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Official ScriptUO EasyUO Scripts => Script Library => IDOC tools => Topic started by: TrailMyx on June 09, 2008, 12:40:22 PM

Title: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on June 09, 2008, 12:40:22 PM
Code: [Select]
;-----------------------------------------------------------
; Script Name: TrailMyx's IDOC Locator
; Author: TrailMyx
; Version: 1.6
; Client Tested with: 5.0.9
; EUO version tested with: 1.5 109
; Shard: OSI, FS
; Revision Date:  3/26/2007
; Public Release: ...
; Global Variables Used: None
; Purpose/Features:
;  1) Scans surrounding area looking for houses in states of decay
;  2) Saves the location, name, time, date and condition to a log file.
;  3) Keeps two lists, one of those houses that are logged from previous searches
;     and another of signs found during the present search.  These are denoted by
;     "New!!!!" and "Logged"
;  4) Pause/Resume function.
;  5) Script will force your character to stop walking if a sign is not loaded.
;     This will make sure you don't miss a sign like you can with other IDOC searching tools
;     out there today.
;  6) Found IDOC houses are colored in the following colors:
;     Blue: Slightly
;     Green: Somewhat
;     Yellow: Fairly
;     Purple: Greatly
;     Red: IDOC
;
; Tips for better use:
;  1) Walking by holding down the R-button on the mouse causes event property to stall
;     during some searchs.  If you walk automatically by first pressing and holding the R-button
;     then holding the L-button, you won't miss any signs, so the script won't force
;     you to stop.
;
;  This script will generate two files:
;  1) SHARD_CHAR_IDOClog.txt holds the log of houses and their info
;  2) SHAR_CHAR_IDOCID.txt holds the FINDIDs of houses found on previous searchs that have been
;     saved with the "Save IDOC" key
;
; Enjoy, TM

Here's a new revision of my IDOC finder.  It's a bit more accurate because it will force your character to "stop" to allow for event property to work.

Additional features include nice logging, determining if an IDOC is a newly found one, or something that's already been logged from a previous search session.  The "mark" button will allow you to create a rune and automatically label it with the housename, date and time.  Be sure the house info isn't toggling because there is another house sign close, otherwise you'll get the wrong information.

Please read the header for some useful tips.

Enjoy!

Version history:

Version 1.4 - Release version
Version 1.5 - Test release, remark runes named "blank"
            - Includes house condition in rune mark info for j4bber.
Version 1.6 - Fixed bug in location of Pause button, added house signs for new content

TM


Important Note:
You should pause the script while in the city.  It goes mad for house signs, and will make it difficult to walk in a city because of the "stopping" function of the script.  Pause until you get out and running around hunting for IDOCs.  I will fix it so this doesn't happen, but for now you've been informed. :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tidus on June 18, 2008, 09:14:54 AM
I love your idoc finder.  I just run around usual house placement areas and wait for the beeps.  I don't pay much attention to my screen except to make sure i'm not hitting the same areas twice.  What would be nice is if it could auto put it into a UOAM file so you can upload it later also.  Another thing i find is that sometimes it likes to search the signs that aren't exactly on my screen yet so my char ends up stopping because "the cursor is off the screen" so after it looks i just have to re-click my mouse and off and running i am again.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on June 18, 2008, 10:30:49 AM
Thanks, I use this one all the time myself.

I kinda have to search a wide area for this to work properly, otherwise you'll have to run closer to the signs by hand instead of letting the script do the work.  Also, since it does stop you even through you are far away at least it wakes you up and plots the coordinates so you can home into the dying sign by hand.

As for UOAM, that's dead in my eyes.  Soon, that won't be compatible with UO so unless someone comes up with a supported tool, I don't think I'll touch it.  I don't even use it anymore since I don't want to become dependent on it again.  Razor has something similar, but much less features that UOAM once did.  I use that when I need something.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on September 29, 2008, 02:21:22 PM
Posted version 1.6

New to version 1.6:
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Peppar on November 10, 2008, 12:06:45 AM
Just tested it out yesterday and it works like a charm. Many thanks
Didient find any IDOC tho so better luck next time.

Btw with less ppl playing is it harder to find IDOC now ?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 10, 2008, 12:38:01 AM

Btw with less ppl playing is it harder to find IDOC now ?

Well sort of.  They go in waves and also people claim there's bugs in the IDOC code of OSI anyhow.  I'm not sure about that; I find them all the time.

