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Messages - Neo

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31
Off Topic / Re: Concerning Hammy
« on: July 09, 2014, 03:10:42 PM »
I'm sorry for your loss TM.

Pets can be dearer to us than people, and the way you describe Hammy, I'm sure that's how you felt about him. I've always told my girl that our pets should live forever. They love us unconditionally, as we love them back. For me, it's like a parent/child relationship, only purer.

They are sincere, and will never do anything to harm us.

I'm sorry you had to go through this.

All of us here at scriptuo think very highly of you.

Although no words can really help to ease your loss, know that our hearts are with you in this time of great sadness.

32
Ok, I found and fixed the first problem, for some reason my classic client had mixed languages, so the script couldn't find the proper journal message. I changed the language settings and know the script knows when to stop chopping; dumb user error on my part.

Recalling however is still pretty wonky. When I start the script nothing happens at first, it reopens the bag and runebook a couple of times, eventually I did recall after two or three minutes. Now my bag is full and the script tries to get to the bank. It did open the correct runebook, but again it just sits there not recalling for a couple of minutes. Same deal when it tries to leave the bank again, it's taking a few minutes before the actual recall happens.
In another thread I read something about how the runebook style has been changed and how you have to dump some older .mul files into your uo directory, is that needed for your script? Because everything seems to work fine now, except for proper recalling.

Edit: I forgot, using your 2.0 version of the script, playing on an OSI shard with the latest classic client and version of EUO.

Another edit: the script sometimes keep shouting bank over and over, even though it opened on the first try. Sometimes does it after it has dropped off the boards already. About the recalling, when I hit load setup, the dropdown menu for the travel method is blank, I always have to reselect recall here, everything else saves fine. Maybe that's why the script's having trouble with traveling?
I'm not sure... It does seem like a setup problem. Try and reconfigure and save again to see if ti works. Which window version are you using ? I'll have to test the script here to see what's going on... Also, in the meantime, I'd recommend you take a look through the previous posts here, see if anyone had a similar problem... Maybe there's a solution for something I've overlooked? I don't know!

Anyway, let me know either way!

33
Really nice setup, I'm having some odd problems though. At first the script would reopen my runebook over and over again, but would never actually recall. So I closed down EUO and started the script again. Loaded my setup, hit start. This time I recalled just fine, walked up to the first tree and started chopping.
However, my guy never stops, he just chops and chops, even if there's no more wood to be had at that tree. What am I missing here?
That is weird. Are you on OSI or freeshard? The script has only been tested on OSI. It journal scans for the "out of wood" message, to go to the other tree. So if the message would be different on your shard, that could cause the issue.

If that's not your case, is there any more info you could give so we could try and pinpoint the issue? Let us know, maybe we can find a solution.

Cheers!

34
Stealth archive / Re: [Release] Stealth v6.4 - Updated 03\13\14
« on: June 25, 2014, 07:26:07 PM »
Pascal is the main languange and i guess most used. Python is also supported and used by some people.
API i guess will be a bit slower then Pascal.
You can macro as your shard and code limit it.

I would really like to use de .Net Wrapper class.. My skills in Pascal and Python are not so good..
And have tons os scripts that i made for UOMachine that i could migrate to Stealth.

Very nice project, hope you guys make this wrapper updated..
Looking forward on this.

Tkz
I'm currently working on quite a few projects, so I fell a little behind... But I'll try to release a stable version of the new C# dll this week. I'll post a link here as well

35
Stealth archive / Re: NEWB! Where to start?
« on: June 22, 2014, 05:31:04 PM »
I can try and help... Don't except terms from me though as I am stupid in that regard... I can read/write code but have no idea what Crome says a lot of the time when  he throws terminology at me :X
Don't worry, nobody understands Crome while he's using his lingo... I bet a lot of times not even Crome understands himself when he's at it! :D


36
Stealth archive / Re: NEWB! Where to start?
« on: June 22, 2014, 10:43:41 AM »
Looking at some of the free tutorials on Pascal, it seems like it shouldn't be too complicated. I am looking forward to this!
When you get started, feel free to ask around the boards for whatever you need... Crome should be there to help out more often than me, but when I'm around, I'd be happy to try and help as well...

37
Stealth archive / Re: NEWB! Where to start?
« on: June 22, 2014, 08:57:27 AM »
I'm a little more away than usual right now.

I'm currently developing the latest C# dll for Stealth, will release soon, just need a few tweaks.

In the meantime, I would recommend sticking to Pascal. I think it's the most simple and intuitive scripting language you can use for Stealth, and you'll also be able to find many examples of scripts to learn for.

