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New member introductions / Re: Mr Random arrives
« on: June 10, 2008, 09:17:33 AM »
heh, it's ok to be random. That's my normal state of mine. Thanks for coming by!
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;===================================================================
; Script Name: TrailMyx's Full-Auto Fisherman 2.0j
; Author: TrailMyx
; Version: 2.0k
; Shard OSI / FS: OSI / FS(Alexandria)
; Revision Date: 08/29/2007
; Purpose:
; Completely automate the operation of fishing up MIBs/Nets/Tmaps/pearls/scales/hides
;
; Features:
; . Utilizes 4x4 resource gathering to hunt for sea serpents containing treasure.
; . Automatically fishes until a sea serpent is encountered
; . Utilizes Offensive selection until sea serpent is dead
; . During combat, your character is healed using your Healing methon.
; . Boat automatically moved to dead serpent location
; . Sea serpent may be carved for hides, scales
; . All loot is collected based upon user selections.
; . All trash is deposited on dead sea serpent corpses
; . Automatically travels to bank to deposit treasure and back to boat
; . Script continues to run until selected ending condition is achieved.
; . Once ending condition is achieved, your character will transport to save location
; and automatically logout
; . Save/Load user preferences
; . Saves session loot to a log file.
; . Use multiple safe logout and bank runes
; . Many statistics collected.
; . Randomly uses runes in rune blocks.
;
; Requirements:
; . SMALL boat in deep water
; . Runebook in main pack with at least:
; = 1 rune for a safe logout point
; = 1 rune for a bank
; . Boat key in main pack
; . Container in bank for non-stackable items
; . Container in bank for stackable items
; . 100% LRC suit. On OSI, it's best to have self-repair items.
; . Sissors for cutting leather
; . Dagger, knife for skinning sea serpents
; . Offensive ability using Necromancy, Magery, or Archery buffed with Chivalry (optional)
; . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
; . Start script standing on your boat at the key recall point.
; . If you haven't run the Guided Setup yet, it's best to start at a bank location.
;
; Special Thanks:
; Valuable testing/feature input by j4bber, MissyMoose, Bookwyrm, sss567, Hoby, Gimlet
;====================================
; Revision History:
;===================================================================
; ToDo:
; . Item evaluation with TM_CLAw
;
;===================================================================
;-----------------------------------------------------------
; Script Name: TrailMyx's Lightning-Fast Hiding/Stealth Trainer
; Author: TrailMyx
; Version: 1.4
; Client Tested with: 6.0.1.6
; EUO version tested with: 1.5 118
; Shard: OSI, FS(?)
; Revision Date: 6/15/2007
; Public Release: ...
; Global Variables Used: None
; Purpose/Features:
; Helps you train up your hiding and stealth fast with the
; use of the "pen trick". This script was inspired from Freddy's
; multiskill trainer. I turbocharged his pen trick sub, and added that
; to my own hiding trainer. Finally, I made the script also use the
; pen trick for stealth.
;
; For stealth, you can train up to 60ish with normal cloths, then switch to a
; studded-leather armor suit up to near GM. Just stand in place and run. Be
; sure you have an inscription pen....
;---------------------------------------------------------
;=================================================================
; Script Name: TrailMyx's Advanced Journal Scanner
; Author: TrailMyx
; Version: 1.0
; Shard OSI / FS: OSI / FS?
; Revision Date: 10/20/2007
; Purpose:
; Use these subs to quickly find text in your #journal entries. These subs
; use #jindex for flawless journal scanning and is much more reliable than using
; standard indexing of #journal and #SYSMSG.
;
; Now it is possible to manage separate journals based on unrelated text. It's now possible
; to monitor spellcasting, bandaging, stealing, or anything else without a TM_AdvJournalSync
; potentially removing text needed for another UO funciton.
;
; New is the ability to either gosub or call these functions without the need to change the
; header! When calling, a limit of 10 arguments is allowed, but more can be added by editing the
; call interface section.
;
; Examples:
; gosub TM_AdvJournalSync speech 100 ; sync "speech" journal space, set #LPC to 100 from default of 1000
; gosub TM_AdvJournalScan speech VALID Find_this_text and_find_this_too ; will not advance copy of #jindex
; gosub TM_AdvJournalScan heal VALID_ADVANCE you_heal_what that_patient_is_not ; advances pointer after scan
; gosub TM_AdvJournalScan spellcast NONE fizzle ; no spam checking and doesn't advance #jindex copy automatically
;
; Subs included:
; TM_AdvJournalSync - Must call this in initialzation
; TM_AdvJournalScan - see header for details....
;
; Release history:
; v1.0 - Initial release.
;
; Requirements:
; Nothing special
;
; Credit:
; If you use these subs, please leave credit for me somewhere in your script header.
;=================================================================
gosub TM_AdvJournalScan heal VALID_ADVANCE you_heal_what that_patient_is_not
gosub TM_AdvJournalScan heal VALID you_heal_what that_patient_is_not
if #RESULT = #TRUE
{
gosub TM_AdvJournalSync heal
.. do something about it..
}
gosub TM_AdvJournalSync heal 100
gosub TM_AdvJournalSync CastSpell 100
;-----------------------------------------------------------
; Script Name: TrainMyx's Item Paperdoll/Container Durability Checker
; Author: TrailMyx
; Version: 1.0
; Client Tested with: 6.0.1.6
; EUO version tested with: 1.5 118
; Shard: OSI, FS(?)