But IDOCing was my first and favorite UO "profession".  :)  You can tell by all my IDOC-related scripts.  hehe.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Superslayer on November 26, 2008, 04:15:55 PM
While I'm not 100% positive, I do believe there are three new house signs.  If it's just a typo on my part, I do apologize.  Here's where I'm referring to: Your post (http://www.scriptuo.com/smf/index.php?topic=28.0) and here's what I have: ire_moe_sme.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 26, 2008, 05:45:36 PM
I added 2 of the three, so there must be one out there.  Thanks for the update; I'll add those and repost!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 26, 2008, 05:51:08 PM
Ok, I just checked and I added those into v1.6.  One was already in there from a previous version; I created the whole list by hand just to be sure I got everything the first time.  I didn't want to rely on the list from someone else.  :)

Thanks for the heads up, though.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Superslayer on November 26, 2008, 05:54:14 PM
np at all  :)  I am currently working on a quite complex idoc finder and remember people on stratics talking about the signs and went ahead and found them in my house sign custom option.  When I used you finder, it was only then that i realized they were missing the one.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 26, 2008, 11:01:29 PM
I remember the first incarnation of this script was using some list of #FINDTYPES from some place on EasyUO somewhere.  However, one day I was wandering around and found one sign that was IDOC, but didn't trip my alarm.  It was that point I realized that if I didn't do the list myself, I couldn't guarantee it would catch them all.

Good luck with your IDOC script; the ones on EasyUO are pretty lame.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Superslayer on November 27, 2008, 09:01:37 AM
Thanks TrailMyx, I too agree that most on Euo are substandard, that's why I fully intend to still use your Idoc finding script in conjunction with my 'roam' script.  It'll also be (hopefully) so customizable that any idoc script can be used along side it through the menu.  Imo, it's still a few weeks, if not months, away from completion. I have a lot to learn yet :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tidus on January 23, 2009, 10:05:14 PM
This thing is wigging out on me.  I am not able to move because it wants to pathfind towards a house and it keeps skipping between the two houses it sees.  It changes every .5 secs.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Khameleon on January 23, 2009, 10:08:37 PM
try using Follow Mouse, instead of holding down the mouse to move.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Xclio on January 24, 2009, 08:04:45 AM
Yeah if your right click then left click I think it puts you into follow mouse and the resolves the issue.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tidus on January 24, 2009, 09:07:16 AM
okay thank you gentlemen
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: roadnugget on February 10, 2009, 04:31:38 PM
I have tried other IDOC scripts without much success. I am just about try your script out looking forward to it thanks
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: bringit167 on March 10, 2009, 08:47:55 AM
sweet
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: roxxor on April 25, 2009, 06:31:17 AM
very nice man, helps alot
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Anil22 on July 20, 2009, 07:54:44 AM
I need help, its didnnt work for me. And wheres log file , i need more explain please.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 20, 2009, 08:00:13 AM
I need help, its didnnt work for me. And wheres log file , i need more explain please.

If you are using Vista, then you probably wont see the log files.  They are saved to your "C:\" directory.  You will need to make a change to the script lines:

Code: [Select]
set %logfile c:\ , %shard , _ , %charname , _IDOClog , #dot , txt
set %idocidfile c:\ , %shard , _ , %charname , _IDOCID , #dot , txt

to this:

Code: [Select]
set %logfile #CURPATH , %shard , _ , %charname , _IDOClog , #dot , txt
set %idocidfile CURPATH , %shard , _ , %charname , _IDOCID , #dot , txt

This will store the log files to your EUO directory.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Anil22 on July 20, 2009, 08:12:45 AM
Doesn't work, when i play start lag is entering the game. And IDOC lacator opening but no coordinates or any colour for signs.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 20, 2009, 08:39:38 AM
I'm not sure I know what your problem is.  You'll just have to play with it.  Works just fine for me.

Are you playing OSI?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Anil22 on July 20, 2009, 08:57:33 AM
Im playing in hybrid
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 20, 2009, 09:00:03 AM
Probably won't work for you there. 
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Anil22 on July 20, 2009, 09:05:03 AM
But Placing scripts works. Why its not working and i need help about of  monitor/looter sir.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 20, 2009, 09:07:21 AM
Sorry, but since I don't play Hybrid, I can't really speak for it.  I know the script works fine on OSI and some RunUO shards.  You're gonna have to figure it out yourself on your shard since there are many differences from freeshard to freeshard.  Good luck with it!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: biosolids on August 25, 2009, 04:07:09 PM
ty
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on August 25, 2009, 04:44:33 PM
ty

If you are liking this script already, think how much you are going to LOVE it when you can really download and use it!!!

You might try going here and reading the site rules first!

http://www.scriptuo.com/index.php?board=55.0
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: GreatLakesGroupie on October 16, 2009, 07:32:00 AM
question, Ive been using this script *because its about the only thing that works* Ive noticed when you walk up to a house it actually makes you stall, like doesn't let you move for a second. Any reason? Do I need to change something somewhere?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on October 16, 2009, 07:38:13 AM
Does it happen on EVERY sign, or only when you are among a LOT of houses. The script needs time to read the house sign, so if there are a lot of them around it is trying to read everything in range at the time.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: GreatLakesGroupie on October 16, 2009, 07:56:30 AM
Pretty much on every sign, but like you said it needs time to read it...Can you change the wait on it or?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on October 16, 2009, 08:01:29 AM
LOL, your asking the wrong guy about how to change things, a script writer I am not. Maybe one of the others here can tell you how/if it can be changed. I pretty much leave things alone...or I break it, and hafta re-download it to make it work again :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on October 16, 2009, 08:44:58 AM
question, Ive been using this script *because its about the only thing that works* Ive noticed when you walk up to a house it actually makes you stall, like doesn't let you move for a second. Any reason? Do I need to change something somewhere?

