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Messages - Alpha

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31
General UO Chat / Re: Mage Weapon Question
« on: January 30, 2014, 07:43:38 PM »
Ok...heh lots of ground to cover but since I'm using my phone I'll give you the short version.  Your ability to be hit or missed is a comparison between your combat skill and your opponents.

Combat skills...
Fencing
Mace fighting
Swords
Wrestling
Archery
Throwing

If you have EQUAL skill as your opponent you hit and are missed 50% of the time.  Hit chance increase and defense chance increase modify that base number and basically cancel each other out.  Example...  you have any combat skill at 120 and so does your opponent.  Your on a mage with 45 dc I and your opponent has 45 hci. ..you are hit 50% of the time...Your hci and dc I cancel.

Mage weapons simply allow you to use your Magers skill as a "combat" skill though at a penalty...  If you have 120 real Magers skill and equip a -20 mage weapon you would effectively have 100 base combat skill for purposes of hitting or being missed.  The thing to do with mage weapons is to account for that negative Magers penalty.   So.....If you have +20 Magers skill increase on your suit the -20 mage weapon is accounted for and your getting a FREE combat skill at 120 for the cost of having to use the mage weapon...

Also.. multiple combat skills don't stack to make you harder to hit or any easier to hit someone else..
Gah.. At work heh.. someone else can email anatomy + evaluation dodge stuff...heh

32
General UO Chat / Re: need help from the pvp pros out there
« on: January 29, 2014, 02:55:20 PM »
Well.. with 40 Med on that setup the guy that has 120 Med (Assuming ~20 MR on suit) will have about 42% more passive Mana regen than you.  That is a large difference in my book, but it depends on how you like to fight.   I HATE having to bail (aka run around etc) simply bc I don't have the mana regen to just stay on screen and DUEL and opponent down etc.   I'm also the kinda guy that would attempt to exploit my opponent having a much lower MR than me by just turtling and going defensive until he's mana dumped and THEN you put the pressure on and keep it there hopefully NEVER allowing him to do much beyond using his mana to stay alive...   Parry is nice on a mage though simply because of it's random aspect.   You'll get kills just because the other guy misjudges and says "I'll hit him i the next 2 swings for a kil"  when instead you actually parry both allowing you to combo up.

33
General UO Chat / Re: need help from the pvp pros out there
« on: January 25, 2014, 10:49:49 AM »
40 Med won't cut it these days... If it's not a Mystic character I ALWAYS run 100 Med or greater because at 100 you get a small bonus.   If I remember correctly the 80 dex requirement for parry simply means that if your 120 parry + sheid + 80 dex you have a 35% to block any attack that would otherwise hit you.   For every 10 dex less than 80 you lose roughly 3% chance to block from what I recall.   I'd definitely set myself up so that when potted up Greater STR / DEX & cursed by a 120 eval/mage that I end up at 80 dex.

34
General UO Chat / Re: need help from the pvp pros out there
« on: January 24, 2014, 10:35:23 PM »
Well something I use that baffles the less intelligent Disarm spammers out there is to simply disarm your own weaopn right before you would expect him to disarm you.   I'll simply avoid the re-arm penalty in that case but say vs a single disarm / archer a lot of times you'll see the warfork come out and I'll drop my mage weapon right before he hits me with it.. then you see him switch over to composite for moving shot and I all of a sudden WTF arm my mage weapon and have a chance to get a combo off...   

Other than that I'd perhaps run Narbor Stats on both of your opponents and check for any silly holes in their suits (low resist etc) that could make a difference...  Mainly though as a mage character you just have to outsmart them, but it is tough in a 2 on 1 if they are any good.

36
Scripting Chat / Re: How to exit out of a cure sub when mob is found.
« on: January 08, 2014, 06:43:52 PM »
Some other things that always helped me figure out what was going on in a script...

1) Set up your own variable list...   aka...  Select Tools --> Manage Variable list   or simply Variable Dump if you want to see the state of your variables at the time of the dump...  I often insert a pause at the appropriate place and then do a Var dump to check a certain variable.   With "Manage Variable list"   I'll do something like

\USER      which creates your own little "USER" section on the right panel of EUO window where all the variables are..   and then I'll simply add what variables I'm interested in...

