Author Topic: shurikens, charge and throw  (Read 2383 times)

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Offline verdu88Topic starter

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shurikens, charge and throw
« on: April 06, 2020, 07:27:45 AM »
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Hello looking through the forum and in more places I did not find a script to be able to throw them and recharge the belt.

someone who can guide me make one or tell me where to find it?

Thank you, greetings for everybody

Offline Gaderian

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Re: shurikens, charge and throw
« Reply #1 on: April 06, 2020, 07:46:34 AM »
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I have never used these. How do you interact with the shurikens and belt in game manually? What are the steps?

Gaderian
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline The Ghost

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Re: shurikens, charge and throw
« Reply #2 on: April 06, 2020, 09:48:16 AM »
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It just like hunting.   You need to find a target and after you use Shuriken
This will be my approch.

Find target
; ThrowShurike naction
findItem belt in #BackpackID
set %LObjectID #findid
 set #Ltargetid %LEnemyID
 set #Ltargetkind 1
 event Macro 17 0
 target 5s
 event Macro 22 0


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