;============================================
; Script Name: Miffy's Item Finder v96
; Author: Miffy
; Version: 0.96
; Client Tested with: 5.0.1h 60
; EUO version tested with: 1.5 69
; Shard OSI / FS: FS (Alexandria) / OSI OK
; Revision Date: 14-Feb-07
; Public Release: 15-Dec-06
; Global variables: none
; Purpose:
; Use this script to search for a named item in:
; 1) A targeted container
; 2) All surrounding containers you have access to within 2 spaces.
; 3) Once you find them in a container, you can "keep" the item by having it moved into your pack. (drops on your paperdoll)
; 4) Instead of keeping the indivual items interactively, you can automatically collect every item found matching your criterion.
; 5) Use on a targeted vender; allowing purchasing of located items (thus allowing your to hunt though
; those dreaded multi-bagged venders more easily for the specific item(s) you want.
; (press next to continue once you buy)
; 6) After the completion of a search, the total number of items found matching your search criterion wil be displayed.
; 7) Search all vendors surrounding character to a specified radius. Vendor shopping does not need to be a pain in the butt amy longer!
; 8) Summary of items found can be saved in HTML format to a user-specified filename.
; 9) File save shows a progress bytecount. Files are saved in 2Kbyte chunks, so large files may take a while.
;
; What makes this script so nice is that it will also the search all
; sub-containers within each main container. It will even search containers within sub-containers to any level. (as close to recursion as EasyUO will get)
;
; Additional features:
; . Search for item intensities GREATER, LESS, or EQUAL to a specified value
; . Search for up to 3 separate terms and intensities (and checkbox)
; . Remembers the history of your last successful search criterion. You
; can scroll through the results and "Buy?" or "Keep" the items
; you want.
;
; Menu designed with Menu Designer.
; v9 - release version
; v91 - fixed bug where search would hang if a number was one of the main search fields. Now can search for things like powerscrolls of 110, 115, etc.
; v92 - fixed bug in item dragging when collecting items from containers and placing them in your main pack.
; v93 - made object drag now an exevent, no longer works with previous version of easyuo
; v94 - Added "Scan" feature that allows the user to search though
; a vendors' inventory first before making a selection. Press the
; "Next" or "Prev" buttons to sort through the summary. Pressing "Buy" will
; attempt to purchase the presently selected item.
; v95 - internal release adding GREATER-EQ and LESS-EQ
; v96 - . Multi-vendor searching with radius control, search through vendors or containers
; when "Vendors?" is selected, container search is omitted.
; . Remember container of object so it can be brought to front of display during review
; . "Report All" feature will report everything found, and summarize it if selected.
; . HTML output of everything found in last search to user-defined filename
; . Automatic lag adjustment for container opening. Reset upon script startup
; . Fixed bug in intensity searching. Now works correctly.
;
; Note: Get summary? will automatically de-select Automatic collect? feature since they
; both scan uninterrupted.
;
; Thanks to:
; DosX - OSI testing and suggested "Get Summary?" feature of 0.94
;============================================
Still my favorite script of all time!
finditem * C_ , !search_container
if ( #FINDKIND = -1 ) || ( !search_container = %mypaperdoll ) || ( !search_container = %destination ) ; || ( !search_container = #BACKPACKID )
goto continue_search_skip1 ; (skips)
set %version 0.1
gosub MaddogItemSorterMenu
halt
sub PropertyList
menu Combo Add %1 Lower Reagent Cost
menu Combo Add %1 Lower Mana Cost
menu Combo Add %1 Mana Regen
menu Combo Add %1 Hit Point Regen
menu Combo Add %1 Stamina Regen
menu Combo Add %1 Mana Increase
menu Combo Add %1 Hit Point Increase
menu Combo Add %1 Stamina Increase
menu Combo Add %1 Reflect Physical Damage
menu Combo Select %1 %2
return
;--------- EasyUO Menu Designer Code Begin ---------
sub MaddogItemSorterMenu
menu Clear
menu Window Title Maddog Item Sorter v , %version
menu Window Color Black
menu Window Size 330 355
menu Font Transparent #true
menu Font Name MS Sans Serif
menu Font Style
menu Font Color Gray
menu Font BGColor Black
menu Font Align Left
menu Font Size 8
menu Text Heading 5 1 #1.Please select a specific bag to sort.$#2.Select any/all properties to sort.$#3.Target any/all bags that are needed.$**NOTE: Items are sorted by priority starting with Property 1!!!
