ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: atomicferret on March 14, 2012, 04:17:34 AM

Title: What script client for OSI shards?
Post by: atomicferret on March 14, 2012, 04:17:34 AM
What scripting program if any works for OSI shards these days?  So far its looking like nothing is working for me unless I am missing an updated download link here or on easyuo.

Could someone point me in the right direction if I am missing something, apologies if I overlooked something.

Thanks in advance!
Title: Re: What script client for OSI shards?
Post by: Cstalker on March 14, 2012, 05:34:58 AM
I know EUO and OpenEUO are not working at the moment, Not sure about stealth or razor for that matter. seems they did some major restructuring to keep the scripters at bay, so no telling when it will be working.
Title: Re: What script client for OSI shards?
Post by: Crome969 on March 14, 2012, 06:05:56 AM
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 07:20:48 AM
So until the update is out, will Stealth not work.

I've done everything from your tutorial but when I go to tell it where the mul files are, since I'm patched, it says "path incorrect" and won't save.  Stealth will not start a client.


edit:  Nevermind, I missed one step. It's working fine now.
Title: Re: What script client for OSI shards?
Post by: Crome969 on March 14, 2012, 07:25:00 AM
So until the update is out, will Stealth not work.

I've done everything from your tutorial but when I go to tell it where the mul files are, since I'm patched, it says "path incorrect" and won't save.  Stealth will not start a client.
You already patched to 7.0.24.x?`Then you dont have those files anymore.
Stealth reads mul files for building graphics.
My idea was not patching the client and emulate via Stealth Options to the shard, that you patched, but just reading the old 7.0.23.x mulfiles.
In the end you would run a 7.0.23.x Client in real but stealth could tell the shard "Lemme Connect iam on 7.0.24.x".
The Question is, was this just a simple merging patch for nerfing the scripters and modder, or did they really implement new graphics.
In the second case when using 7.0.23.x, new graphics wont be showed, but you could connect and macro.
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 07:34:42 AM
Well, I'm fully patched up to 7.0.24.3 and it appears Stealth is working even without the location defined for the mul files.  It's blank and won't save when it's incorrect.  It's working regardless.
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 07:35:48 AM
I should add I'm using it on ABCUO not EA.


This is in the system journal though;

08:23:04:234 [ABC]: UO MUL-Files path incorrect, some functions disabled (move, map, clicocs etc.)
Title: Re: What script client for OSI shards?
Post by: Crome969 on March 14, 2012, 07:46:18 AM
Well, I'm fully patched up to 7.0.24.3 and it appears Stealth is working even without the location defined for the mul files.  It's blank and won't save when it's incorrect.  It's working regardless.
As i told. you cant try my thesis with a 7.0.24.x Client.
Since publish 75 they merged a part of the mul files (Tiles\items as i know) into the uop pack. Iam sure this will be merged more and more soon.
So until the authors of stealth patched those uop additions, you only could use my "Idea" with an older client like 7.0.23.x.

Quote
08:23:04:234 [ABC]: UO MUL-Files path incorrect, some functions disabled (move, map, clicocs etc.)
Stealth didnt found your mulfiles. You can now Macro and script but very limited , since stealth reading uo content from mulfiles\clilocs.
No Propertys, no Graphical interface....
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 07:52:28 AM
You think your bandage script will work?

I'm gonna try that it now.
Title: Re: What script client for OSI shards?
Post by: Cerveza on March 14, 2012, 07:57:31 AM
What becomes the future of Stealth? It's my understanding that the .mul files are gone and replaced with .uop files.
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 08:27:32 AM
Well, the bandage script will work once.  I take damage and it starts one bandage but won't continue to apply bandages.
Title: Re: What script client for OSI shards?
Post by: TrailMyx on March 14, 2012, 09:09:04 AM
What becomes the future of Stealth? It's my understanding that the .mul files are gone and replaced with .uop files.

I'm sure the smart folks over there and around the interwebz will be able to decode these things.
Title: Re: What script client for OSI shards?
Post by: Crome969 on March 14, 2012, 10:44:09 AM
What becomes the future of Stealth? It's my understanding that the .mul files are gone and replaced with .uop files.

I'm sure the smart folks over there and around the interwebz will be able to decode these things.
Its already done in some ways.
Runuo already caught up in their latest svn.Stealth can partially handle the uop files, Vizit0r is working on it...
Easyuo will now be forced to upgrade or take a breakpoint here.

@Tommyboy Gimme more time and i will make an insane and huge one;)
The Example were just a code example.
May i can ask what kind of languange u use for ultima online and your System(Windows as example?)
Title: Re: What script client for OSI shards?
Post by: atomicferret on March 14, 2012, 02:30:30 PM
Thanks for all the replies and tips Crome and others.  Much appreciated!
Title: Re: What script client for OSI shards?
Post by: Tommy Boy on March 14, 2012, 07:08:26 PM

@Tommyboy Gimme more time and i will make an insane and huge one;)
The Example were just a code example.
May i can ask what kind of languange u use for ultima online and your System(Windows as example?)

English

Win7 64-bit
Title: Re: What script client for OSI shards?
Post by: Crome969 on March 14, 2012, 08:41:32 PM
then the journalscanner isnt a issue. stealth takes the system languange as default and read their clilocs.If clilocs not exist then take english cliclocs(clilocs are a list of 30k? of Text used ingame,formatted in different languanges.)I had the issue before, that it tooked german languange.
There exist a hidden configuration command how stealth can load other clilocs, while graphic showing the real clilocs... Maybe when they  finally brought out the next version i can release the simple function for the languange change;)