Author Topic: TrailMyx's Full Auto Fisherman  (Read 485128 times)

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Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #735 on: January 12, 2015, 11:56:23 AM »
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I'm just surprised the weapons portion of that script still works!  Amazing.  I wrote that thing over 7 years ago now.
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Offline HowlsCastle

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Re: TrailMyx's Full Auto Fisherman
« Reply #736 on: January 12, 2015, 12:43:19 PM »
-1
After or while looting sea serpents, this pops up.

That pauses the script, and I have to click "ok" to get it to resume.
« Last Edit: January 12, 2015, 12:46:02 PM by HowlsCastle »

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #737 on: January 12, 2015, 12:57:13 PM »
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I may be wrong but it looks like you did not give CLAW anything to loot so when it goes to loot, there is no rule for it to look at.

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #738 on: January 12, 2015, 01:03:16 PM »
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I may be wrong but it looks like you did not give CLAW anything to loot so when it goes to loot, there is no rule for it to look at.

Yup, Crisis is right.  Just add "Gold" to the loot profile if you don't want to loot anything else.    However, if you are carving the corpses, you can add scales and hides.  Just make sure you have a bladed item on the approved list and some scissors in your main pack.
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Offline HowlsCastle

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Re: TrailMyx's Full Auto Fisherman
« Reply #739 on: January 12, 2015, 01:22:31 PM »
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That fixed it perfectly. Thanks guys <3

Offline rwek

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Re: TrailMyx's Full Auto Fisherman
« Reply #740 on: January 27, 2015, 10:11:44 AM »
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Been using this a couple days now.  Nice script - ty!



Noticed a couple things that our minor, but it looks like most people encourage feedback -



Cutting/sorting fish.  There are a few fish not being categorized right for high seas.  So it will cut them if cut fish is checked, but cut high seas is unchecked.  Brook trout, haddock...and 1 more i think.

Once you hit 100.00 skill you only get high seas fish and can simply turn off the normal cut fish and not worry about it.


The script will however put those same fish into the wrong bag.  Brook trout and haddock get put into the scales/hides bag(i think, but not the fish bag for certain) in bank.


Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #741 on: January 27, 2015, 10:23:29 AM »
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Are you playing OSI?
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Offline rwek

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Re: TrailMyx's Full Auto Fisherman
« Reply #742 on: January 27, 2015, 12:58:52 PM »
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OSI -


I've set script for OSI (it wasn't tracking stats prior to that)

Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #743 on: January 27, 2015, 01:07:23 PM »
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OSI -


I've set script for OSI (it wasn't tracking stats prior to that)

There may be some new fish I didn't know about.  If you can find their #FINDTYPE, I'll tell you where to modify the script to move them.
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Offline rwek

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Re: TrailMyx's Full Auto Fisherman
« Reply #744 on: January 28, 2015, 03:17:44 AM »
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Haddock & Bluefish

lastlifted type
EQD

using last lifted ID comes up w/ haddock KPEODND
bluefish AEDODND


maybe those IDs are specific for the actual fish, not sure if that helps

I see EQD listed under the "classic" fish in script.  Not sure if there is also classic fish w/ this TYPE


I no longer get classic fish, so i can just move that fish type to high seas?
« Last Edit: January 28, 2015, 03:48:58 AM by rwek »

Offline gimlet

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Re: TrailMyx's Full Auto Fisherman
« Reply #745 on: January 28, 2015, 05:06:05 AM »
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I modified TM's marvelous script years ago to cut up big fish on Siege
Since the Big fish have the same ids as the normal
I post it just as an example (assuming it is ok with TM!)

Spoiler: show

sub EvaluateBigFish
  namespace push
  namespace local EF
  set !source %1
  set !drag_to_pack %2
  set !temp_lobject #LOBJECTID
  set !temp_ltarget #LTARGETID
  set !temp_kind #LTARGETKIND
  finditem EQD C_ , !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 1420 || #FINDCOL = 2119 ;col=1420(green) 2119(blue) type=EQD
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem UYZ C_ , !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ; type=UYZ
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem ZYZ C_ , !source
    if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;type=ZYZ
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 4

  set #LOBJECTID !temp_lobject
  set #LTARGETID !temp_ltarget
  set #LTARGETKIND !temp_kind
  namespace pop
return

sub EvaluateBigFish2
  namespace push
  namespace local EF
  set !source %1
  set !drag_to_pack %2
  set !temp_lobject #LOBJECTID
  set !temp_ltarget #LTARGETID
  set !temp_kind #LTARGETKIND
  finditem EQD !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 1420 || #FINDCOL = 2119 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem UYZ !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem ZYZ !source
    if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  set #LOBJECTID !temp_lobject
  set #LTARGETID !temp_ltarget
  set #LTARGETKIND !temp_kind
  namespace pop
return


Offline TrailMyxTopic starter

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Re: TrailMyx's Full Auto Fisherman
« Reply #746 on: January 28, 2015, 09:40:45 AM »
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I post it just as an example (assuming it is ok with TM!)

You betcha.  I actually though I fixed that..
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Offline BabysittingDingo

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Re: TrailMyx's Full Auto Fisherman
« Reply #747 on: February 03, 2015, 03:58:30 PM »
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thanks gimlet

Offline primex001

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Re: TrailMyx's Full Auto Fisherman
« Reply #748 on: March 14, 2015, 07:29:38 AM »
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Anyone running into the problem that after it kills the sea serpant it goes the wrong direction from the sea serpant and just keeps going in the loop further and further away?

I am think something changed with the "finditem YFM G_10 ; locate a dead body"

Still learning this code and trying to figure out whats going on..

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #749 on: March 14, 2015, 07:34:53 AM »
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Is your boat facing North and is it a small legacy boat? I use this script weekly and am actually running it now with no issues moving to and looting the corpse.

Tags: TrailMyx Fishing