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Messages - Xeer

Pages: [1]
1
Scripting Chat / Re: EUO Updtr - "new" client support
« on: April 18, 2016, 01:23:17 AM »
Renderrange wont help you, if server not send enough packets to build it. All you will see is empty landmass

yea i heard about it but i think it would be still better than just black squares of nothing :D

2
Scripting Chat / Re: EUO Updtr - "new" client support
« on: April 17, 2016, 03:10:21 PM »
The offset algorythm changed a bit the last years so the current implemented logic may not work to aquire older clients.
My personal guess is, that the old client versions are remaining there for historical usage, but the implementation of current "updater" no longer is able to
detect old clients.

If you want to support older clients you need to break that code and find a way to adapt the old logic. You also could asked cheffe if he has an old build
of source which allows you to get those data. I fear you will be unlucky because cheffe wont had that thing coded when he started euo.

yea that sux, so i went and wrote PM to Cheffe @easyuo
and got this reply from him

Quote
The updater tool is mostly for convenience. If you get N/A values, you will have to find the values yourself. The easiest way is to get a copy of client 3.0.0 and using a disassembler like ollydbg or ida pro. Look at the places in memory and code where these values reside. Then open your preferred client and try to find those places in there. Usually, code does not shift around too much so you should be able to find them if you compare with your findings from 3.0.0.


i had to play with disassembler anyway so i found its easier if i just edit already supported 3.0.0c client and add stuffs like custom gamewindow resolution and other things which i was not able to enable with uosteam/razor (their change resolution does not work with old clients for some strange reason:P)

so now im running modified client 3.0.0c + uosteam + easyuo, autoloot and pvp scripts are really fast and accurate via UOS for everything else EUO  ;)

now only thing what im missing is how to increase render range of static objects (which is hardcoded in client for 24*24 i think?) like
normal range

 increased


kinda cant find right code inside client for it ... but thats reallllllly big offtopic lol :P




3
Scripting Chat / EUO Updtr - "new" client support
« on: April 17, 2016, 04:26:46 AM »
Hello everyone, i was kinda bored with all these "new MMOs" so im back to UO :)
First thing, im not sure in which section this question belongs to, so feel free to move it thanks!

So im playing with these source files which Cheffe released, i want to do only one thing, trying to add support for old client 3.0.6m, shard where im playing only works with 3.0.0c and this 3.0.6m.

first i tried it with ALREADY supported client 3.0.0c so i could compare it if im doing it right, BUT...
problem is, im getting lot of N/A values when im using strings from "EUO Updtr Strings 200 - 6061.txt" which are

Code: [Select]
E8111111116811111111881D111111116A08897D               ; 11; +12; C ; +00; {CLILOGGED}
8B0D111111112BCF03CE5153E81111111183C410               ; 11; +02; C ; +00; {CLIXRES}
8B44300550E811111111A3                                 ; 11; +11; C ; +00; {ENEMYID}
  8B85111111118B15111111113BD075                       ; 11; +08; C ; +00; {ENEMYID}
881D11111111881D                                       ; 11; +02; C ; +00; {SHARDPOS}
03C18915111111118B542430A3                             ; 11; +04; C ; +00; {NEXTCPOS}
75118B0D111111115E85C974108B016A01FF10                 ; 11; +04; C ; +00; {SYSMSG}
C6467301A1111111116A0150                               ; 11; +05; C ; +00; {CONTPOS}
0200000064890D0000000083C410C3                         ; 11; -25; C ; +00; {ENEMYHITS}
  020000008B4C240464890D000000005E83C40CC3             ; 11; -10; C ; +00; {ENEMYHITS}
C7051111111101000000E911111111A1                       ; 11; +16; C ; +08; {LHANDID}
7E11B9111111118944241C8B410485C075                     ; 11; +03; C ; +00; {CHARDIR}
891D11111111881D11111111881D11111111E811111111B9       ; 11; -04; C ; +00; {TARGETCNT}
EB118A442416A21111111133C98A0D                         ; 11; +07; C ; +00; {CURSORKIND}
  568B351111111181E6FF0000007C0583FE117E0E             ; 11; +03; C ; +00; {CURSORKIND}
C20400A1111111118B0D1111111185C075                     ; 11; +04; C ; +00; {TARGETCURS}
2BD083C404895638A11111111103C8894E348B                 ; 11; +09; C ; +00; {CLILEFT}
0FBF4E118B151111111103C10FBF4A1183C105                 ; 11; +06; C ; +00; {CHARPTR}
668B0D111111118B151111111151528BC8E8                   ; 11; +09; C ; +00; {LLIFTEDID}
668B14418915111111118B35                               ; 11; +06; C ; +00; {LSHARD}
C605111111110085C07411A1                               ; 11; +12; C ; +00; {POPUPID}
8B15111111118BC28996                                   ; 11; +02; C ; +00; {JOURNALPTR}
8A4C240F8888111111118B0D1111111166891445               ; 11; +35; C ; +00; {SKILLCAPS}
8A4C240F8888111111118B0D1111111166891445               ; 11; +06; C ; +00; {SKILLLOCK}
8A4C240F8888111111118B0D1111111166891445               ; 11; +20; C ; +00; {SKILLPOS}