That's by design.  The reason it stops is because "event property" returned a value that was blank.  This happens when you are moving with the mouse and clicking.  So in order to return a valid in #PROPERTY, you must stop and check again.  This is another reason why this script works as well as it does is because I spent ALOT of time figuring little quirks out like that.

So I would recommend you leave that in...  :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: GreatLakesGroupie on October 17, 2009, 08:19:54 AM
Thanks hun....

*skips away* lol  ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on October 17, 2009, 09:08:54 AM
One helpful hint for you:  Instead of clicking and holding the mouse button down while you wander around and look, left-click + right-click to start walking forward without having to hold the mouse button down.  If you do this, you'll minimize the bogus #PROPERTY values that are returned.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: rana70 on October 17, 2009, 10:22:30 AM
One helpful hint for you:  Instead of clicking and holding the mouse button down while you wander around and look, left-click + right-click to start walking forward without having to hold the mouse button down.  If you do this, you'll minimize the bogus #PROPERTY values that are returned.

Do you talk about a kind of "Follow the Mouse Cursor" walking Mode ?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on October 17, 2009, 10:25:50 AM
Do you talk about a kind of "Follow the Mouse Cursor" walking Mode ?

Yes indeedy!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on October 17, 2009, 10:27:08 AM
Oh, I had the mouse clicks backwards.  Right and then left.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: m0rtis on April 26, 2010, 01:44:03 PM
Thanks for this, helped me out a vast amount
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: NObama on April 26, 2010, 02:36:28 PM
Really?  And how did you download it, given your restricted status?

*whistles for TopTwo*

 :P
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Poolerthem on May 26, 2010, 09:02:56 PM
Ok, I am trying to use this script and i am a total newb at this stuff and have a couple questions...

1) Does it work On UOGamers: Hybrid?
2)How do you insert the houses condition or the house or the status..lol
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on May 26, 2010, 09:07:53 PM
There is a good chance that this script will NOT work on anything then a OSI shard...sorry.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on May 26, 2010, 09:36:16 PM
Assuming your shard is post-AOS, this script should work OK on freeshards  that are RunUO based.  I'm not familiar with the era of your shard since I don't play it.  But post-AOS should be fine.  I use this script on Alexandria for example, and it works fine.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Adenocard on June 28, 2010, 06:41:25 AM
Going to give it a try. Really enjoy your scripts in general so Im sure this one wont dissappoint.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on June 28, 2010, 06:48:24 AM
This one works pretty well for most people still.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: inferno0261 on September 20, 2010, 01:23:36 AM
How I can see the script =(

Post Merge: September 20, 2010, 01:45:27 AM
I would like download this script but I cant figure how to do it!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: brcich on November 27, 2010, 05:20:23 AM
Only works with v1.6? I am using V1.5 version 176 when i put play and goes near a house is slightly worn dont announce me nothing the script, also i want to know where are the logs file and i cant find it in my computer. I will apprecciatte your answer
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 27, 2010, 10:14:06 AM
Logging may or may not work in Win7.  Check you C:\ root directory; that's where it saved them for the older version of windows.  As for getting this script working; it's pretty simple.  Again, this is meant for OSI or RunUO shards that are AOS or better.  I'm running around OSI-Sonoma right now and it's working great.  I'm guessing you are playing an old-school freeshard.

Oh, and log file works fine.  C:\  Win7 is a bit more friendly about writing to the C:\ than it once was when Win7 was first released.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tarpan on January 10, 2011, 06:01:04 AM
Still detecting on OSI shards as of 2011, got 8 houses on the line at the moment thanks to this wonderful tool. Not to mention the four that have already fallen. :) Thanks for taking the time to write and maintain such a useful script!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Kalaka on January 10, 2011, 06:23:48 AM
Still detecting on OSI shards as of 2011, got 8 houses on the line at the moment thanks to this wonderful tool. Not to mention the four that have already fallen. :) Thanks for taking the time to write and maintain such a useful script!

If you plan on consistently IDOCing though, I strongly recommend you find one that works on set rails.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tarpan on January 10, 2011, 05:10:23 PM
I plan on it, but first I want to get an idea of where I want the rails to go. I'm new to IDOCing and I need to learn the territory of my shard so I can record an optimal rail.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Newsman on January 11, 2011, 12:47:35 PM
I can't believe I was doing it the hard way for so long.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 11, 2011, 01:35:45 PM
I can't believe I was doing it the hard way for so long.

