Author Topic: Casting Caps  (Read 6394 times)

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Offline CervezaTopic starter

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Re: Casting Caps
« Reply #15 on: April 07, 2011, 12:08:04 PM »
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I was thinking the same thing and started to post it, but didn't want to share in case it was the UBER template of all time!!

I'd probably pass on Necro (without SS it sucks) and get 120 Focus/100 Med... or Focus/Resist.
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Offline Paulonius

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Re: Casting Caps
« Reply #16 on: April 07, 2011, 01:47:18 PM »
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@ Alpha.  Interesting information. I was testing the caps with the script higher up in this thread.  I didn't look at posts anywhere else, I simply suited up to +2 Casting, ran the script, and then ran it again with +4, recording the times.  I can do a more thorough analysis, but the information you posted on the affect of FC doesn't line up with my preliminary results as a straight tick of .25.  I plan to test that some more. 

I also remember Necromancy as supposedly having a 4/6 cap, but it didn't seem to when I tested it.  I will run some more tests to confirm.

I have not checked the affect of 70 Myst on the caps, but it would be easy enough.
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Offline Noobie

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Re: Casting Caps
« Reply #17 on: July 06, 2011, 07:42:29 PM »
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OR be Interesting with

69.9 Magery  
120  Necro    
69.9 Mysticism
120  Spell Weaving
120  Ninja  
120  Chiv
100.2  points left of a 720 cap

And Cast at:
Magery / Necro / Mysticism = 2/6
Spell Weaving / Ninja / Chiv = 4/6

 ;D


Did anyone ever try a variation of this temp?

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Re: Casting Caps
« Reply #18 on: July 06, 2011, 09:01:29 PM »
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OR be Interesting with

69.9 Magery  
120  Necro    
69.9 Mysticism
120  Spell Weaving
120  Ninja  
120  Chiv
100.2  points left of a 720 cap

And Cast at:
Magery / Necro / Mysticism = 2/6
Spell Weaving / Ninja / Chiv = 4/6

 ;D


Did anyone ever try a variation of this temp?

Doubt it. Without Focus, Eval or Spirit Seak you won't be doing much damage to anything. Plus you won't be getting mana back very fast on a very mana dependent template.

Offline UOMaddog

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Re: Casting Caps
« Reply #19 on: July 07, 2011, 12:43:53 PM »
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I've come up with a variation of the template (although mysticism > 69.9 screwed up my chiv casting). What I think we need here is a TABLE (not a list) of FC caps/speeds with the following skills on the veritcal axis: Magery, Necromancy, Mysticism, Spellweaving, Ninja, Chivalry AND the following things on the horizontal axis: protection, stone form, >69.9 magery or myst, reaper form, essence of winded, any other thing that could affect FC.

Then just fill in all the table values!
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