Author Topic: C2's Trick or Treater 2.3  (Read 108552 times)

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Offline tandj99

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Re: C2's Trick or Treater 2.0
« Reply #15 on: October 30, 2009, 09:23:41 PM »
+1
I have used it on GL wonder if it was me you saw?

Offline Masscre

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Re: C2's Trick or Treater 2.0
« Reply #16 on: October 30, 2009, 10:07:32 PM »
+1
I have used it on GL wonder if it was me you saw?

chip or begging becky?

Offline Superslayer

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Re: C2's Trick or Treater 2.0
« Reply #17 on: October 31, 2009, 08:00:40 AM »
+1
I'm Calypso on GL, did it a little while and I saw two people also. Fel ya?

edit: I know, my name is posted, but is only a temp accnt ;)

Offline Masscre

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Re: C2's Trick or Treater 2.0
« Reply #18 on: October 31, 2009, 10:31:32 AM »
+1
I'm Calypso on GL, did it a little while and I saw two people also. Fel ya?

edit: I know, my name is posted, but is only a temp accnt ;)

but posted in elite area  :)

Offline TrailMyx

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Re: C2's Trick or Treater 2.0
« Reply #19 on: November 02, 2009, 12:40:55 PM »
+1
I love playing with other people's scripts.... :)

Time is since the last item of similar type was looted.

No you may not have it.  :p  C2 can because he's the man!

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Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.0
« Reply #20 on: November 02, 2009, 12:57:30 PM »
+1
Hilarious!  I didn't want to put any significant time into an event script but that is sexy!

Offline TrailMyx

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Re: C2's Trick or Treater 2.0
« Reply #21 on: November 02, 2009, 01:11:28 PM »
+1
Hilarious!  I didn't want to put any significant time into an event script but that is sexy!

heh, I love statistics!  Plus I was curious about the time between these things; wondering if there's any method to the timing.

Hugely fun script, BTW!
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Offline TrailMyx

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Re: C2's Trick or Treater 2.0
« Reply #22 on: November 02, 2009, 02:36:29 PM »
+1
Looks like the drop rate of each of these is about the same.
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Offline Khameleon

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Re: C2's Trick or Treater 2.0
« Reply #23 on: November 04, 2009, 05:36:39 PM »
+1
I love playing with other people's scripts.... :)

Time is since the last item of similar type was looted.

No you may not have it.  :p  C2 can because he's the man!

And You Say I tease People :P

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.0
« Reply #24 on: October 30, 2010, 05:34:19 PM »
+1
Updated version 2.1 is up.  it contains all the new ids and has some timing changes.  I also set in some extra steps to check for changed from starting locations to improve checking to see if u are back at house etc.

Offline Superslayer

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Re: C2's Trick or Treater 2.0
« Reply #25 on: October 30, 2010, 05:51:53 PM »
+1
One change I do to this is if an evil twin is found, I dismiss the attendant. That way, when I'm ported to a gate, the attendant is not with me, therefore not causing any suspicions.  ;)

I was also thinking about journal checking for specifically seeing if 'stole' or 'teleports' were found and then acting on those results. End point being, you'll spend less time at a gate while the 6 seconds times-out to re-enter your home, and if the twin stole candy, you won't be sitting there for 6 seconds waiting for the timeout.

I do love this script, coolest all around holiday script by far imo.

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.0
« Reply #26 on: October 30, 2010, 09:53:53 PM »
+1
Great ideas... I may play with that a bit in the next few days... thx SS

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.0
« Reply #27 on: October 30, 2010, 11:01:13 PM »
+1
so... I added Super Slayer's advised changes... wasn't sleeping and thought they were really smart changes so they are included in 2.2

You will see that the attendent is dismissed immediatly on naughty twin encounters...

you will notice you recall right away at gate when teleported

you will notice if it steals from you... you will start back trick or treating quickly

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.0
« Reply #28 on: October 30, 2010, 11:20:08 PM »
+1
new 2.2 is posted with a timer tweak.  one person downloaded before i changed... seems that sometimes it does not read correctly and ends up at gate trick or treating until u get another naught twin... not sure why plz post feed back if u do not revert to an earlier version


edit :  this was not an issue... i was running a version without one of the lines transfered... 2.2 is sweet!!!
« Last Edit: October 31, 2010, 06:15:03 AM by _C2_ »

Offline rana70

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Re: C2's Trick or Treater 2.0
« Reply #29 on: October 30, 2010, 11:51:21 PM »
+1
Hi C2,

I gues sit was me who downloaden the first 2.2 version.

So far I did not end up with the problem you said,
I will monitor the later 2.2 version for a while.

I think it would be a great idea to skip the manual
hard code edit of the chars location within the script.

What do you think about just store the position of the
char when the script starts. I guess most people like me
used to start scripts at the dropoff location with the drop
box in range.

thx for the update ..
cu

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