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Messages - Thargorff

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Resource Farming / Re: Snow's Spined Leather Farmer
« on: December 03, 2022, 06:54:10 AM »
hey @Gaderian, sorry was sick, didnt have much power to play anything. Anyhow, I checked, looks I am using the latest xx.xxA version. Possibly you are right , when the target wanders far away, script looses a target. One thing i noticed, it gets stuck in that casting loop over and over even if i try to go around and approach all target around. So, not sure if it means the target was killed but script didnt catch it because it was killed too far away.. The only was I can get this loop stopped is to restart the script or go into war mode and attack something. I love this little script, obviously needs some safeguards, and have to stay on top of it. I let it run usually if i do something else on separate client, otherwise cant leave afk for long. No many scripts out there with mage attack and recall for leather, thank you for checking it

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Resource Farming / Re: Snow's Spined Leather Farmer
« on: November 22, 2022, 04:54:53 PM »
Greeting, could someone better educated into scripting than me take a look in this script? It runs great for most of the time but keep getting stuck on the char casting over and over without picking up the target. I am not sure if its due to lag or something else. when I step into the script, it is always in the same area in the picture attached. I am using 4.0 version with mage, all setting are default in the uo, thank you in advance

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Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: October 20, 2021, 05:32:26 AM »
Thank you for your hard work on this Gaderian. And thank you for the opportunity i had to help you testing it in the development phase

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love this script, thank you Neo for a bod blessing, I have been filling tailor and smith bods nonstop for the past month. Found for the best results just fill books with same material type bods as much as possible, no errors this way, smith ones are actually flawless. I did notice one hiccup in tailor, salvage bag wont recycle cloth items. couldnt find scissors anywhere in setup and you do need those for salvage bag to work. This problem is is not happening during smith process since you use same tool for smelting and making items. Is there anyone here available to take a look at this issue? I tried to look through script, most of it is gibberish for me, i did notice that it is asking you to click at certain position on the salvage bag menu, wonder if we just need to change to click on "salvage all", that way it automatically consider scissors in the backpack. Thank you in advance

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@Gaderian so i got those file copies from the books i have, looks like a lot of them are already listed in the sample you provided. Do you want me to forward them to you and how? And oh my, just looking at cooking ingridents for many of them is going to be a nightmare to script

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Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: December 29, 2020, 10:32:52 AM »
Ran it all day saturday and sunday, havent seen a single soul in heartwood. I did get my rare recipies and bunch of nice looking tallies. Of course i dont plat atlantic, that place could prob get you in trouble

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Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: December 28, 2020, 10:01:37 AM »
I actually had hard time to let it go and stop for the night, was running so good, getting addicted to all these scripts, barely have time to play actual game hands on

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Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: December 27, 2020, 02:55:15 PM »
thank you for sharing this wonderful script, being running it all day, working like a champ

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Crafting / Re: Mwinc. Enchanted Apple Crafter
« on: December 19, 2020, 09:11:11 AM »
I am too cant get past the load window with bow and apple, tried to change numbers as suggested but i dont think its the crafting menu itself, the script just wont start at first line. OSI shards, everything updated

Post Merge: December 19, 2020, 09:22:57 AM
made it work, somehow. At the beginning of the script there are couple lines :

set %intro True
if %intro = True
gosub Intro
gosub setup

I deleted first three lines and it started working, no menu, just asking to pick your secure container. Intro sub is missing? that be my guess, will see how long it will work me, i guess it going to make as many enchanted apples as i have supplies for

Post Merge: December 19, 2020, 10:33:54 AM
Ok, more findings, its running like a champ if you have enough tools in the inventory, drags apples/pots from secure no problem, puts enchanted apples back in the crate. Once you are out of tools, it is trying to make cook tools out of wood and looking for them in the wooden item section, not making them even though there is wood in the main and secure. Could not make it to make tools (skillet) from tools category.
I did change  set %Craftmenu 530_497, otherwise with 530-507 the craft menu was at screen bottom for some reason. At  this point my .00001% share of your scripting knowledge at dead end.

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I got *bleep* load of all schools of bods on baja, will be willing to help to get this project going, that would great addition to bods scripts. I will check what i have and will try to update what you have already collected for data

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Gold Farming / Re: TrailMyx\\\'s Full Auto Fisherman
« on: July 31, 2020, 08:06:31 AM »
Thank you, will do some changes later tonight and post the results

Post Merge: July 31, 2020, 12:22:12 PM
gosub TransferItems NULL IND_HND_STO_JJG_UDHB_XGKC -1 #BACKPACKID %container_Stack

here is what i did in the line you suggested Gaderian, and added a rule for "Raw Serpent Steak" N/A under claw menu (left bottom corner .user entry>user defined> parameter N/A)

I must be total newb since I cant figure out how you posted that rule in the format like Code in in your last post

Post Merge: July 31, 2020, 12:25:14 PM
Forgot to say, it works so far - loots serpwnt steaks and deposits them with the rest of stackables ;D

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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 30, 2020, 10:57:20 AM »
Thank you reply Gaderian, i wonder if i add this id to TM Claw, it has an option for loot, as long as it picks steaks from corpse, just need to figure out how to make it to put them in the bank with the rest of the stuff

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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 30, 2020, 09:15:35 AM »
Greetings everyone, does anyone know where i could find id for raw serpent steaks? Looks like a waste to leave them on the corpse, they are stackable, and there is a cooking receipe now available for them. Thank you in advance and for all your hard work and time you guys invested

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New member introductions / Blast from the past
« on: July 16, 2020, 12:42:15 PM »
Greetings everyone, when it comes to online games, 2 of them really come to my mind, i grew up on them - Ultima Online and Asheron's Call. Both different but highly addictive in their own ways. Every time I quit UO for several months , I keep getting the urge to get back, with new things to learn and improve. And this time is not an exception. Except now I want to try new limits, do some scripting maybe. I already started to experiment with Asheron's call emulator, love the community there, very proud of myself with setting my personal server from scratch. As far as UO goes, total nOOb here, being trying mining euo script , totally love it, all those ingots coming to the bank while I work during the day ;) I think I registered with scriptuo for almost a year now but could never make myself to come up with introduction, i think reading all those posts by admins about what "intro" should not be was a delaying factor, lol. I just hope UO be around for the 30th anniversary, its like a good bottle of wine, gets better with age, still things to learn for me even after playing it for more than 20 years. So hopefully this was not too scrambled of an introduction, never was good at writing poems, i am more of a doer than talker. Optimistically, you guys will consider me as a valuable addition to the team and I will do my best to repay kindly. Thank you in advance

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General UO Chat / Re: 100% Elemental Weapons
« on: September 22, 2018, 07:56:21 AM »
hi there, just saw your post on elemental weps. You only need smith/lore to make weps out of regular iron, with exceptional bonus applied +40% dam increase. You will need imbue char to reforge them, that char does not need to have any craft skills but imbue. Also, if you get some that not 100% elem, you can enhance the item with dif types of ore, like copper gives +40% fire to the weapon, makes your +70% fire reforged double axe now a 100% fire and so on, just look at the metal bonuses. This only works for smithing weps. Fletching is entire different beast, process though somewhat similar, enhancement is really different. 

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