Once the C# DLL is out, I plan on making a video of me writing a full script from scratch and commenting what I'm doing. I'm still deciding on a script for that, but I want to do one that could actually be useful so people can learn the real deal.

38
What did you do to fix the converter, Neo?
Actually, I read about the changes to .uop files somewhere in the RunUO forums. So I copied the old code from the Ultima.dll into new classes within the old solution, deleted the dll itself, and adapted the code to those changes....

sooo nice and easy. thank you for this!
Thank you for your kind feedback!

39
Glad to be able to help out guys! :*

40
Script Debug / Re: Problem with if statements?
« on: June 07, 2014, 05:51:02 PM »
Quote
In yours, why are you dropping it to the ground? Sorry for all the questions, just understanding the mechanics well is the only way to truly get the logic correct Smiley

X
Ok cool yeah I'll take a look at yours and see what I'm doing wrong with mine hehe. I'm trying to drag the harvested flax into one of my bags after the find count is equal to 10.
Dude, I might be wrong here, since I haven't messed with Easyuo in a while... But I think the problem you have is using #FINDCNT.

#FINDCNT will always be one, no matter how large the stack.

#FINDSTACK will return how many items there are in the stack found by #FINDTYPE.

So you should do something like this:

Code: [Select]
;====================Harvest=====================
sub Harvest
  FindItem %flax1 G_0
  set #lobjectid #findid
  while #findcnt > 0
  {
    Event Macro 17 0
    wait 3s
  }
  FindItem %flax2 G_0
  set #lobjectid #findid
  while  #findcnt > 0
  {
    Event Macro 17 0
    wait 3s
    finditem %bundle C_ , %backpack
    set #lobjectid #findid
    if #FINDSTACK >= 10 ; probably safer to use >= instead of =, in case you skip an iteration or something
    {
      exevent drag #findid #findstack
      wait 10
      exevent dropc %hboh
      wait 10
      if #charposx = 2282 && #charposy = 1708     ;First Crop
      {
        event macro 5 1
      }
      if #charposx = 2282 && #charposy = 1707  ;Second Crop
      {
        event macro 5 7
      }
      if #charposx = 2281 && #charposy = 1707    ;Thrid Crop
      {
        event macro 5 7
      }
      if #charposx = 2280 && #charposy = 1707   ;Fourth Crop
      {
        event macro 5 7
      }
      if #charposx = 2279 && #charposy = 1707     ;Fifth Crop
      {
        for %next 0 2
          event macro 5 1
      }
      if #charposx = 2279 && #charposy = 1705     ;Sixth Crop
      {
        event macro 5 3
      }
      if #charposx = 2280 && #charposy = 1705     ;Seventh Crop
      {
        event macro 5 3
      }
      if #charposx = 2281 && #charposy = 1705     ;Eigth Crop
      {
        event macro 5 3
      }
      if #charposx = 2282 && #charposy = 1705     ;Ninth Crop
      {
        event macro 5 1
      }
      if #charposx = 2282 && #charposy = 1704     ;Tenth Crop and moves to Spinning Wheel
      {
        for %next 0 2
        {
          event macro 5 1
        }
        wait 5
        for %next 0 2
        {
          event macro 5 7
        }
        wait 5
      }
    }
  }
return

41

SUGGESTION:
This script would be so cool if you added Fire Beetle support, so that the Miner does not have to make so many trips back and forth, especially after killing off an Elemental...!


Hey neo Great script im loving it but i was wondering the same thing anyway to add this in? or maybe make a piggyback script to do it at weight check? Sorry really new to scripting was just wondering seems like it would save alot of time
Alright guys, as soon as I find some time, I'll make this happen!

I'm just really busy right now with some other projects!

But I'll try to do it as soon as possible!

Thanks for the feedback !

42
Hi Neo, can you tell were to download the script, becouse i cant find it. Thanks.
You need to properly introduce yourself in the proper section to get your restricted status lifted!

Then you can download all sorts of goodies from this site! :)

43
Backpack filled after 11 bods, sbod was Jester suits, it made plain dresses - which was the sbod prior.  So I guess it kept making last?

I love this script cause it's extremely fast, I just can't get it to be consistent.
I hear ya... I plan on remaking this sometime soon... I just need to find some time... Hehe...

44
Well, it seems to be all good, so I've publicly released v2.0 of uop2mul... Read OP for new features and fixes...

Cheers!

45
I'm using windows 7, haven't needed to use so much recently as I gathered all the boards I will need for a while. I will try running in compatibility mode next time I run and see if that helps.

I don't know what could be the problem... The save is supposed to be written to the windows registry file... Maybe something is preventing that from happening (EUO might not have permissions to read/write REGISTRY?).

Try running EUO as administrator maybe.

And keep me posted!

Cheers!

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