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Messages - 12TimesOver

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46
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: April 14, 2021, 03:05:33 AM »
Utterly loved the concept of this script! Ended up hacking and slashing around your subs and turned it into a rail based system with fire beetle support. The beauty of it is i can add a new rail, then your script scans all the possible spots on the first run and every run after is quick and seamless. I also had an idea to better merge the recalling with rails so you can recall to a spot, run a full rail, then move on to the next one. With the current setup, i smelt as i go along, and only return home for a dropoff once i get near maxweight in raw ingots. Noticed a few things turned off with tile checking that are beyond my skills, was just wondering if this was an euo issue of something still being worked on, or never got finished.
Nice! I thought about adding Fire Beetle but instead I just dropped out of existence for a long time :) I removed the tile checking because it really wasn't required based on the way the script works but I never fully deleted it from the script - I think the initial run speed could be improved if it checked the tile types first but that also means updating the list and last I knew there were tile issues in Ter Mur. There are still a few bugs related to ltargetkind in caves but nothing related to tile types.

With the Fire Beetle going, what are you getting for total ingots per hour or day? Also, do you have any issues with this locking up after running for a while?

X

47
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: March 31, 2021, 10:35:54 AM »
Hi,

Thank you for this nice script, it runs really smoothly!

I noticed that you have prospectortool type in the code, but as far as I can see it is not supported though? Or am I wrong here?

Best, N
Sorry to miss this Nuscheltier, been a while since I've been active - just getting back into the swing of things again.

That was added for future support, I haven't actually released 4.0 yet but it will be supported then.

X

48
New member introductions / Re: Howdy from Lake Superior
« on: March 26, 2021, 09:40:14 AM »
I play on LS for a while so I can get some game time with you, but our schedule never match up.    I do pop out from time to time  and chat with old friend.  I did move my Tamer to ATL,
Yep, I remember us trying to connect and it never working out quite right. I hopped onto Atl the other night to check out the old chars, that's where I started at AOS launch, landed my house in Malas the day it went live; been a long time since I logged in, still have characters guilded there LOL.

If anyone ever wants to connect on LS and do some spawns at night or early morning EST let me know! Hell, even Origin, Napa, Drach, Sonoma, Legends, Cats - I have chars everywhere :)

49
New member introductions / Re: Howdy from Lake Superior
« on: March 26, 2021, 06:49:06 AM »
Well damn, I got bored playing by myself on LS so started building characters again elsewhere instead of actually playing the game. Maybe I'll start kicking around LS again in hopes of running into some of my fine, ScriptUO brethren!

X

50
Off Topic / Re: The top 12 reasons I'm liking Notepad++ so far
« on: March 18, 2021, 07:58:21 AM »
vim > *, but yea npp is nice too
Not another 'nix guy!!! ;)

51
12TimesOvers' Script Library / Re: XIIxOveR's Cartography Trainer
« on: March 09, 2021, 06:45:49 PM »
So glad to see this has kept up with the times!! I'm about to pull it out of the garage and take it for a spin, we'll see how it goes :)

X
Brought it back to the garage and fixed a couple of things! Stupid skill tracker wasn't even working, not sure how that made it 10 years with that issue! Fixed.

Looks like I had started a 4.0 to support tinkering pens, I don't even remember doing that.

X

52
12TimesOvers' Script Library / Re: XIIxOveR's Cartography Trainer
« on: March 07, 2021, 03:34:14 PM »
So glad to see this has kept up with the times!! I'm about to pull it out of the garage and take it for a spin, we'll see how it goes :)

X

53
Off Topic / Re: The top 12 reasons I'm liking Notepad++ so far
« on: March 07, 2021, 05:40:17 AM »
Another thread rez - updated instructions for adding EUO custom language xml to Notepad++ in the thread.

X

54
I am going to necro this to say 2 things.

  • This still works fabulously for anyone wondering.
  • I cannot get it to recognize Siege though. I tried the changes Grandewd mentioned but those did not work either. Anyone know how to fix this for Siege?
Hey Crisis and Gimlet - I know this is a major post rez but wondering where this ended up. Did you ever figure out what the issue was? I just uploaded a 2.3 (just some minor tweaks on some things I noticed when training a new toon this week) but was thinking about adding an option for a 3rd box for low-level training, would love to squash a Siege bug if there is one at the same time.

Thanks!
X

55
Elbow is Elmo the Muppet's crack-addicted brother.  lol
Hehe

56
Hi Elbow and welcome. I've removed your multiple introduction post attempts and left only this one since it was the most developed.

Please tell us a little more about yourself, take a look at some of the other intros for guidance!

XII

57
General UO Chat / Re: OSI What Shard do you play
« on: January 14, 2019, 10:22:25 AM »
I bounce around all over but right now I'm messing around on Cats. Most of the time I swear I'm the only person on the server LOL.

58
Hard? Which part? Creating a login or just introducing yourself? I guess we have different definitions of "hard" where I'm from.

59
Scripting Chat / Re: Animal Lore Gump Killer?
« on: December 12, 2018, 07:42:58 AM »
Just right-mouse click it?

click x y r

60
New member introductions / Re: Another Returning
« on: October 26, 2018, 09:09:31 AM »
Dude, 5 daughters!! *shakes head*...no wonder you're coming back after a decade, you need a break!! :D

I have my hands full with one 18 year old daughter and a 13 year old son...ouch!

Welcome!


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