Author Topic: Your Mule  (Read 1662 times)

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Offline CedmonTopic starter

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Your Mule
« on: November 27, 2013, 11:42:34 PM »
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Just wonder what everyone runs on their mules these days. 

My crafter is : 120 smith 120 imbue 120 tailor 100 arms lore, 100 tinkering not sure how to finish him ... Thinking i should do carpentry for the house addons and for the woodland armor to reforge and imbue.   Other option would be to go bowcrafting but that really narrows down what you can do with the skill points .

what are your thoughts?

Offline Insideout

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Re: Your Mule
« Reply #1 on: November 28, 2013, 12:54:46 AM »
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Mine is 120 Smith 100 Mining 120 Imbue 120 Carp 120 tailoring 100 Arms lore 100 tinkering and 100 Lumberjacking with a touch of magery then jewels to get him around. I stone what I'm nnt using at the moment.

Other toon is scribe alchemy and Fletcher and cook

Offline 12TimesOver

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Re: Your Mule
« Reply #2 on: November 28, 2013, 03:48:35 AM »
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I always have two "mule" characters, the Crafter and the Resource Gatherer.

Crafter
120 Blacksmith
120 Imbue
120 Tailor
100 Arms Lore
100 Fletching
100 Carpentry
100 Alchemy (on stone)
75 Tinkering (on stone)
60 Magery +30 on Jewels

Resource Gatherer
100 Mining
100 Lumberjack
100 Tinker
100 Cooking
100 Fishing
100 Begging (on stone)
110 Meditation
110 Magery

I used to add .1 Blacksmith and Tailor for the BOD collecting but don't really bother anymore since I can only keep up with so many BOD's lol. With 110 Magery I can melee most any random mobs that come my way with a -0 Mage Weapon, usually I use either Staff of Pyros or Staff of the Magi just because they pack a decent punch without the addition of Tactics, etc. Can get even better results adding DI to jewels, etc. I use Mindblast when fishing and EV's when I need to clear stuff, neither require Eval. I haven't done any fishing since the High Seas expansion though so I have no idea if Mindblast will still be sufficient.

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