Silly Rabbit, Scripts are for KIDS!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: pheno on January 14, 2011, 11:37:20 PM
Sorry but I am not seeing the actual script just an abreviated detail inset. Where can I actually get the real script at?

I apologize for being a newb to the website in advance and thank anyone who is willing to explain this to me.

Pheno
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on January 15, 2011, 05:56:19 AM
Sorry but I am not seeing the actual script just an abreviated detail inset. Where can I actually get the real script at?

I apologize for being a newb to the website in advance and thank anyone who is willing to explain this to me.

Pheno

  Hell, your not even a newb yet. You might try reading the site rules, then posting up a GOOD intro, after that we can see about taking away your newb-ness and letting you see the scripts.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Kalaka on January 15, 2011, 06:23:05 AM
This script scans pretty fast even if you just pause for a split second. I found the forced wait was unnecessary and just removed it. Might be helpful for people with slower connections/computers though.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Tarpan on January 15, 2011, 06:40:29 AM
I'm having a problem with it going nuts and pathfinding all over the place in heavily populated areas. What can I do to avoid this? Currently I pause the script until I get past the sticky areas but I'd like to be able to scout them via script someday...
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 15, 2011, 06:46:39 AM
If you left-click/right-click to lock in automatic movement, you'll walk just fine.

Here's a link to the previous explanation:

http://www.scriptuo.com/index.php?topic=28.msg23670#msg23670 (http://www.scriptuo.com/index.php?topic=28.msg23670#msg23670)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Newsman on January 15, 2011, 07:21:13 PM
TM,

I found a bug with the script.  It detects homes with the owner's name of Danger, and possibly variations of that as being IDOC.  Not an end of the world thing, but it is a bug.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 15, 2011, 08:16:40 PM
Lol, I guess so, that's funny.  Filters out 99% of the issues.

Easy one to fix, but I don't have time to run around and test it.  I'm having a very strange weekend away from home at the moment.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 20, 2011, 12:37:54 PM
So here's what I *think* I did to ignore the owner information.  Warning, untested....

Code: [Select]
sub GetCondition
  event property #FINDID
  str pos #PROPERTY Owner:
  str del #PROPERTY 1 #STRRES
  set %condition #STRRES
;--- Delete Owner line
  str pos %condition $
  str del %condition 1 #STRRES
  set %condition #STRRES
;---
.
.
.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Newsman on January 20, 2011, 01:55:02 PM
Works flawlessly.  Detected a properly decaying home and ignored the red herring.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 20, 2011, 02:07:06 PM
Works flawlessly.  Detected a properly decaying home and ignored the red herring.

Good deal.  :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Newsman on January 20, 2011, 02:28:35 PM
Indeed.  Thanks for the fix.  That was not something I would have known how to do.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Chopette on March 24, 2011, 05:53:07 AM
Thank you for this awesome script--cuts  my IDOC hunting time down enormously!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Neo on August 01, 2011, 06:29:17 AM
This works great for me... Found several decaying houses with this, in no time.

This script is actually the reason that I decided to write a repeating house placer that doesn't activate the tool cooldown, to try and place homes after IDOC...

Thank you for this!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Goliath on August 01, 2011, 07:08:30 AM
Sounds great.  It certainly sounds like it will be more efficient than my method and I love the idea of incorporating the "Mark Rune" ability.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Goliath on August 03, 2011, 08:54:49 PM
Just ran it... Loved it.. Thanks
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: draken on August 07, 2011, 04:03:23 PM
wow..........just wow.......amazingly well done

and that to the idoc monitor and you get an attaboy

both work better than i imagined
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on August 07, 2011, 06:12:43 PM
It's funny, sometimes the simple scripts are the good ones.  Thanks for the thanks.  ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: zoot55 on August 20, 2011, 12:07:23 PM
iv been loving this one. been working great been waiting for the updates to stop and the idoc to start coming back. the fist time i used it i found 6 idocs lol.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: jpurc14 on September 15, 2011, 09:40:58 AM
hmm no script after ur discription... or did i miss something? cause i cant find this actual script.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Neo on September 15, 2011, 09:45:49 AM
hmm no script after ur discription... or did i miss something? cause i cant find this actual script.
Hey buddy... You should take a look at the site rules... There you'll find info on how to download stuff here...
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: jpurc14 on September 15, 2011, 09:50:04 AM
ahh ok man ty sorry, was just in a rush to try this out.   :D
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Kane12 on September 15, 2011, 06:16:01 PM
They havent turned the house decay off yet on the OSI shards...I dont think. I believe that will be next week from what I read.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Newsman on September 15, 2011, 08:36:22 PM
They havent turned the house decay off yet on the OSI shards...I dont think. I believe that will be next week from what I read.

