I'll give it a try and report back. I'm considering expanding this to grab one item at a time from any OPEN containers on screen and try to unravel them also. I have BAGS upon BAGS of items I saved just for this, which was an idiot idea, but whatever, I need to unravel them for space in my house. No need to sort them. If it unravels move the residue to a secure, if not, move the item to a "non unravel" bag and move to next item. :) If I get around to that, I'll post it here for everyone if you want.
I'll give it a try and report back. I'm considering expanding this to grab one item at a time from any OPEN containers on screen and try to unravel them also. I have BAGS upon BAGS of items I saved just for this, which was an idiot idea, but whatever, I need to unravel them for space in my house. No need to sort them. If it unravels move the residue to a secure, if not, move the item to a "non unravel" bag and move to next item. :) If I get around to that, I'll post it here for everyone if you want.
Twinkle McNugget give my unraveller a try .. it will unravel normal bags full of stuff
Does anyone else know of a different approach on the make max for the bows. I have just set wait timer that more or less is set close the the time taken and then it stops the process when the timer runs out? I had thought about making them individually but that would take more time for each one of the many key presses it would require.So you are using the new option to make 57 bows in the crafting menu right?
1. Using the make number of item option in the menu will attempt to craft X number of things but what happens if you don't have that many uses left on the fletching kit. It will say that you've worn out your tool and stop. Can you use a journal scan to check for the message "You have worn out your tool!" Then the script would know that you need to use another fletching kit.Quote
This is a good idea i will start working on this today. but as far as number 2 i can not think of a way to watch for this unless i setup a timer and wait some many seconds for the 'lack of' a message.?
Also with out the armslore i get less magic residue. With the armslore my DI goes much higher. I seem to get about 10 more magic residue per unravel bag with the arms lore.I see.
This is a good idea i will start working on this today. but as far as number 2 i can not think of a way to watch for this unless i setup a timer and wait some many seconds for the 'lack of' a message.?See I don't know what the journal scanner can do other than watch for a message in the journal.
Most of the above i already have in the script but the journal never has a message saying i am out of wood. The gump tells me i am out of wood but it never appears in the journal. But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine. Viola that will do it. Thanks for the help Cgeorgemo. You threw the right words out in front of me that put the last pieces of the puzzle in front of me.Well I'm glad to help.
Most of the above i already have in the script but the journal never has a message saying i am out of wood. The gump tells me i am out of wood but it never appears in the journal. But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine. Viola that will do it. Thanks for the help Cgeorgemo. You threw the right words out in front of me that put the last pieces of the puzzle in front of me.Well I'm glad to help.
I'm not much for knowing the scripting language but I am a mathematician and I pretend I can think logically occasionally......shh don't tell my wife.
Most of the above i already have in the script but the journal never has a message saying i am out of wood. The gump tells me i am out of wood but it never appears in the journal. But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine. Viola that will do it. Thanks for the help Cgeorgemo. You threw the right words out in front of me that put the last pieces of the puzzle in front of me.Well I'm glad to help.
I'm not much for knowing the scripting language but I am a mathematician and I pretend I can think logically occasionally......shh don't tell my wife.
I actually have a girl who doesn't pvp or pvm really AT ALL helping me with my pvm script, and I've gotten more ideas from her than anyone. :) She actually uses the script, and after a while just says, hey it would be really neat if you did this... and it's always a good idea. :)
And why haven't you invited her to take part in the site??
And why haven't you invited her to take part in the site??
She already is. :) And she's not MY girl. She's A girl. heh And I've had a girl for 18 years EN. She's now in college. :)
Oppps sry totally derailed this thread and now back to imbuing...
You can not have over 400 stones in weight. Something new Ea put in dont ask i kept running into it also.I've been making 57 bows from 399 oak boards in an unravel bag since SA launched and I've never had any issues.
You sure its 400 stones. I thought it was just you cannot UNRavel if you are Overweight. My char learning imbueing is a fresh faced garg and weak as a kitten .. and cannot unravel if he goes ones stone overwieght at a lovely 230stones.I think it's 400 stones for the unravel bag's max weight not your toons max weight.
Event Macro 31 0
set #nextcposx 0
set #nextcposy 0
Event Macro 8 7
Had to becomeEvent Macro 31 0
set #nextcposx 50
set #nextcposy 50
Event Macro 8 7
If I don't change that the script won't interact with the crafting gumps correctly.
You sure its 400 stones. I thought it was just you cannot UNRavel if you are Overweight. My char learning imbueing is a fresh faced garg and weak as a kitten .. and cannot unravel if he goes ones stone overwieght at a lovely 230stones.I think it's 400 stones for the unravel bag's max weight not your toons max weight.
NOPE -- Thats what im saying my toon cannot carry 400stones. And if i add enough weight to the unravel bag that my total weight goes over maxweight ie overloaded (231 stones) then i carnt unravel.I see where you're coming from.
So maybe the unravel bag has a maxweight of 400stones.. but you also cannot be overloaded.
I seem to be having some issues. It works sporadically for me, and this is what I've seen:It was making shovels for me.....
1) If you move the crafting gump, there is no error check to move it back. You did, however, warn us that there were no error checks!
2) Somehow, it keeps trying to craft baskets. I haven't been able to track this one down.''
More as I keep poking at it. Well done for a quick n dirty script.
Edit: I think the basket thing was an artifact of moving the gump...can't reproduce it now.
:)
Did you log out/in to reposition the craft gump in the default position? It's working for me pretty consistently now...Yeah that is exactly what fixed it for me.
:)
Interesting. It appears to be conflicting with Peragrin's Recall Lumberjack script. Can't seem to run them both at the same time without the residue maker hanging.
EDIT: Wait - no, it got hung for a bit when it wore out a tool. Just had to run through the whole 'wait' sequence before it started cranking again. Not very elegant, Masscre, but it this script certainly brute forces its way to the finish line!
:)
With a 100 armslore i thing the equation is 3.43 boards to 1 residue.Well I'm slightly under that at 3.30......damn RNG.
Just wanted to express my thanks yet again for this great script. I stopped at 20K residue, because it seemed that was getting a little ridiculous.Well where are you starting?
How much residue will I need to 120? Anyone have an estimate?
:)
Well just a thought but i used up 12k residue getting from 99.0 to 112.0.
Well just a thought but i used up 12k residue getting from 99.0 to 112.0.
Oh dear lord. Guess it's time to fire that sucker back up then. I'm starting from 50.
:o
Ran this script last night and it ran great until I tried doing things in other screens, then it hung and I had to restart it. A minor annoyance when my ADD won't let me do less than 5 things at once (I'm usually triple clienting *GASP*), but I'm sure this will run ultra smooth if I left it overnight or handcuffed myself to my chair so I couldn't open up other screens. :D
Ran this script last night and it ran great until I tried doing things in other screens, then it hung and I had to restart it. A minor annoyance when my ADD won't let me do less than 5 things at once (I'm usually triple clienting *GASP*), but I'm sure this will run ultra smooth if I left it overnight or handcuffed myself to my chair so I couldn't open up other screens. :D
"Virtual Machine."
Here ya go J.Kitty...try this.
http://www.scriptuo.com/index.php?topic=549.0
This script is awesome! Thanks for the contribution!!
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0
I tweaked his to make and unravel dull copper hammers and nothing else. It helps for the quests that give out runic mallet/chisels. Thanks for the shout out to a brother from Central FL! Orlando here, well actually Apopka.
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0
I tweaked his to make and unravel dull copper hammers and nothing else. It helps for the quests that give out runic mallet/chisels. Thanks for the shout out to a brother from Central FL! Orlando here, well actually Apopka.