Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 177359 times)

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Offline Guadah

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #30 on: August 17, 2011, 05:49:08 PM »
+1
Not sure why it was having an error that time.

Currently I'm up to 8 Rune locations with 3 spots to pathfind at each.  Working flawlessly.  I've kept the tree's simple, short locations to get to in a straight shot.

Offline NeoTopic starter

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #31 on: August 17, 2011, 06:12:32 PM »
+1
Not sure why it was having an error that time.

Currently I'm up to 8 Rune locations with 3 spots to pathfind at each.  Working flawlessly.  I've kept the tree's simple, short locations to get to in a straight shot.
Nice, glad it's working for you...

I'm working on a new project of mine as well, but I'll try and upload v.6 today still...

My current session is 5h30min running nonstop, without a hickup... Let's see if I can get that going until server down!

Thanks for all the feedback Guadah, you've been really helpful!

neo

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Offline Guadah

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #32 on: August 17, 2011, 07:49:16 PM »
+1
Glad I can help.  I love the activity of the forums, and love to see active production of scripts.

Current session.
8 Locations with 3 Tree's at each.

2 Hours 8 Minutes
28480 Plain
9640 Oak
1080 Ash
3000 Yew
0 Blood
200 Heart
2740 Frost
Lots of Other Stuff
Logs/Hour 21063

No Issues what-so-ever.

Offline NeoTopic starter

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #33 on: August 17, 2011, 07:53:37 PM »
+1
Glad I can help.  I love the activity of the forums, and love to see active production of scripts.

Current session.
8 Locations with 3 Tree's at each.

2 Hours 8 Minutes
28480 Plain
9640 Oak
1080 Ash
3000 Yew
0 Blood
200 Heart
2740 Frost
Lots of Other Stuff
Logs/Hour 21063

No Issues what-so-ever.
You should give Ter Mur a try... Gotta love getting those Crystal Shards... :D
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Offline Ultima

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #34 on: August 17, 2011, 08:07:38 PM »
+1
Damn Guadah now that's some testing.

Your making us (me) all look bad. :-\

You've always been a fantastic tester!

I need to be better at testing scripts even though it may not suite my scripting needs. Guilty as charged!

Bravo Guadah! 8)

Frneo I did get ahold of some runic hammers and I will be testing the elemental maker here this coming week and I will provide feedback in that thread! :)

Offline onlyindreams

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #35 on: August 17, 2011, 08:25:39 PM »
+1
5 minutes into it so far with no issues! I'll keep it going for a couple more hours and give an update then. Thank you for sharing frneo!

Offline onlyindreams

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #36 on: August 17, 2011, 11:06:47 PM »
+1
Well I accidentally closed the stats, so I can't say how well I did. But, for the first time ever, I got put into jail fo rmacroing. I'm in there now, able to move around but there isn't a GM. So other than that the script runs fine...

I usually have the screen up when I do resources but I was busy macroing and talking on Siege. So my bad.

Offline NeoTopic starter

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #37 on: August 18, 2011, 05:03:48 AM »
+1
Well I accidentally closed the stats, so I can't say how well I did. But, for the first time ever, I got put into jail fo rmacroing. I'm in there now, able to move around but there isn't a GM. So other than that the script runs fine...

I usually have the screen up when I do resources but I was busy macroing and talking on Siege. So my bad.
Lol, one of my accounts was banned last night for unattended macroing! :o

I woke up today, found my char in jail, but was logged out... Then I checked my email:
Your Ultima Online account has been suspended from the Ultima Online service for 2 day(s) due to violations of our Code of Conduct.

:(
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Offline Guadah

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #38 on: August 18, 2011, 05:14:24 AM »
+1
Ouch.

Did you have any runes marked near a moongate or player's house?  I make sure that none of my farming spots are near a place that has a chance at running into another person.  The more remote the better.

Offline NeoTopic starter

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #39 on: August 18, 2011, 05:18:51 AM »
+1
Ouch.

Did you have any runes marked near a moongate or player's house?  I make sure that none of my farming spots are near a place that has a chance at running into another person.  The more remote the better.
I think I did...

Thing is, Ter Mur doesn't have so many great remote locations to Lumber at...
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Offline Canuker

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #40 on: August 18, 2011, 05:53:01 AM »
+1
That's a bummer guys, hope they let you out soon.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline NeoTopic starter

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #41 on: August 18, 2011, 06:12:49 AM »
+1
Damn Guadah now that's some testing.

Your making us (me) all look bad. :-\

You've always been a fantastic tester!

I need to be better at testing scripts even though it may not suite my scripting needs. Guilty as charged!

Bravo Guadah! 8)

Frneo I did get ahold of some runic hammers and I will be testing the elemental maker here this coming week and I will provide feedback in that thread! :)
Tell me how the crafter works for ya :)

Cheers!

neo
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Offline Goliath

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #42 on: August 18, 2011, 06:19:36 AM »
+1
Too bad you can't make a script that walks your character around in the jail cell singing the lyrics to a jail song or something while periodically yelling for the guards to let him out.  ;D

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #43 on: August 18, 2011, 06:23:22 AM »
+1
Too bad you can't make a script that walks your character around in the jail cell singing the lyrics to a jail song or something while periodically yelling for the guards to let him out.  ;D
That could be done lol... That would be just begging for a perm ban :D
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Offline bodfather

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Re: frneo's Ter Mur Area Lumberjack v0.5 out 08/17
« Reply #44 on: August 18, 2011, 06:48:15 AM »
+1
There seems to be an increase of GM's patroling the lands lately.

I caught a 2 day Saturday night the 6th around 10pm est. I haven't seen a gm work a weekend night in AGES. I narrowed it down to a possible rival lj scripter that had the same bank rune as myself.

I will share my idea on ter-mur scripting. I had planned on making a garg lj/miner and naming him "___ the refugee" and having all black outfit, scripting around the refugee spawns so at least at first glance you would blend in. Make the UO police work for it! 

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