It's been on a few days in a limited capacity.  Whatever they're announcing is wrong.  Houses across several shards have been collapsing.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tk43 on November 13, 2011, 09:20:33 AM
Developers, I reset the account that remained of the house collapsed in September.
Then 90 days later, and I think the start of the collapse of the house.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Shaun55 on November 19, 2011, 09:14:59 PM
so i may just be confused but where is the script for this? the only thing i see in the box is stuff about the script.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 19, 2011, 11:27:29 PM
so i may just be confused but where is the script for this? the only thing i see in the box is stuff about the script.

You have to be unrestricted to see attachments.  Please visit the site rules to see how to become unrestricted.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: zoot55 on November 21, 2011, 01:02:44 PM
so does anyone know when they are turning back on the houses or is it just anyone guess
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tk43 on January 17, 2012, 05:05:19 PM
Have found a home in IDOC, this script did not work
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 17, 2012, 06:55:07 PM
A 5 minute spin with this script found 4 idocs.  So I'm not sure why it's not working for you.

Scratch that.  Found six including 3 in the walls of Luna.  (not saying what shard)...

Remember one of the main things you need to do with this script is to be sure when you are walking to NOT using the right mouse button.

Click the right mouse button and while holding down the button, press the left button so you auto walk.  Mouse function seems to mess up #PROPERTY values.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tk43 on January 18, 2012, 08:22:59 AM
My UO client was a Japanese version.
It operated, when changing UO config into EUN from JPN.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 18, 2012, 08:26:14 AM
Ahh, good to know.  Glad you got it working.  Good information for others.  Thanks.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: JoO on January 18, 2012, 07:42:13 PM
Im sure this script is getting alot of mileage right now   :P
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 18, 2012, 07:56:16 PM
I love being the author of the most useful script at the moment.  ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: shankuo on January 22, 2012, 12:54:37 PM
I love being the author of the most useful script at the moment.  ;)


LOL! This script does rock though. No problems at all. Thank you for a great script!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Krib on February 15, 2012, 07:40:56 AM
Thanks TM...Awsome script. At the rate i'm going i'ma rename my idocer donald trump :) ChaChing.. I really should look up whats rare though cause i'm sure I left a lot behind just going for the ornyish stuff.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: JulieBug on March 09, 2012, 07:12:21 PM
This happened to be the first script I decided to check and out and all I can say is WOW! Does exactly what it says and works flawlessly! I am very new to this and was very easy to use ...I love it ! Thank-you very much for what I am sure was a lot of hard work making this  :)




P.S. I wanted to take a look at the script to see exactly what goes into it so I did and my question is would it be considered normal for smoke to come out of ones ears while reading these ?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Crome969 on March 10, 2012, 08:21:02 AM
P.S. I wanted to take a look at the script to see exactly what goes into it so I did and my question is would it be considered normal for smoke to come out of ones ears while reading these ?
When your brain just heated, all is fine.If you feel uneased Glibber coming out you should run into a fridge and cool yourself down;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: azloki on March 18, 2012, 07:03:42 PM
how do I download the file?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: gimlet on March 19, 2012, 09:23:47 AM
Easy - right a good introduction
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: formerlyrara on March 20, 2012, 08:37:14 AM
how do I download the file?


You need to go here : http://www.scriptuo.com/index.php?topic=1683.0  Read up on that and follow the intros, after you get approved you will have the ability to download scripts.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: destinm on April 03, 2012, 03:00:28 PM
I'm completely new to this whole scripting thing. I downloaded scriptuo alpha build 239 and downloaded the script fild idoc finder v 1.6 and I can't get it to run on windows 7 am I missing something? Sorry for the inconvience I'd love to know how to  use this tool seems like it would be amazing
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: formerlyrara on April 03, 2012, 03:26:13 PM
I'm completely new to this whole scripting thing. I downloaded scriptuo alpha build 239 and downloaded the script fild idoc finder v 1.6 and I can't get it to run on windows 7 am I missing something? Sorry for the inconvience I'd love to know how to  use this tool seems like it would be amazing


