Author Topic: Removing gamewindow borders  (Read 4431 times)

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Offline hraaffokTopic starter

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Removing gamewindow borders
« on: February 09, 2021, 04:27:10 PM »
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Hey,

I haven't done any UO Client modifications, so I have no idea if this is the right area for this topic or if it's even doable, but here goes. Is it possible to get rid of those borders around the game window, without changing client or using 3rd party apps like Razor etc? I would like to make my game window bigger with only OpenEUO by setting UO.CliXRes and UO.CliYRes, but the game window borders do not scale up with it.

To sum up: I cannot and don't want to change the client I use, nor can I use 3rd party apps like Razor to do it / make the game window bigger.

Any pointers how this could be achieved? I am willing to try an modify the client files I am using, but I have no idea where to begin with that.

Thank you!

Offline Gaderian

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Re: Removing gamewindow borders
« Reply #1 on: February 10, 2021, 10:52:40 AM »
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Will the options on your paperdoll to select "Use full screen display" get rid of the borders?
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline hraaffokTopic starter

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Re: Removing gamewindow borders
« Reply #2 on: February 10, 2021, 10:57:52 AM »
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Will the options on your paperdoll to select "Use full screen display" get rid of the borders?

No, it doesn't.

Offline hraaffokTopic starter

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Re: Removing gamewindow borders
« Reply #3 on: April 24, 2021, 06:29:28 AM »
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No one has any ideas about this?  :'(

Offline The Ghost

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Re: Removing gamewindow borders
« Reply #4 on: April 25, 2021, 12:55:35 PM »
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Did you look at your Display.   Paperdoll/ options/display ( eye icons)  scroll down to  resolution and game play.   

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