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Topics - Crome969

Pages: 1 2 [3] 4
31
Stealth archive / Planned Features for Stealth
« on: January 20, 2012, 01:34:23 PM »
I thought i could update the current list a bit :

What comes soon :

- New Editor for writing your Scripts. It will use the same Engine as this . There will be a lot of new Features to Work with your Scripts , organize and Test your scripts. Stay Tuned..

- QuestArrow ?!? For Those who dont know , the Questarrow is a Packet, the Server sending while you are trying to find someone hidden.
If you use Tracking and find the Person an Arrow appear. Server sending the XY Coords of your Target nonstop to Client and Client displays depending on your Position the Arrow. So why not directly use the XY Cords? Iam not sure if its already implemented in latest public but i tested it yet. Works fine. This Part comes with an Event what will return you the new coords every 100ms.

Unknown when it comes :

-LUA script as alternate languange

-Enhanced Client new Client Support

What is done :

- Gumphandler : You can now interact with the Gump as object .
Overview you can find Here
- Hotkey Support : Stealth now comes with an own dll offering run functions of Scripts via Hotkey , Adjusting Titlebar (Like Razor)

32
Stealth Snippets\Library / Script Snippets
« on: January 20, 2012, 01:31:16 PM »
Code: [Select]
program SimpleConnect;
begin
   while ( true) do
   begin
      if Connected() = false then  
      begin
        Connect();  
        Wait(5000);
      end;
   end;
end.
This is just a Simple Reconnection Method for the used profile. You could use as well the Autoreconnect Setting to autoreconnect the selected Profile.

33
Stealth archive / Tutorial : Pascal Script
« on: January 20, 2012, 01:26:16 PM »

34
Stealth archive / Stealth - Alternate UO Client FAQ
« on: January 20, 2012, 01:16:31 PM »

35
Off Topic / Ultima Online chain of associations[Offtopic Game]
« on: November 25, 2011, 09:54:17 PM »
Today i thought we could make a small game.
The Rules are pretty simple and it can be really funny, when people participate.

[Rules]
1. The Threadstarter start with a word, what is associated with Ultima Online or this Community.
2. Other participants can post their  association about that word in a seperated reply.
3. The  associations must be
Quote
Quoted
, so if you want to chat behind the game, people exactly see what is the last word and what not.
4. Its forbidden to use the same association twice or more.
5. Its forbidden to use doubleposting, every participant have a delay of 2 Posts, before he can reply again.

Okay i will start and hope we get some active participants.

First word:

Quote
Scriptuo



36
UO Client Modifications/Tools / Did you know...
« on: November 24, 2011, 11:41:29 AM »
that the Enhanced Client has a UI API working with lua?
IF not you should check the packed zipfile with the Documentation in your Enhanced Client Folder\UserInterface\
So you could modify your Client, like other Games allow(Runes of Magic etc etc etc..)
Enjoy!

37
Off Topic / Just to say "Thank you"
« on: November 18, 2011, 02:24:02 AM »

38
Jokes! / A German joke translated in English
« on: October 18, 2011, 12:22:39 PM »

39
OEUO Snippets / Item Evaluation for Openuo (preAlpha Snippet)
« on: September 17, 2011, 11:56:37 AM »

40
OEUO Snippets / Handle UO Property
« on: September 10, 2011, 04:11:55 AM »
Hello Community,
today i would like to show you a small Snippet about handling Propertys of Wearable Items.
Maybe some of you know the Part of BMA Item Eval where he handle the Property to know if you have LRC 8 or 13 or Reptile Slayer on an Item.
In OpenUO itis a little bit different than in easyuo. it doesnt is saved with $ it uses \n what is the same meaning in end but dont showed up when u would print\Show the Property.
Iam currently working hard for the Heartwood Questmaker in Openuo and wanted to use Garaths Evaluator first, but noticed he uses loops over loops and when u need to get a score of many items it can be very very slow.
To Prepare for my own Evaluator i wrote a simple Handler\Helper to get the Property saved in a table + i can Check if a Property is on an Item. The following Code has 2 Functions:
-Scanning Property returning it as Table.
-Checking a "Property Table" if a Property is contained and return "true" if yes, a Number if its an Item like "Lower Reagent Cost" etc and false if it isnt found.

if you want to test the function for your own purpose, here is an example:
Code: [Select]
MyItem=GetProperty(UO.LLiftedID)
print(CheckProperty(MyItem,"Luck"))
Drag and Drop an Item with Propertys and insert the Name of it as second argument.
Example Print at me:
Code: [Select]
Lucky Necklace
Magnificent
Blessed
Weight: 1 Stone
Luck 200
Result:
Code: [Select]
200

Hope some of you will like and use it!

Crome

41
OpenEUO Scripting Tutorials / Small Tutorial how to Build a Menu
« on: August 22, 2011, 11:00:28 AM »
Ladys and Gentleman,
i deceidet today to show you a small Snipped how you could Build a Menu in Openuo.
To make it like a Tutorial with a Task, i commented the first half, the Second half were it repeat the Main things i didnt.So you can do now following:
Fullfill the Comments and test yourself
or
Ask if you dont understand it.

Howto:
Step1
Download the Code
Step2
Open File in Openuo and Press Play
Step3
Play This file and Play with the Menu until end
Step4
Stop the Script and take a look into the Code
Step5
Create some Questions if you dont know what i do there..

Crome

42
OpenEUO Scripting Chat / Handling Guild\Alliance Chatting
« on: August 14, 2011, 11:50:23 PM »
I currently writing more small parts for my oeuo Lib and wanted to know how to handle the Alliance\Guild Chat writing...
Example:
Code: [Select]
function SayParty(a)
UO.Key("7",false,false,true)
wait(50)
UO.Msg(a)
wait(50)
UO.Key("enter",false,false,false)
end
worked perfectly for Party, hope same combination working for Guild\Alliance but it seems UO.Key dont use | or \ for Guild alliance. Or it depends on US Keystrokes,wich i dont know how are they..
any ideas'?

Crome

43
This Question is more a base Question.
Any Time you want make fast a good script its based on your existing function Library.
How better your Library suits all different aspects of functions in macroing to reuse anytime. How much easyer is it to make a fast Script.

My Own Library Folder currently have following aspects:
  • Bag of Sending and its functionality
  • Login Logout and Connection Status
  • ItemFinding
  • Itemevaluation
  • Movements
  • Gump Scanning and Working with it.
  • Informations about Charstatus
  • Time related conversations
  • Get Methods for Setting IDS or Checking

What kind of Library things should be addet?
What kind of Ideas do you have?
I would like to share all i writing down as Library files unless its tested and approved enough.
Any Ideas?

Crome

44
OpenEUO Scripts / [OUO] Get Gumps via Hotkeys
« on: August 09, 2011, 04:00:38 AM »

45
Jokes! / The Child and the Dead frog(18+)
« on: August 08, 2011, 12:38:46 PM »

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