ScriptUO

Scripting Resources & Utilities => UO Client Modifications/Tools => Topic started by: dxrom on January 28, 2012, 08:31:50 AM

Title: Client mods
Post by: dxrom on January 28, 2012, 08:31:50 AM
Works for current client: 7.0.23.1 (Patch 65)

This client mod is a suite of multiple modifications put into one.

It is generally in reply to Cerv's thread in regard to needing an up to date client modification.

I will do my best to keep this up to date.

Mods:

Clean up
Stumpy
Fields
Trap Highlights
No sails (Old boats)

Client Modifications:
http://www.mediafire.com/?i3hqbaqu855jqsl (http://www.mediafire.com/?i3hqbaqu855jqsl)


Original Client Files:
http://www.mediafire.com/?4v4cfwj6ajbk7ck (http://www.mediafire.com/?4v4cfwj6ajbk7ck)
Title: Re: Client mods
Post by: TrailMyx on January 28, 2012, 09:06:47 AM
Hey, thanks for this.  I'm sure Cerv will do a happy dance.  :)
Title: Re: Client mods
Post by: SolidSnake on January 28, 2012, 10:49:43 AM
Looks like this one does more than the one I have been using for years. Mind if I try this out?
Title: Re: Client mods
Post by: dxrom on January 28, 2012, 11:21:35 AM
Looks like this one does more than the one I have been using for years. Mind if I try this out?

It's why I uploaded it. :>
Title: Re: Client mods
Post by: SolidSnake on January 28, 2012, 11:38:25 AM
I know... but I figure it is still good manners to ask...so I do :).

Thanx.
Title: Re: Client mods
Post by: gimlet on January 28, 2012, 01:52:50 PM
A word of warning to all. Backup, Backup, Backup!!!!

Copy your original art.mul and artidx.mul files to another folder or rename them
art.mul.Unmodified.7023
artidx.mul.Unmodified.7023
or something like that.

Always restore the originals before doing a patch
 
Title: Re: Client mods
Post by: dxrom on January 28, 2012, 03:52:05 PM
A word of warning to all. Backup, Backup, Backup!!!!

Copy your original art.mul and artidx.mul files to another folder or rename them
art.mul.Unmodified.7023
artidx.mul.Unmodified.7023
or something like that.

Always restore the originals before doing a patch
 

I've modified my original post, for those who may forget to have backed their files up.
Title: Re: Client mods
Post by: _C2_ on January 28, 2012, 08:57:36 PM
thank you.  our last one wasn't being updated anymore
Title: Re: Client mods
Post by: SolidSnake on January 29, 2012, 06:50:13 PM
Got a chance to give this a go. Dxrom, please check your IM.
Title: Re: Client mods
Post by: dxrom on February 02, 2012, 07:49:17 AM
I will update this once EUO is up to date. The current files should still work.
Title: Re: Client mods
Post by: dxrom on February 06, 2012, 10:24:36 AM
Updated for 7.0.23.1 (Patch 65)
Title: Re: Client mods
Post by: Hollywood_Shono on February 06, 2012, 02:34:45 PM
Can anyone post pics of whats edited? Just curious before i use it. I would appreciate it thank you.
Title: Re: Client mods
Post by: slyone on February 18, 2012, 07:07:49 AM
Thanks for this!!
Title: Re: Client mods
Post by: Xanderyum on March 15, 2012, 07:52:10 PM
So is this a link to an original un altered client?  Like an illegal hosting or is this legit?
Title: Re: Client mods
Post by: Crome969 on March 15, 2012, 08:51:28 PM
Title: Re: Client mods
Post by: dxrom on March 16, 2012, 04:06:08 AM
Due to recent changes with how UO cliloc files are managed, there will be a delay in updating these files.
Title: Re: Client mods
Post by: Laptop Heat on April 09, 2012, 08:52:39 AM
Did the download file get moved?  I can't seem to get it by clicking the link.
Title: Re: Client mods
Post by: Wilk on April 09, 2012, 10:33:17 AM
Did the download file get moved?  I can't seem to get it by clicking the link.

Umm...read the post directly above yours.
Title: Re: Client mods
Post by: Laptop Heat on April 10, 2012, 06:58:49 PM
Yeah, I play a free shard so it doesn't really matter since I don't have to update my client anymore.  I just read it as the files are there, but might not work with the new client.  Thanks.
Title: Re: Client mods
Post by: hanfraucher on July 25, 2012, 01:51:27 AM
Title: Re: Client mods
Post by: gimlet on July 25, 2012, 07:24:07 AM
Title: Re: Client mods
Post by: hanfraucher on July 25, 2012, 11:05:09 PM
Hey gimlet

thanks a lot. glad you like it.

I did play OSI Europa, but many many years ago. I played IPY2 a bit but stopped too.

I remember your name from AC. I used my short name there. Hanfi, was Bug Tester for some time (also had a blueish website years ago under that name)
Due to lack of making backups I lost one or two of my mods. Luckily I could recover the Dragon2Blackthorn, as that one took by far the most time.