6A01535350E8111111115368E80300005250E8                 ; 11; +05; X ; +00; {REDIR}
6A01535350E8111111115368E80300005250E8                 ; 11; +06; CB; +00; {OLDDIR}
50506A03506811111111E8                                 ; 11; +11; CB; +00; {EXMSGADDR}
8BCFC644242002891D1111111189                           ; 11; +09; C ; +00; {ITEMPROPID}
8D44242853508BCEE8111111116A01538BC8C68424             ; 11; +09; CB; +00; {ITEMNAMEADDR}
241CE8111111118B8611111111899C24                       ; 11; +03; CB; +00; {ITEMPROPADDR}
85C074028BE855E8                                       ; 11; +08; CB; +00; {ITEMCHECKADDR}
C40484C0740955E8                                       ; 11; +08; CB; +00; {ITEMREQADDR}
0FBF40288B35                                           ; 11; -08; X ; +00; {PATHFINDADDR}
0483F8147F096A00FF15                                   ; 11; +10; C ; +00; {SLEEPADDR}
C0751C5356E81111111183C408899F                         ; 11; +06; CB; +00; {DRAGADDR}
6A0350E81111111183C40C5F5E5D                           ; 11; +04; CB; +00; {SYSMSGADDR}
  64A1000000006AFF68111111115064892500000000568B742418 ; 11; +00; X ; +00; {SYSMSGADDR}
5051E81111111183C40885C07408FF05                       ; 11; +03; CB; +00; {MACROADDR}
E81111111183C4115F5E5DB8010000005B81C411110000C20800   ; 11; +01; CB; +00; {SENDPACKET}
  E8111111115F5E5DB8010000005B81C411110000C20800       ; 11; +01; CB; +00; {SENDPACKET}

i should get these values for 3.0.0c, took this directly from "uoclidata.pas"

