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Messages - BobOzarius

Pages: 1 ... 5 6 [7]
91
Scripting Chat / Re: Pulling the new point value from bods?
« on: December 04, 2016, 02:43:20 PM »
Ok I had to go back and look at how I did it again. I just did an event property on each bod and associated it's data with it's point amount.

92
Scripting Chat / Re: Good Script for Dual Client Tamers
« on: December 04, 2016, 02:35:05 PM »
Now I have to know. What is the scoop? Because I see him in my vent occasionally.  Someone spill it.

93
Scripting Chat / Re: Pulling the new point value from bods?
« on: December 04, 2016, 10:49:57 AM »
Or you can associate bods to point values, and use #eventproperty. That's how I chose to do it, because it's less than a second to scan a bod and parse the info from it, and more than a second per bod if you have to click it. Getting info from bods needs to be as fast as you can possibly make it. Is the point value in the #property? I haven't looked. Maybe you have to click the bod? I haven't reached that point yet, I'm going to check now.

94
Scripting Chat / Re: Good Script for Dual Client Tamers
« on: December 04, 2016, 10:39:29 AM »
They are giving you bad info HordeBoy. Don't ask him for scripts if you don't know him. He'll rip your head off. I know, I've asked.

95
Scripting Chat / Re: looting EM items and rares
« on: November 26, 2016, 08:45:53 AM »
Event property is too slow when there are others at an idoc. Probly the best bet is to have 10+ accounts all grabbing items as fast as they can. Or as many as you can afford to field. Trial accounts work in some areas also.

96
Scripting Chat / Re: Small script challenge call out~!
« on: November 22, 2016, 08:51:26 PM »
I like lots of options and being able to change everything easy. It requires a flat surface at the moment but can be changed pretty easily. The rules weren't very clear!  So I was like ???

Code: [Select]
set %monster1 Name?
set %monster2 Name?
set %monster3 Name?
set %walkTime 2000
set %searchRadius 10
set %corpse yfm
set %tileMove 4
set %x1 #charposx
set %y1 #charposy
set %z1 #charposz
set %x2 %x1 - %tileMove
set %y2 %y1
set %x3 %x1 - %tileMove
set %y3 %y1 + %tileMove
set %x4 %x1
set %y4 %y1 + %tileMove

repeat
  for %i 1 4
  {
    repeat
      event pathfind %x . %i %y . %i %z1 ; Needs journal scan for can't get there.
      set %walkTimer #sysTime + %walkTime
      while ( #charposx <> %x . %i || #charposy <> %y . %i ) && %walkTimer > #sysTime
      {
      }
    until #charposx = %x . %i && #charposy = %y . %i && #charposz = %z1
    finditem %corpse g_ , %searchRadius
    {
      if #findcnt > 0
      {
        for #findindex 1 #findcnt
        {
          event property #findid
          if %monster1 in #property || %monster2 in #property || %monster3 in #property
          {
            repeat
              event pathfind #findx #findy #findz ; Needs journal scan for can't get there.
              set %walkTimer #sysTime + %walkTime
              while ( #charposx <> #findx || #findy <> #charposy ) && %walkTimer > #sysTime
              {
              }
            until #charposx = #findx && #charposy = #findy
            ignoreitem #findid
            repeat
              event pathfind %x . %i %y . %i %z1 ; Needs journal scan for can't get there.
              set %walkTimer #sysTime + %walkTime
              while ( #charposx <> %x . %i || #charposy <> %y . %i ) && %walkTimer > #sysTime
              {
              }
            until #charposx = %x . %i && #charposy = %y . %i && #charposz = %z1
          }
        }
      }
    }
  }
until #false

97
That really is funny.   

98
UO-Related Tutorials / Re: Flying Airships and chopping down trees
« on: November 20, 2016, 09:05:58 PM »
 A flying carpet! With bucket seats!  :o

99
General UO Chat / Re: Early bod observations post pub 95
« on: November 16, 2016, 12:59:54 AM »
The Horn of Plenty is easy to script, and free in a way that allows most anyone to make a macro to do it. Scripting gathering of bods and deciding which rewards to turn in for what and when is something most players are not able to script well. Luckily I am sure most people here can. I plan to write the mother of all turn in scripts for it. I have the smith and tailor part done, so I am sure that the rest will be pretty easy to do. Bribing wasn't too hard to do either. Just did it like a recall anything script, it recalls around and bribes up a bod to the best reward within 1-3 bribes. Shouldn't be too hard to map the rewards for other bod types and create it. Most of the rewards were posted on Stratics already in Excel format.

100
Scripting Chat / Re: Sharing info between accounts FAST, possible?
« on: November 14, 2016, 11:24:51 AM »
If you're trying to make multiple accounts aware of items based on distance, why not do a finditem on one script, or have a data gathering sort of script, and prioritize those items quickly by #findindex and #finddist, then pass that info to any clients based on their distance to each item using system variables. It seems like system variables are the fastest way to communicate between multiple clients. You could set the x and y of each character to variables, then set the x and y of each item to variables, compare the distance between them, and give looting orders to the closest clients to any item found, which would be relatively fast, and then just loot each item in order based on distance from each character.

101
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 10, 2016, 05:01:56 PM »
I can see why you guys have fun with this!  hah

102
New member introductions / Re: My name is Bob. And I have a problem.
« on: November 06, 2016, 11:47:19 PM »
Bob and Fred server wars, were just a WHOLE bunch of bored people that would logon to random shards with a freshly made character, named either Bob or Fred, and they'd hack away at each other at the Britain Crossroads. It was a load of fun!  Most of the time it was like 50 on 50. All brand new characters. It was absolute mayhem. Loved it. I bet during the next Back To Britannia campaign, if we drummed up some advertising, we could get a ton of people to come back and do it again. So many people enjoyed that.

103
New member introductions / My name is Bob. And I have a problem.
« on: November 06, 2016, 10:24:48 AM »
 My problem is most likely the same as yours. UO! :o I did a lot of reading after signing up, and decided I didn't want to be "that guy." Seems like an interesting place for a behind the scenes scripter. I've been wanting be more involved with UO, but work and woman/kid keep me pretty busy. No, she says you cannot have her cup size. Or an image. Sorry.

  I've played UO for maybe too long, starting to get lots of game fatigue, so I've spent time brushing up on my scripting/coding skills, and think I'm ready to maybe have fun with like minded people! Is this where all the old school easyuo people went? It's pretty dead over at easyuo. Anyways, it's nice to meet you all. I'm sure I'll jump into a conversation here and there as time permits. *waves* To tell you how long I played, I'm one of the original Bob's! (For anyone that remembers Bob and Fred wars and Bob shard invasions.) Those were the days.

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