOne
}
if #FindRep notin %friend ; Only attack if it is not a "bad one".
{
if #FINDKIND = -1 4
finditem %target
set %attack #findid
set #LTARGETID %attack
event macro 27 0
if #findid <> %attack
{
set %attack #findid
set #LTARGETID %attack
event macro 27 0
}
}
else ; If it a bad one then i ignore it for further run
{
ignoreitem #FindRep
}
}
return