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Messages - Endless Night

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1
Endless Nights' Script Library / Re: ENs - House Resource Gatherer
« on: September 21, 2020, 08:40:46 AM »
And I failed to get it to navigate stairs in the pre-fabricated new castle type. I decided the teleporters were the only way to get it to work.

I do like the flexibility of writing the script.

Gaderian

I haven't experienced these stairs .. are they different in someway... 

2
Endless Nights' Script Library / Re: ENs - House Resource Gatherer
« on: September 20, 2020, 08:06:46 AM »
Not sure if the script automatically moves to a container provided (I think when i was trying to set it up I was setting up the rail to walk to the container myself, then back to resume collection), but your character needs to be within 2 tiles of a container to be able to access it.

Gaderian

Correct,  this script is more of a script framework, it doesn't automatically move to anything.  It provides you with all the tools needed to create your own custom script specific to your circumstances.  By looking at the provided example you can quickly construct your own custom script specific to your wants that will walk around the your house and do what you want it to do.

I guess I could have written a creation section to output the custom code for you but doing it yourself will help you understand whats going on and have complete control.

Start small.... leave your house via context menu,  then using arrow keys on keyboard write down number and direction of steps needed to get to first harvest stop.  Record that in your script .. leave house and play your script... it should do the walk then you can add more movement and harvesting options.

I think its pretty simple ?? 

3
Endless Nights' Script Library / Re: ENs - House Resource Gatherer
« on: September 18, 2020, 11:58:52 AM »
EN,

I should be able to run the House Gathering Scrpt today or tommorow.  I ran it for a little bit today, but had a problem with the script not allowing the character to go up stairs? I have a castle that has 1 staircase on the first floor and 2 staircases on 2 going to 3 and on level 3 going to the roof.  I am trying a different method of putting 2 house teleporters on every floor (one for up from the floor below the other up to the next level -- the roof will have one returning to the first floor porch area.). I have placed one in the west corner and the other in the east corner, so that hopefully my toon will be able to walk the full square/rectangle.  This method is not a cheap method. Is it the best? and only method that will work?

I am assuming that I do not need to run the petal picker any more by itself, if I am using this script?

How far is the reach for the toon to look in containers, etc. 9? I have not worked with making rails before, so I may struggle setting the script up.

The script should have zero issues walking up stairs.   Just use your number pad or arrow keys to move your character around and write that down.   Ie if char is standing at bottom of stairs to go to the top you must go north one step 5 times then turn east and take 3 steps...  the rail would be N 5  E 3 ,  write that in the movement part of your script.

And you can use the free or near free house teleport tiles that come in the house designer tool to move between floors or however you want,   you dont need the expensive teleport tiles that are addons.

Cheap free teleports, inside one house only: getting upstairs section: https://uo.com/wiki/ultima-online-wiki/gameplay/houses-placing-a-house/house-owning-2-building-a-custom-house/
https://forum.uo.com/discussion/440/how-does-custom-house-teleporter-tiles-work-with-the-editor
https://www.uoforum.com/threads/custom-housing-and-teleporters.57791/

Expensive teleports, works across houses: https://www.uoguide.com/House_Teleportation_Tile

Script has zero problems looking in containers,  just pass the container id in the script.  And yes if you use this script to harvest of rose of trinsic petals you don't need to run another script to harvest them.


example rail script, from what you wrote above, fillin the ids,etc as needed:
call %ENs_Subs_Rails       ENs_Walk                N 5 E 3              ; going up stairs maybe
call %ENs_Subs_Standard ENs_OpenBags         <BagID>           ;  open a container
call %ENs_Subs_Resource ENs_House_Harvest  RoseOfTrinsic     ; Harvest rose of trinsic
call %ENs_Subs_Rails       ENs_Walk                 N 5                    ; Walk to unload bag
call %ENs_Subs_Resource ENs_House_Unload   <unloadbagid>  RoseOfTRinsic  ;  unload the picked rose of trinsic.



4
New member introductions / Re: Return to UO
« on: September 16, 2020, 02:46:36 PM »
welcome to scriptuo...

5
Endless Nights' Script Library / Re: ENs - House Resource Gatherer
« on: September 16, 2020, 07:19:04 AM »
Public Release from my private vaults...   9/16/2020.

Note: I wrote this script over 7 years ago, and I haven't run it in many years due to inactivity.  When I was active I would run this script once a day/week to take care of the needed house resource gathering activities.

Basically this script performs a custom rail around your house, gathering resources.  Ie Enter house, walk to house floor teleport, wait for move, gather some apples, walk 2 4 paces east gather more apples, Drop all gathered apples in container X,  walk south 3 paces east 2 paces  to something else then walk do walk do.. until you have done all your chores.

If you have inter-house teleport tiles, you could gather from many houses in one go  (assuming you have permissions set).

If you have any questions, feature requests etc ask away....

Enjoy EN
Ps its worth the pain of setting up my script framework.

6
Scripting Chat / Re: Gardening Script or Snippet(s)
« on: September 16, 2020, 07:01:31 AM »
That Script sounds like something that I could use.  Does it look in every container and pull them out into another secure (or beetle). I am confused how it works as boards can get rather heavy to gather, etc.

Is this available in the script snippet section?  How hard would it be to add gardening to it?

Gathering script.   http://www.scriptuo.com/index.php?topic=13266.0

If I had a gardening sub that did all the required actions it would be extremely simple to integrate into the above script.

