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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Gaderian on April 18, 2024, 08:20:34 PM »
I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Insideout on April 14, 2024, 06:14:43 PM »
The gosub thing as urban cowboy said. I saw a 22 and a 17 at one point.tHERE SEMS TO BE AN ISSUE WITH IT SELECTING (sorry caps) the Items that were made. Sometimes you get a quick glimpse of the fill gump other times it just stays on the screen and does nothing.
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stops at until #false under "gosub menu"
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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Gaderian on April 14, 2024, 05:26:15 PM »
What does the script do when it finishes crafting the items and before combining?

It helps if you step through the code (F7) to see what it is trying to do to figure out any issue.
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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Insideout on April 14, 2024, 11:43:29 AM »
Anyone had issues with the 2.0 version. Well both for that matter It's not wanting to fill the BoD with the items after they are crafted.
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Scripting Chat / Re: how to craft the right base resists?
« Last post by Crisis on April 12, 2024, 02:03:12 PM »
There is not a way to craft exactly the stats you need. Imbuing will allow you to pick and choose the resists but after imbuing it cannot be repaired at all. It has been a while but I believe that you want to use runic and make a bunch and then look at the pieces and pick and choose until you get the number you want with resists adding to the number you are looking for. You can also use reforging to help.
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Scripting Chat / Re: how to craft the right base resists?
« Last post by kdzhii on April 12, 2024, 06:46:42 AM »
guess i will just have to add a legendary parts.. one or 2
i wrote this in scripting chat, what i mean was how to craft the needed resists and perhaps add enhance bonus to them to see if they fit my suit
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Scripting Chat / Re: how to craft the right base resists?
« Last post by Crisis on April 12, 2024, 03:20:50 AM »
You can reforge items or imbue. There are some guides in here on both.
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Scripting Chat / how to craft the right base resists?
« Last post by kdzhii on April 12, 2024, 01:55:40 AM »
hello. Could anyone share any logic on how to craft the base parts with the right resists? for example if i have head piece and gorget on, how could i craft the rest? thanks
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by El_Remo on March 26, 2024, 07:36:59 PM »
Geez I miss this one. Im playing on UO Forever now and trying to deal with Razor is a pain lol.. I miss the good old days!
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