Okay here it goes, in order to use scripts head on over to www.easyuo.com sign up there and download the script program. Be forewarned it is not updated for the latest UO update. So if you updated your UO client to most recent you cant script at all. Secondly that scriptuo is for designers of scripts to use for troubleshooting and such. It does not run the scripts for you. It sometimes takes a few days to weeks for easyuo to update. The scripts you find on this site work in that program. Why two sites - well hang around enough and you will see why :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: destinm on April 04, 2012, 07:28:31 PM
I just download EUO update and pasted the code in and changed the code that was put up for windows 7 and Im getting an error message. !C:\Users\My Name\Desktop\idoc hunting.txt:2: '=' expected near 'Name'. Question am I supposed to go thru everywhere it says char name and change the name as well as change shard?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: formerlyrara on April 05, 2012, 06:09:39 AM
That is quite possible, i have never run a IDOC script not looked at this one in particular but a lot of times with scripts you have to custom them to your needs, change a thingy here or there, make this work for you, change wait times, add some itemid's etc. It becomes trial and error then the fun part is remembering it when a new update comes out for the script your working on lol. But all i can say is try replacing it and see what happens?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on April 05, 2012, 09:06:52 AM
Sounds like he's trying to execute this script in OpenEUO..
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: destinm on April 10, 2012, 07:39:45 PM
I want to let you know I got it working and i'm amazed with this finder it works great thank you!!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: RHDJEEZY on May 11, 2012, 05:22:11 PM
Does this find Fairly, and greatly worn?
Or ONLY IDOC?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on May 11, 2012, 05:23:31 PM
It locates them all starting at Somewhat.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: RHDJEEZY on May 11, 2012, 05:24:47 PM
I just ran past a somewhat worn.
I am trying to use this on UO Secondage
it's a free UO server

It did not do anything

Post Merge: May 11, 2012, 05:26:20 PM
Current House:  None In Range
Condition: N/A
Coordinates: N/a
Distance: N/a
Status 0 IDOCS Loaded!

Is it suppose to say all this?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on May 11, 2012, 05:26:42 PM
This script is meant to run on a server that's at least AOS compatible.  Your shard doesn't support the #PROPERTY value, so there aren't any scripts out there for you.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Beegood on July 21, 2012, 02:08:56 AM
Would this script work on In Por Ylem 2 ?

thanks
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Pop4Smurf on July 21, 2012, 04:05:22 AM
I'll try this out. Seems very useful! :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on July 21, 2012, 08:04:38 PM
I'll try this out. Seems very useful! :)

  Good luck!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Beegood on July 25, 2012, 10:04:17 AM
just tried it on IPY2 and its not working, i mean i can launch it, the small window open but then i cant walk, it stops me right away

i actually used it in front of an idoc, and he couldnt notice it :(

what's wrong ?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 25, 2012, 10:34:06 AM
If IPY is pre-AOS, then this script won't work there. 
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: balor on July 25, 2012, 01:47:58 PM
thanks I will give it try once I figure out why my scripts aren't running!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Beegood on July 26, 2012, 05:58:21 AM
on iPY, we are using client 7.0.15.1

should it work ?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 26, 2012, 07:01:16 AM
I checked your website, and IPY is definitely a pre-AoS shard.  So this script won't work there.  It's not a matter of client version, but rather what information the server generates.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Pop4Smurf on July 30, 2012, 04:33:55 AM
Would this work on UOGamers Hybrid?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 30, 2012, 07:33:02 AM
Would this work on UOGamers Hybrid?

dunno. What era is that shard?  I've never played there.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Cooms on August 08, 2012, 05:53:22 AM
It does not work on Hybrid, its a pre-aos shard. It cant read the house signs. :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: doorcheese on August 24, 2012, 07:58:44 PM
where can i download this script?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Masscre on August 31, 2012, 09:07:53 AM
Go right here to download This File !! (http://www.scriptuo.com/index.php?topic=1683.0)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on August 31, 2012, 10:27:41 AM
Go right here to download This File !! (http://www.scriptuo.com/index.php?topic=1683.0)

Ouch!  that was salt in the wound!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: D on September 02, 2012, 02:15:54 AM
Go right here to download This File !! (http://www.scriptuo.com/index.php?topic=1683.0)

BAHAHAHHA
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Fluffy on September 07, 2012, 04:47:32 PM
AWESOME. This is exactly what I was looking for, and it works perfectly!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on September 07, 2012, 04:51:24 PM
At least it will certainly help curb any onset of carpel-tunnel syndrome!  heh
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Fluffy on September 07, 2012, 05:10:03 PM
So true!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: apereyr3 on October 22, 2012, 09:02:04 AM
This script is AWESOME! Works flawlessly for me. One question though. Does anyone know a good map utility I can use to keep track of where I am. Maybe something like what is used in the enhanced client? It's proven difficult for me to keep track of areas I've already done. Thanks in advanced!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on October 22, 2012, 09:06:13 AM
If you use Razor, there is a limited map function in there.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: apereyr3 on October 23, 2012, 11:49:59 AM
Cool, thanks. I will give that a try.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: omak81 on March 06, 2013, 09:40:17 AM
Cant wait to try this out!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 10, 2013, 09:26:10 PM
Lol, just looking at site stats and this script surpassed the heartwood quester and the CLAw for the most views.  I guess I missed something...
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tandj99 on August 20, 2013, 01:27:32 PM
Going to give this a try tonight. I have to mark some runes for starting spots (just have to figure out where that is lol)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on August 20, 2013, 01:36:15 PM
Probably still works fine.  (Hopefully)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tandj99 on August 20, 2013, 02:44:44 PM
Oh just remembered about the SS script but couldnt post in that thread because it was locked/closed. BUMMER!

