Author Topic: Animate Dead!  (Read 4578 times)

0 Members and 1 Guest are viewing this topic.

Offline lordwolfxTopic starter

  • Restricted
  • *
  • Posts: 2
  • Activity:
    0%
  • Reputation Power: 1
  • lordwolfx has no influence.
  • Respect: 0
  • Referrals: 0
    • View Profile
Animate Dead!
« on: January 24, 2016, 01:27:53 PM »
0
so apparently

cast 'animate dead' '0x2006'
pause 2500

is not valid =[

The server im on has '0x2006' as the graphic type for all corpses according to object inspector. I also tried using

cast 'animate dead'
waitfortarget 11000
targettype '0x2006'

and again while adding 'ground' 'any' and other types of descriptors.

I tried also using 'ground' 'any' and it simply would not want to use a corpse as a targetble.

Would be nice if you could include an

'if corpse exsists' type of statement as well.

Thanks bunches!
« Last Edit: January 24, 2016, 01:30:05 PM by lordwolfx »

Offline mpalameta

  • Jr. Member
  • **
  • Posts: 22
  • Activity:
    0%
  • Reputation Power: 1
  • mpalameta has no influence.
  • Respect: +3
  • Referrals: 0
    • View Profile
Re: Animate Dead!
« Reply #1 on: August 13, 2017, 01:17:22 PM »
0
if @findtype! 0x2006 'any' 'ground' 'any' 3
setalias 'corpse' 'found'
cast 'animate dead'
waitfortarget 11000
@target! 'corpse'
 


cheers! :)

Tags: