There is probably a better way to construct that.
Technically this chat command means you need to be "joined" into a channel.
The others are the same on OSI.
Gaderian
I try to just put a comma, but it didn't work. Gaderian way work fine. If you are using this, is because we are always following and using the chat. Will need to tested more, but I want able to get the gen chat to appear in the box. The guild since to work.
we have < ID numder>your name:
As far as I can see it always 8 length.
I just try this on the fly, and it nogo :(
if #RESULT = <xxxxxxxx>
{
if !channel = Public
{
str left #JOURNAL 8
if #STRRES = <xxxxxxxx>
As far as I can see it always 8 length.
Ok cool. Lemme see if there's a clever way to fix it so it'll work on OSI. Thanks for the info; should make it possible.
As far as I can see it always 8 length.
Ok cool. Lemme see if there's a clever way to fix it so it'll work on OSI. Thanks for the info; should make it possible.
Actually most of my old accounts are 7
As far as I can see it always 8 length.
Ok cool. Lemme see if there's a clever way to fix it so it'll work on OSI. Thanks for the info; should make it possible.
Actually most of my old accounts are 7
234 and 262 Months toon and they have 8 digit.
Nice work!
Just a side note, I did some work with OSI chat recently. I noticed getting sent packets that were chat from other channels. It would send the ID of the person talking, what chat they're talking in, but not their message.
Normally on OSI you can't see chat in other channels so I thought that was interesting.
Just wanted to throw that in here in case someone came up with blank lines in their chat and wondered what it was from (OSI).
Tested it and it works nicely. I really like the ability to type in the window and not have all the garbage running by.
The length of the comments are cut off both incoming and outgoing. You can't tell from what you "send" where the cutoff is. I can research the length allowed to send. I have not looked at the logic, but maybe splitting the outgoing message (on a word boundary?) into multiple messages?
The incoming text needs to wrap to be readable on long messages. After about 75 characters of the message part (maybe 100 characters including the time stamp & name info). So maybe a break at each 100 characters to print a new line in the window would suffice.
The limit on outgoing text is about 52-77 characters (tested W vs 1) depending on the font character selected.
Gaderian
I ran this version for several hours just interacting with the chat channel. I liked it. It does a nice job to filter all the extraneous journal messages and gives a nice interface.
Thanks for working on and sharing this.
Gaderian
While bank seatting, it was nice to see all the chat. Will be nice to have regular person 2 person too. those damm color in journal are hard to read.
I test while hunting and it just pick up gen chat. Great job. I run both version (e & f) at the same time and didn't see any different.
I ran this version for several hours just interacting with the chat channel. I liked it. It does a nice job to filter all the extraneous journal messages and gives a nice interface.
Thanks for working on and sharing this.
Gaderian
Very cool, thanks for testing it. I found it useful to gather chat perhaps when you're bank sitting, and want to easily go back to just the chat that has long since disappeared from the journal log. It's probably not something you'd want to run during hunting or some other intensive times.
I used to use your CHat Monitor to take notes for Guild Meetings. Made it much more simple when it was all in game chat in taking all the notes.