Currently I do not play UO at all and no intention of returning right now. I found this site from a post on AC and tought I'd share my site here so ppl can benefit :)

Right now I dont have any mods planned. But it should be easy (~2hours for someone new with medium PC skills) to make a patch to remove those sails on newer boats if you follow my instruction on how to make your own patches :)

I'm at work right now, will write one later maybe :)
Title: Re: Client mods
Post by: Alpha on July 26, 2012, 01:16:31 PM
Does this work with the current UOP files on OSI shards, or is it only for non-OSI running Mul files still?
Title: Re: Client mods
Post by: gimlet on July 26, 2012, 05:03:45 PM
I have been looking for a mul to uop converter (but to be honest I have not played with it much.
Title: Re: Client mods
Post by: Crome969 on July 28, 2012, 06:37:34 AM
Title: Re: Client mods
Post by: gimlet on July 28, 2012, 08:55:11 AM
Title: Re: Client mods
Post by: dxrom on July 28, 2012, 10:28:08 AM
Am I the only one wondering how someone with restricted status has access to deep forums?
Title: Re: Client mods
Post by: gimlet on July 28, 2012, 11:21:47 AM
Am I the only one wondering how someone with restricted status has access to deep forums?

Everyone always has access - hanfraucher just can not download or see any scripts or programs.
I have encouraged him to become a full member by writing a good introduction but if he desires not too he can still carry on conversations and read the threads.
Title: Re: Client mods
Post by: Alpha on July 28, 2012, 12:01:50 PM
Grrrrrr...    There you go destroying my hopes of NEVER having to redo my personal art / mul files Chrome.    Yea ..... if you've got the energy this is definately something that would entice me into trying out stealth.  I've grown VERY attached to me static fields / stump hacks / clean floor etc mods heh.

Thx .

PS... I still think someone sharper than myself should come up with a  ???    RE-DE-CONVOLVER ?   heh   Mul --> UOP conversion?   

De-convolve UOP
Mulpatch / edit Mul
Re-de-convolve etc   *hint hint*
Title: Re: Client mods
Post by: dxrom on July 28, 2012, 06:19:15 PM
Better idea.
Download Stealth, de-convolve muls, mulpatch/edit muls, play UO with stealth which runs off of MUL files.
Title: Re: Client mods
Post by: Alpha on July 28, 2012, 11:04:26 PM
See... there you going being all SMART & all..   =P  Smart takes work though !!!   Well.... at least for some of us, for other's it's a given or just plain ole impossible.....
Title: Re: Client mods
Post by: hanfraucher on January 16, 2014, 01:04:36 AM
Use my old site for the source form and many other great patches (any client version supported)

www.burningsheep.ch

Availabale mod include:
Dragon2Blackthorn
Treehack
Cleanfloor
Easy Dungeontraps
Darkjournal
Staticfields / Customfields
NoSail Boats
No Static Roofs
EasyEB
CustomStatusbar



Hafe fun! Please respect copyrights. thanks.

I updated my page this week. Some new hacks and instructions for UOP files now LIVE

New hacks include:
PaperdollPatch - 4 new squares for armor, arms, legs, feet item
CustomLogon
MaceSound
BetterRegs
BigKey
EasyDungeonTrapsFix
GlowSwitch
GreenBags
SmallGold
SmallRobeNCloak
TradeWindow

Take a look and enjoy!
Title: Re: Client mods
Post by: mynameis on January 18, 2014, 05:39:30 PM
hanfraucher, I must have discovered your page literally right after you updated it. It was a few days ago and I quickly downloaded it all, still haven't tested it out. I thought it was old stuff. Glad to see that active ultima innovators still exist. Great job, thank you :)
Title: Re: Client mods
Post by: hanfraucher on January 19, 2014, 12:52:29 PM
hanfraucher, I must have discovered your page literally right after you updated it. It was a few days ago and I quickly downloaded it all, still haven't tested it out. I thought it was old stuff. Glad to see that active ultima innovators still exist. Great job, thank you :)

Hehe, its worth to check from time to time as I put up new stuff. Like just now the shortened wall of stone..

With the instructions on my page, you can patch all classic client versions that are yout there..
Title: Re: Client mods
Post by: kaos91 on March 20, 2014, 06:25:00 AM
hello while I look for a version of client specifies for classic client, someone could help me please! Seeking the client version 7.0.23.0 or 7.0.22.0 to load the grafic mod, thanks! :'(

Edit : found it and thanks also to all! greetings! =)
Title: Re: Client mods
Post by: bendel on March 20, 2014, 09:02:03 AM
Hi :)

Sry to hijack this thread but i have one question.
i  can't find the Gargoyle (Character graphic) SA Animation on UOfiddler to change it to normal human, can semoene show me a way to find this ?

Peace !
Title: Re: Client mods
Post by: jtw1984 on May 02, 2014, 12:09:43 PM
Title: Re: Client mods
Post by: TheEnd on June 10, 2014, 07:07:27 PM
Did the files to get removed? i cant get it.

can u reupload or anyone whot got the files to share it?
Title: Re: Client mods
Post by: dxrom on June 10, 2014, 09:54:45 PM
Title: Re: Client mods
Post by: TheEnd on June 24, 2014, 06:31:14 PM
Invalid or Deleted File.
can u upload again? thanks
Title: Re: Client mods
Post by: hanfraucher on April 21, 2015, 06:56:06 AM