Code: [Select]
////////////////////////////////////////////////////////////////////////////////
  SysVar300c : array[0..61] of TSysVarList = (
    /// VARIABLES /////////
    (Expr: C_CLILOGGED     ; Val: $005211CC),
    (Expr: C_CLIXRES       ; Val: $005239C8),
    (Expr: C_ENEMYID       ; Val: $0063591C),
    (Expr: C_SHARDPOS      ; Val: $00635A4C),
    (Expr: C_NEXTCPOS      ; Val: $0080A730),
    (Expr: C_SYSMSG        ; Val: $0080B180),
    (Expr: C_CONTPOS       ; Val: $0080B19C),
    (Expr: C_ENEMYHITS     ; Val: $008D2B10),
    (Expr: C_LHANDID       ; Val: $00CD7A34),
    (Expr: C_CHARDIR       ; Val: $00CDB4B8),
    (Expr: C_CURSORKIND    ; Val: $00CDE6B0),
    (Expr: C_TARGETCURS    ; Val: $00CDE6C8),
    (Expr: C_CLILEFT       ; Val: $00CDE6F8),
    (Expr: C_CHARPTR       ; Val: $00CDEC8C),
    (Expr: C_LLIFTEDID     ; Val: $00CDECD8),
    (Expr: C_JOURNALPTR    ; Val: $00D2D1DC),
    (Expr: C_SKILLLOCK     ; Val: $00D6EDD4),
    (Expr: C_SKILLSPOS     ; Val: $00D6EE08),
    /// BASE CONSTANTS ////
    (Expr: B_TARGPROC      ; Val: $00000010),
    (Expr: B_CHARSTATUS    ; Val: $00000020),
    (Expr: B_ITEMID        ; Val: $00000080),
    (Expr: B_ITEMTYPE      ; Val: $0000003C),
    (Expr: B_ITEMSTACK     ; Val: $00000042),
    (Expr: B_STATNAME      ; Val: $000000A4),
    (Expr: B_STATWEIGHT    ; Val: $0000003A),
    (Expr: B_STATAR        ; Val: $00000038),
    (Expr: B_CONTSIZEX     ; Val: $00000020),
    (Expr: B_CONTX         ; Val: $00000030),
    (Expr: B_CONTITEM      ; Val: $00000038),
    (Expr: B_CONTNEXT      ; Val: $00000040),
    (Expr: B_ENEMYHPVAL    ; Val: $000000A4),
    (Expr: B_SHOPCURRENT   ; Val: $000000AC),
    (Expr: B_SHOPNEXT      ; Val: $00000048),
    (Expr: B_BILLFIRST     ; Val: $000000BC),
    (Expr: B_SKILLDIST     ; Val: $00000064),
    (Expr: B_SYSMSGSTR     ; Val: $000000E0),
    (Expr: B_EVSKILLPAR    ; Val: $000000B8),
    (Expr: B_LLIFTEDTYPE   ; Val: $00000006),
    (Expr: B_LLIFTEDKIND   ; Val: $00000030),
    (Expr: B_LANG          ; Val: $00000158),
    (Expr: B_FINDREP       ; Val: $00000160),
    (Expr: B_SHOPPRICE     ; Val: $0000002C),
    (Expr: B_GUMPPTR       ; Val: $00000034),
    (Expr: B_ITEMSLOT      ; Val: $00000021),
    (Expr: B_MEMBASE       ; Val: $00830000),
    (Expr: B_LTARGTILE     ; Val: $00000028),
    (Expr: B_LTARGX        ; Val: $00000020),
    /// EVENTS ////////////
    (Expr: E_REDIR         ; Val: $004CA226),
    (Expr: E_OLDDIR        ; Val: $0049B060),
    (Expr: E_EXMSGADDR     ; Val: $004C5CD0),
    (Expr: E_PATHFINDADDR  ; Val: $0047B97B),
    (Expr: E_SLEEPADDR     ; Val: $005001EC),
    (Expr: E_DRAGADDR      ; Val: $004CA5E0),
    (Expr: E_SYSMSGADDR    ; Val: $004D4D10),
    (Expr: E_MACROADDR     ; Val: $004B4B50),
    (Expr: E_SENDPACKET    ; Val: $0042EFF0),
    (Expr: E_SENDLEN       ; Val: $00635978),
    (Expr: E_SENDECX       ; Val: $00CDE690),
    /// FEATURES //////////
    (Expr: F_EXTSTAT       ; Val: $00000000),
    (Expr: F_EVPROPERTY    ; Val: $00000000),
    (Expr: F_MACROMAP      ; Val: $00000000),
    /// END ///////////////
    (Expr: LISTEND         ; Val: $00000000)
  );

but as you can see here, there are lot of N/A, when im trying to scan client 3.0.0c by myself

Code: [Select]
$005211CC {CLILOGGED}
$005239C8 {CLIXRES}
$00CDEC88 {ENEMYID}
$0080B11D {SHARDPOS}
$0080A730 {NEXTCPOS}
N/A {SYSMSG}
N/A {CONTPOS}
$008D2B10 {ENEMYHITS}
$00CD7A34 {LHANDID}
$00CDB4B8 {CHARDIR}
$00CDC4B0 {TARGETCNT}
N/A {CURSORKIND}
$00CDE6C8 {TARGETCURS}
N/A {CLILEFT}
$00CDEC8C {CHARPTR}
$00CD78F4 {LLIFTEDID}
$00CE2C64 {LSHARD}
N/A {POPUPID}
$00D2D1DC {JOURNALPTR}
N/A {SKILLCAPS}
N/A {SKILLLOCK}
N/A {SKILLPOS}

N/A {REDIR}
N/A {OLDDIR}
$004C5CD0 {EXMSGADDR}
N/A {ITEMPROPID}
N/A {ITEMNAMEADDR}
N/A {ITEMPROPADDR}
N/A {ITEMCHECKADDR}
N/A {ITEMREQADDR}
$0047B97B {PATHFINDADDR}
$005001EC {SLEEPADDR}
N/A {DRAGADDR}
$004D4D10 {SYSMSGADDR}
$004B4B50 {MACROADDR}
$0042EFF0 {SENDPACKET}

anyone can tell me what im doing wrong? how can i get these values?

