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12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: April 14, 2021, 03:05:33 AM »Utterly loved the concept of this script! Ended up hacking and slashing around your subs and turned it into a rail based system with fire beetle support. The beauty of it is i can add a new rail, then your script scans all the possible spots on the first run and every run after is quick and seamless. I also had an idea to better merge the recalling with rails so you can recall to a spot, run a full rail, then move on to the next one. With the current setup, i smelt as i go along, and only return home for a dropoff once i get near maxweight in raw ingots. Noticed a few things turned off with tile checking that are beyond my skills, was just wondering if this was an euo issue of something still being worked on, or never got finished.Nice! I thought about adding Fire Beetle but instead I just dropped out of existence for a long time I removed the tile checking because it really wasn't required based on the way the script works but I never fully deleted it from the script - I think the initial run speed could be improved if it checked the tile types first but that also means updating the list and last I knew there were tile issues in Ter Mur. There are still a few bugs related to ltargetkind in caves but nothing related to tile types.
With the Fire Beetle going, what are you getting for total ingots per hour or day? Also, do you have any issues with this locking up after running for a while?
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