EDIT:  Apparently I do have a bunch of gardening subs already,  that could be implemented,  what actions are you looking for harvest seeds, resources, and use clippers, plant seeds ...  ??

8
Scripting Chat / Re: Gardening Script or Snippet(s)
« on: September 14, 2020, 11:31:13 AM »
I did write gathering script... one that gathers all house resources... petals, apple, ore, lunber, shard shields, tmaps, etc etc etc... I dont think it does any actual gardening...


9
welcome to scriptuo...

10
New member introductions / Re: New Member Intro - Grundy Golem
« on: September 12, 2020, 09:21:16 AM »
welcome to scriptuo....

11
EN (or anyone as smart as he is),

Hope this is not asking too much, but aside from the account management page -- is there a way to see what pack has been applied to which account?

Gaderian did a good list above of ways to tell.  I think that shows scripting it is not really worth the effort,  best just to look at account management page.   

Glad you are enjoying the script,  if you can think of other stuff to add to  character inventory report let me know.  I was considering adding LMC and equipment breakdown information.

12
VERSION 7.07

- Removal of ContKind for Character Creation Option, contkind no longer used in this script.
- Slight speedup once logged in.
- Inventory char option reporting changes as below
    - Fix for skills chart not displaying correctly.
    - Fix for skills chart not showing real skill correctly.
    - Now only shows real skill if different than current skill, only shows skill cap if > 100
    - New var option %IgnoreZeroSkills default set true, means only shows skills > 0, if false will show skills with skill cap > 100 or skills locked or up even if zero.
    - Shows character location, x,y and words if location identified ie bank, etc.
    - shows expanded and reformatted character stats, resistances etc.
    - fix for strong back weight adjustment.


If just picking up gifts and already downloaded 7.05 you don't need to upgrade to 7.07.

Note: If you experience and lag or weird stuff like Gardian mentioned one post up increase these 2 vars set at top of script.

Code: [Select]
set %GumpLoadWait         5      ; Adjust for slow computer/lag.
set %SlowDownDelay        5     ; sometimes the script goes to fast so this is delay between major actions

Example Character inventory report

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Character Inventory By Shard   09/20/20 20:20:20 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
(Max Characters per shard: 7 ) 
.
++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Account: 1 of 1 - HelloHello
++++++++++++++++++++++++++++++++++++++++++++++++++++++
****************************************************** 
Shard: Legends Characters: 1 Of 6 
****************************************************** 
Name: Lord Messy Foot
Male Gargoyle  Title: $ 
Location: 950:341 - Tokuno 

    Str:   25     Hits:   28      AR: 46 
    Dex:   20     Stam:   32      FR: 42 
    Int:  115     Mana:  120      CR: 49 
        =====                     PR: 66 
MaxStat:  180                     ER: 69 

Damage(Min/Max): 1/6     TP: 0    Weight: 59/177 
      Followers: 0/5     Luck: 149        Gold: 0 

Current   Real    Cap   Locked    Skill 
======= ====== ======   =======   ======================== 
   30.7    -    115.0   locked    Archery
   10.0    -      -     up        Alchemy 
   20.0    -    120.0   up        Blacksmithy 
   10.0    -      -     up        Carpentry
  100.0    -    120.0   down      Camping
   82.2   59.2    -     locked    Magery 
  100.0    -      -     down      Tinkering 
  100.0    -      -     locked    Arms Lore 
======= ====== 
  472.9  419.9  Totals 
======= ====== 


.

13
Endless Nights' Script Library / Re: ENs - Subs - Gumps
« on: September 06, 2020, 12:57:14 PM »
Version 6

Additional gumps recognized : undefined, HeritageToken,  PromotionalGiftToken, BankContents, PetTransfer, Guild, 6MonthStatIncrease, MenuBar, unicode_bark_gump, bark_gump, dumb_gump, new_item_Prop_gump, GameAreaEdgeGump, map_gump, reticle_gump, target_gump, missile_gump, DamageNumbers_Gump

(Note some of these can only be seen after issues  ingorecont reset command.   Warning after issuing this command only gump that can be detected is menubar, unless you also do a ingorecont menubar command.)

Gumps Identified: 163

Various other changes

14
VERSION 7.05

Many updates .. including

- Script no longer relies on ContKind (except for Character Creation Option).
- Now uses my gump subs to scroll though open containers to determine what screen you are on.
- Various code changes throughout... forgot to document.
- If only one account no need to enter account name presumes that account name is already set.
- Better fix for accounts that didn't log out in safe zone and loading next character in same shard. Tries every 15 seconds instead of waiting 5 mins.
- Overall faster operation.  If goes to fast and you get fatal errors,  set slowdown and gumpload values at top of script higher accordingly.

15
New member introductions / Re: PAID Opportunity for EUO
« on: September 06, 2020, 06:03:06 AM »
Being as EUO is now self patching,  you must open the Client first otherwise it doesn't know where the data is.   

Step 1 - open UO client
step 2 - open EasyUO.   

Once you have done this you can then close the client and reopen client as many times as needed as long as you don't close Easyuo.  If you close Easyuo and reopen, a client must be already open or it wont work correctly.

Hope that helps.  If you were still inclined to donate $$ id suggest donating towards the hosting costs for Scriptuo.com and easyuo.com. 


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