\USER
%A
%B
%TEST

etc.....

2)  F7   !!!  Single stepping through a script.  I'll use a pause so that in longer scripts I can simply click play and it will pause at the right spot and then I can single step through stuff with F7 to see what's going on.   Hope that helps some if you already didn't know.

37
Scripting Chat / Re: How to exit out of a cure sub when mob is found.
« on: January 08, 2014, 06:07:35 PM »
Code: [Select]
Sub Cast_Cure
  Repeat
    If C In #Charstatus && G Notin #Charstatus && #Mana >= 25 && %Cast_Wait_Timer <= #sCnt2
    {
      Event macro 15 201 ; cast Chiv spell cleanse by fire
      Target 5s
      Event macro 23 0 ; target self
      Set %Cast_Wait_Timer #sCnt2 + 20
      Finditem %Kills G_ 8   ;-- Scans for Monsters of type defined by %Kills withing 8 tiles on Ground.
    }
  Until C Notin #Charstatus || #Findcnt > 0    ;---   #findcnt updates to the info from the above "finditem" and if something is found the "Until" Exits...
Return

38
Yep.. 12X that about sums it up.  You will all probably smile but for the longest time I couldn't remember what #TRUE & #FALSE evaluated to as integers..  I'd alway get the 0 and -1 mixed up until I simply thought about  -1 basically being a "T" tipped over on it's side and thus #TRUE.  LoL YES... that's actually how I think about it heh.

39
Dont' get #findkind & #findcnt mixed up.      #Findcnt will = ZERO if there's nothing to be found.   I always use #findcnt and NEVER #findkind.

40
Well..  you have the event macro's correct and they work for me....   It could be a Timing thing in that 1 Second isn't long enough Between beginning to cast EEO and the icon to update to the buff bar.    Hmm...   as far as curse weapon goes do you have a necro book in your backpack?   Just Tab through and see what's going on bc there isn't a lot of spots for those to break heh.

41
Off Topic / Re: Neighbor's lawn fire
« on: January 05, 2014, 11:52:59 AM »
Lucky you caught it in time !


 I was also stupid once upon a time & let the neighbor kid talk me into bringing him so of my mom's hairspray....   Lets just say the abandoned shack next door with 3 ft tall dry grass had lots of grasshoppers which the other kid thought would be fun to try to blow torch outta the air.   I was running the other way 10 sec after he started bc I realized it could all go boom & luckily my mother saw me frantically dragging the hose that way and rushed out to help etc...    All good in the end fire was put out, but another minute or so & it would have been hugely bad...  3 weeks grounded for myself & the other kids dad was the local church pastor and I didn't see him for a long time...

42
You need to use the Savepix Command to check the COLOR of your icon which also means you will need to know the Exact location of the icon...

http://wiki.easyuo.com/index.php?title=SavePix

43
Scripting Chat / Re: Please help with an "OR" action code line.
« on: January 04, 2014, 10:32:05 PM »
Something like this is how I'd go about it...   The Repeat loop only loops what's BETWEEN the Repeat / Until  which is nada.


Code: [Select]
Sub Cast_Cure
set %Cast_wait_timer #Scnt2 + 20
CAST:
If G Notin #charstatus && C In #charstatus && #mana >= 10 && %cast_wait_timer <= #scnt2
{
    Event Macro 15 201
    Target 5s
    Event Macro 23 0
    wait 10  ;--- Clean by Fire actually takes time to cure AFTER Targetting Adjust as needed....
    goto CAST
 
}
Return

44
Script Debug / Re: Frustrated and can use some help
« on: January 03, 2014, 01:23:42 PM »
Np... glad it's working for ya.

45
Script Debug / Re: Frustrated and can use some help
« on: January 02, 2014, 07:57:35 PM »
1)  finditem % breakgarbage..... where you looking..aka C_ , # backpacking

2) The last "If" statement only executes the following line without brackets..

3)  I like to use #findcnt = 0.  Instead of # findkind and I know there was a good reason why but I honestly forget..


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