Thanks!

4
New member introductions / Re: Hello, Xeer is here!
« on: April 03, 2015, 08:42:11 AM »
thanks guys!  ;D


Hello and Welcome Xeer. This was by far the funniest introduction lately so i hope u get unrestricted soon!

So you only know about Oracle products? Or databases in general?

nah not only oracle things, i also worked with PostgreSQL,MySQL, IBM DB2 and ofc with Microsoft SQL Server but problem is somewhere else... at least here
nearly all companies here "searching" for "superman programer" who knows ALL-IN-ONE java,c++,c#,Lua,perl,PHP,Python + databases stuffs on MASTER level...
i think you will find max 2-3 guys in whole country and i doubt they will work for them for such pathetic salary ...

5
New member introductions / Hello, Xeer is here!
« on: April 03, 2015, 05:17:58 AM »
Hello guys,
my name is Mirek, from Czech Republic, 27 year old, currently unemployed ORACLE DBA Specialist (well i hope this will change soon, it's kinda hard to find normal job in my country,...now). I also have few other hobbies when I'm not glued to PC ... for example skiing and tennis, I'm also kinda handyman i love fixing stuffs for me or my friends when i got freetime (kinda strange hobby right? xD ). I love beer and ice hockey (watching, not playing lol)

Let's talk about games now, i love MMO my first one was... well UO in 1998 for like 3,5 years on OSI and since then i played/tested or at least tried nearly every MMO on market :P only non-online games which i every played was Quest for glory 1-5, Might and Magic II ~ VII, Baldur's Gate 1,2  ;D

So why did i come back to UO after i tried nearly everything? It's kinda hard to say with few words but im kinda heavy influenced by UO as my first real MMO experience we are on script forum so i will try to preset it like this:


Code: [Select]
; My MMO life by Xeer
set #lpc *real_life
set %bigNO_1  something   ;"well, it's not bad but i kinda miss *this* UO had it"
set %bigNO_2  something   ;"instanced/lobby dungeons? woah, and they call *this* MMO, haha"
set %bigNO_3  something   ;"hmm PVP and there is no reward/loss for doing it? noPVP?  ... noTHX"
set %bigNO_4  something   ;"huh, why these guys flying thru walls and one-hitting every raid/world boss for 9999999999 damage?"
set %bigNO_5  something   ;"oh, so i need to play $9.99 to buy backpacks?"
set %bigNO_6  something   ;"hey guys, check this today they got sale ~instant max level~ only for $50! =.="
set %bigNO_7  something   ;"yea! i need only kill 9898466852134 to reach next level, if my calculations are right it will be in winter 2097!!"
set %bored    #true
set %MMO  MMO_name
set %good_MMO? damn_i_want_play_something_good

good_MMO_search_engine:
if %bored = #true
{
  if %MMO notin #played_MMO
  {
   ;"hmm new MMO, lets try it"
   gosub LetsTRYit
   if #true in %is_it_FUN?
   {
    set %bored #false
    waste_of_life_loop:
    gosub LetsPLAYit
    if %bigNO_1 || %bigNO_2 || %bigNO_3 || %bigNO_4 || %bigNO_5 || %bigNO_6 || %bigNO_7 notin #what_is_this_game_really_about
    {
     wait 1 ~ 99999999999999999999999999999999999999999999999999999 ;let's play it for few more days,weeks,months
     if #STILL_NOT_BORED? notin %bored
     {
      goto waste_of_life_loop
     }
     else
     {
      set %bored #true
      return
     }
    else
    {
     event macro 1 0 omg guys this game sux, why are you still playing it? im done, bye everyone...
     gosub UNINSTALL
    }
   }
  }
 }
else
{
 if %good_MMO in #player_mind
 {
  set %good_MMO UO
  terminate everything_else
  gosub letsPLAY_UO!!!
 }
break
}
goto good_MMO_search_engine

tl;dr : im at gosub letsPLAY_UO!!! now again

sorry for mistakes im using easyuo just few days,forgive me its something totally new for me but i really like to mess with it:D

if you got more questions, feel free to ask and i will answer ASAP  8)

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