Anyways running this and it is working as intented :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on August 20, 2013, 02:56:02 PM
I'll move it to the elite section.  Who knows what kind of setup will be involved, but you can play with it if you'd like.  I'm sure SS wouldn't mind.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: gnarnuts on December 15, 2013, 12:07:56 PM
How do I download / Copy this script?
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: NObama on December 15, 2013, 05:43:47 PM
How do I download / Copy this script?

See, TM?  I *told* you we should make the slogan "Read the Rules!"
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: gnarnuts on December 16, 2013, 05:18:28 AM
Just noticed the introduction section, thanks.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: scatty on July 04, 2014, 09:24:26 AM
Does this work with UOForever? 

It uses UO Version 7.0.15.1

When I tried to use it, it just jams up near a house and makes me lose control of my char....
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on July 04, 2014, 11:25:18 AM
Looks like your shard is a Renaissance-era shard, so I believe that was before the server-side availability of the property function.   So my guess would be no.  I've turned into a UO noob these days, so please correct me if I'm wrong.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: dxrom on July 04, 2014, 04:08:55 PM
UOR Era servers do not hold context menus for house signs. You would require journal scanning, and pray for no false-positives.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: tineran on August 24, 2014, 06:05:13 AM
I used this last night on a freeshard, for a couple of hours, and its working flawlessly! Thanks a lot TM! ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on August 25, 2014, 08:25:47 AM
That's great!  At least you're playing one of the later era shards that support event property! 
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Grandewd on September 06, 2014, 05:05:20 PM
 :)
Hey TM, great script with a cosmetic change.  Surprised nobody mentioned it before.
When you use the Pause button, it moves it's position up and almost covers the Clear IDOC button. (see image)

(http://i1142.photobucket.com/albums/n616/grindy45/Private%20images/IDOC_zps07eaad28.png)

Here's those parts with the problem:
When you set/call the menu, the Pause button is set to draw @ 236 84 71 25 
Code: [Select]
menu Button EUOButton1 236 84 71 25 Pause
But, when you Pause/Continue, it's set differently. IE @ 236 60 67 25 Continue and same for Pause.
Code: [Select]
menu Button EUOButton1 236 60 67 25 Continue
menu Button EUOButton1 236 60 67 25 Pause

So, just change the codes for the Continue/Pause to where it's originally called with the Menu, ie @ 236 84 71 25  and all is good....
 ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on September 06, 2014, 06:17:11 PM
Heh, well it is actually mentioned somewhere.  I just forgot to fix it.  :)

Thanks for reminding me.  heh
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Grandewd on September 06, 2014, 09:35:52 PM
The least I could do.....  ;)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: dreadcat2013 on September 25, 2014, 02:23:11 PM
I love idoc finder , is use it all time  , is wonderful :-)

Thx :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on September 25, 2014, 03:05:29 PM
I'm sure idoc finder loves you too!  :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: gfstein18 on September 25, 2014, 08:32:42 PM
I'm also going to say thank you. I use your script a lot.
Good job!!!

Feedback: I found that if the onwer of the house name is DangerouS, the script will alert you of an IDOC.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Gemviper on November 09, 2014, 04:04:20 PM
Can anyone who runs this share exactly how long each stage lasted in your recording?

update: the risk factor, I just wanted to add a note about why this interests me since it might not be obvious. Yes, I want to be there when it falls without spending TOO much time waiting... but that's not reason #1. What I'd like to do is run this until it catches a status change(doesn't matter which stage) and then have it halt the program and log out. If the amount of time a house remains in each stage is almost the same for every falling house then I only need to catch one exact status change timestamp to work out the collapse time with.

I only use the one account so staying in monitoring mode for days isn't really an option and I prefer fel side idocs so, again, sitting there for too long will eventually get me killed and possibly reported.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TaskForce on November 18, 2014, 06:01:12 AM
Can anyone who runs this share exactly how long each stage lasted in your recording?

Since the last change of IDOC timers on Broadsword shards nobody can tell reliable any more. Alone the stage of IDOC can last between 2 1/2 hours and 13 (?) hours, also other stages vary greatly. Houses may fall 3 days after they went into the first decay stage, although they shall last 5 days.

So there is no way without semipermanent monitoring.

Greetings
TaskForce
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on November 18, 2014, 09:43:40 AM
I actually kinda like the random nature.  Honestly, it sounds more like it used to be a while ago.  I didn't really like the almost rhythmic determination of the gradients as the house progressed in decay.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TaskForce on November 18, 2014, 11:27:16 PM
... and I don't like the large stretch of the IDOC stage, which requires you either to get rid of sleep (and then the house falls after you just had to leave the house to go to work), let the IDOC go (oh my greed) or perform unattended scripting (which calls for various kinds of trouble).
Greetings
TaskForce
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Gemviper on November 19, 2014, 01:42:32 AM
Definitely some changes. I got an idoc to myself only 2 hours into the final stage, I recalled to all my runes and found this one already down with nobody around. I also looted an 18x18 with 4-5 other people there and it was clean within 10 minutes. Being in a good spot I decided I'd try to take the spot too and on the first test try with my tool I got the 18x18 placed. Another idoc took the regular 4.5 hours to fall.