; Revision Date: 6/15/2007
; Public Release: ...
; Global Variables Used: None
; Purpose/Features:
; . Scan paperdoll (or targeted container when you set %scan_container to #TRUE) to generate
; a repair report.
; . Change value of %warning_percentage to change your repair threshold
;-------------------------------------------------------
;-----------------------------------------------------------
; Script Name: TrailMyx's Pet Gump Healing
; Author: TrailMyx
; Version: 1.0
; Client Tested with: 5.0.9
; EUO version tested with: 1.5 109
; Shard: OSI, FS
; Revision Date: 3/26/2007
; Public Release: ...
; Global Variables Used: None
; Purpose/Features:
; This will attempt to pull up your pet's healthbar and heal according to
; %heal_percentage
;-----------------------------------------------------------
;gosub HandleContextMenu NULL #CHARID %CONTEXT_Toggle_Monster_Title_Display
;stop
;=================================================================
; Script Name: TrailMyx's HTML journal dump
; Author: TrailMyx
; Version: 1.0
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/07/09
; Purpose:
; Subs included:
; Use these routines to dump contents of your journal to an HTML file.
;
; Release history:
;
; Requirements:
;=================================================================
;-----------------------------------------------------------
; Script Name: TrailMyx's IDOC Locator
; Author: TrailMyx
; Version: 1.6
; Client Tested with: 5.0.9
; EUO version tested with: 1.5 109
; Shard: OSI, FS
; Revision Date: 3/26/2007
; Public Release: ...
; Global Variables Used: None
; Purpose/Features:
; 1) Scans surrounding area looking for houses in states of decay
; 2) Saves the location, name, time, date and condition to a log file.
; 3) Keeps two lists, one of those houses that are logged from previous searches
; and another of signs found during the present search. These are denoted by
; "New!!!!" and "Logged"
; 4) Pause/Resume function.
; 5) Script will force your character to stop walking if a sign is not loaded.
; This will make sure you don't miss a sign like you can with other IDOC searching tools
; out there today.
; 6) Found IDOC houses are colored in the following colors:
; Blue: Slightly
; Green: Somewhat
; Yellow: Fairly
; Purple: Greatly
; Red: IDOC
;
; Tips for better use:
; 1) Walking by holding down the R-button on the mouse causes event property to stall
; during some searchs. If you walk automatically by first pressing and holding the R-button
; then holding the L-button, you won't miss any signs, so the script won't force
; you to stop.
;
; This script will generate two files:
; 1) SHARD_CHAR_IDOClog.txt holds the log of houses and their info
; 2) SHAR_CHAR_IDOCID.txt holds the FINDIDs of houses found on previous searchs that have been
; saved with the "Save IDOC" key
;
; Enjoy, TM
;-----------------------------------------------------------
; Script Name: TrailMyx's Smart/Repeating IDOC House Placer v1.6
; Author: TrailMyx
; Version: 1.6
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date: 3/17/2007
; Public Release: ...
; Global Variables Used: None
; Global Namespaces used: globalhouseplace
; Purpose:
; Fast house placement, remembers your house selection for placement retrys.
;
;-----------------------------------------------------------
; Script Name: TrailMyx's Simple'n'Easy House Placer
; Author: TrailMyx
; Version: 0.15
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date: 3/17/2007
; Public Release: ...
; Global Variables Used: None
; Global Namespaces used: none
; Purpose:
; Places a house for you by monitoring an IDOC sign.
; When sign dissappears, house will be placed. Setup is as follows:
; 1) Target house sign
; 2) Ghost the image of the house you want to place and target and place where
; you want the house to go.
; 3) Ghost the house again. The script will now wait for the house sign
; to dissappear and place for you. Only one attempt will occur.
;
;-----------------------------------------------------------
; Script Name: TrailMyx's IDOC Monitor/Looter v1.0c
; Author: TrailMyx
; Version: 1.0c
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date: 3/17/2007
; Public Release: ...
; Global Variables Used: None
; Purpose:
; 1) Will watch a house sign for changes to the status and log the
; progression of the collapse of a house. This can help increase
; your chance to be physically available during the collapse since you
; will know the near exact time when the house changed to IDOC.
; 2) Allow the user to enter a looting profile where individual items
; can be selected for looting.
; 3) These items can be prioritized into two categories, normal and priority
; 4) Priority items looting attempts are exhausted before proceeding to the
; normal loot list.
; 5) If an item is found to be out of range, the character will PATHFIND
; to the item location so a drag may be attempted.
; 6) Loot profile editor allows the user to quickly add/delete items
; from each looting profile
; 7) These profiles may be saved to a configuration file so a script
; can be re-started and still have the profile available. Also, this
; is useful for when you want to have two or more accounts sharing
; the same looting profile to increase your chances of accululating the
; IDOC loot.
; 9) Optimized looter that searches your event pathfind path to be sure
; you don't pass something else that's on your list.
; 10) Maintain hidden status before and after a looting session and during
; camping; you have to have hiding greater than 65.0.
;
; This program wasn't really written to be sub-ed out, so everthing is
; accessed in std namespace and shared amongst the subs.
;
;-----------------------------------------------------------