It used to take 1hr + a random amount of time more for a house tool to work, 1-2 hours total, but it seems like that first minimum hour is gone. I liked that I could show up 10-15 minutes before I knew it would be going down, this needing to wait hours is for the birds.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: prodigyrick on December 14, 2014, 05:26:00 PM
sure would be nice to have someone check my introduction so I can actually use the site and maybe drop a few of mine here as well. ;) *Hint*
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: gimlet on December 14, 2014, 05:59:51 PM
sure would be nice to have someone check my introduction so I can actually use the site and maybe drop a few of mine here as well. ;) *Hint*

Sure would be nice if you really provided a good introduction!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: prodigyrick on December 14, 2014, 06:20:05 PM
Im sorry, I have cancer and this is what I do to kill time, UO. I just don't feel like writing much of anything, but I'm guessing this reply does seem longer. Please disregard anything that would make my intentions anything less than cordial.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Toptwo on December 15, 2014, 02:15:02 PM
Im sorry, I have cancer and this is what I do to kill time, UO. I just don't feel like writing much of anything, but I'm guessing this reply does seem longer. Please disregard anything that would make my intentions anything less than cordial.

  Instead of "reporting" the post so that I get a email, with you asking me to un-restrict you, how about doing what you were asked to do, and spend some time writing a introduction. I am sorry that you have cancer, but since this is what you do to pass time, spend some time on your intro. You would be surprised how fast somebody might come along and un-restrict you.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: prodigyrick on December 15, 2014, 08:28:31 PM
ok ill work on it.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: NoSkill on January 05, 2015, 11:50:59 AM
TrailMyx, thank you for taking the time to create such a wonderful script. This is making my overall gaming experience much more enjoyable.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on January 05, 2015, 04:58:58 PM
TrailMyx, thank you for taking the time to create such a wonderful script. This is making my overall gaming experience much more enjoyable.

That's the point of all these scripts.  I'm glad you're getting good use out of it.  Just wait until you play around with my looter!  :)
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Gemviper on October 15, 2016, 03:50:15 AM
On page 5 of the thread you posted the following to help get rid of red herrings caused by the owner name...
Code: [Select]
str pos #PROPERTY Owner:
  str del #PROPERTY 1 #STRRES
  set %condition #STRRES

Is there an easy way to get rid of red herrings caused by owners who name the house "Condition: This house is in danger of collapsing" ?

event property #findid returns
Code: [Select]
A House Sign$Name: Condition: This Structure Is In Danger Of...$Owner: Example$This Is A Private Home$
Code: [Select]
SET %spamdetect Name:_Condition:
event property #findid
if %spamdetect IN #property
perform action(s) here
Doesn't work, "Name:_Condition:" isn't being detected even though it's in the #property(with or without underscore). What is the proper way to detect multiple words? Is there an even easier way to detect funky house names, maybe by stripping them from the result completely? Hmmm,  Name: , #spc , Condition: would be the proper way, right?

Code: [Select]
str pos #PROPERTY Name:Will that cause other problems? Can't test at the moment, wondering what the best way to remove spam might be.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Abeia on May 22, 2018, 05:20:10 PM
Thanks! Works nice
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Crisis on May 22, 2018, 06:51:07 PM
Thanks! Works nice

What did you like best about it? To me, it can be a little bit restrictive....
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: DirtyWZl on September 15, 2018, 09:43:46 AM
What are yall running these scripts in??? :-[
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: Crisis on September 15, 2018, 08:37:00 PM
This is run in easyuo.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: OuLonG on January 22, 2021, 05:49:44 PM
New here and gonna try some of the great scripts on here
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: lamerz on February 08, 2021, 03:02:19 PM
awesome i hope this work on the shard im currently playing on!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on February 09, 2021, 06:01:40 AM
awesome i hope this work on the shard im currently playing on!

I forgot how much I used this script.  Hopefully this one should still work assuming your shard isn't a pre-AOS era.  My IDOC looters won't probably work, but at least for finding them this should still do the trick.
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: lamerz on February 12, 2021, 08:02:13 AM
I just downloaded and ran this script for the first time. Its the only working script i've found for the server iplay on and it works perfect. Thanks a thousand for this it is really of a great help!
Title: Re: TrailMyx's IDOC Finder v1.6
Post by: TrailMyx on February 12, 2021, 08:34:24 AM
I just downloaded and ran this script for the first time. Its the only working script i've found for the server iplay on and it works perfect. Thanks a thousand for this it is really of a great help!

It is a useful little script.  Glad it works for you on your shard.