menu Font Color Lime
menu Combo Create Property1 85 85 180
gosub PropertyList Property1 1
menu Combo Create Property2 85 115 180
gosub PropertyList Property2 2
menu Combo Create Property3 85 145 180
gosub PropertyList Property3 3
menu Combo Create Property4 85 175 180
gosub PropertyList Property4 4
menu Combo Create Property5 85 205 180
gosub PropertyList Property5 5
menu Edit Custom1 85 235 180 Type Custom Property Here...
menu Edit Custom2 85 265 180 Type Custom Property Here...
menu Edit Custom3 85 295 180 Type Custom Property Here...
menu Font Color Blue
menu Button SortBag 85 55 180 25 Sort Specific Bag
menu Check EUOCheckBox1 5 85 75 25 #false Property 1:
menu Check EUOCheckBox2 5 115 75 25 #false Property 2:
menu Check EUOCheckBox3 5 145 75 25 #false Property 3:
menu Check EUOCheckBox4 5 175 75 25 #false Property 4:
menu Check EUOCheckBox5 5 205 75 25 #false Property 5:
menu Check EUOCheckBox6 5 235 75 25 #false Property 6:
menu Check EUOCheckBox7 5 265 75 25 #false Property 7:
menu Check EUOCheckBox8 5 295 75 25 #false Property 8:
menu Font Color Yellow
menu Button Container1 275 85 50 25 Target
menu Button Container2 275 115 50 25 Target
menu Button Container3 275 145 50 25 Target
menu Button Container4 275 175 50 25 Target
menu Button Container5 275 205 50 25 Target
menu Button Container6 275 235 50 25 Target
menu Button Container7 275 265 50 25 Target
menu Button Container8 275 295 50 25 Target
menu Font Color Red
menu Button StartButton 10 325 95 25 START
menu Button ResetButton 115 325 95 25 RESET
menu Button ExitButton 220 325 95 25 EXIT
menu Show 100 100
return
;--------- EasyUO Menu Designer Code End ---------
Miffy is me. :) Or at least my feminine scripting side. heh
Actually it's through this script that I met Cerveza.
Drop this code in a new EUO window and you can kinda see what I was doing:
set %version 0.1
gosub MaddogItemSorterMenu
Just another plug for good ol' Miffy. Used this again today. Heck, I use it every time I play, pretty much.
I don't know who that guy is, but he ought to start a scripting website to host his genius for the masses.
Just another plug for good ol' Miffy. Used this again today. Heck, I use it every time I play, pretty much.
I don't know who that guy is, but he ought to start a scripting website to host his genius for the masses.
Could you imagine the awesomeness it would entail??? I don't know if the scripting world could handle it...
So if I was to revamp this script, what would you like to see?
So if I was to revamp this script, what would you like to see?
This script is out of this world, I am just sorry I didnt find it sooner, maybe I would be wearing glasses if I did :)
Cheers
I love when things drip in sarcasm. ;) .....Absolutely not. I was being completely serious about the html write. Bap - done!
Is it my impression or the script is no longer available?
90% of the build have been abandon by the author. It easy to mod them when the patch arrive. but fixing all the menu will be a pain. Hope it an easy fix. I will have and test 320.
Luckily I have the last TM version (of EUO) that still works fine!
Luckily I have the last TM version (of EUO) that still works fine!
Same here.... ;)
Version 320 works just fine with everything. Download the latest version.
TM, To help other, ( not to only point at me) can you post what you change. in the menu Thx
It shouldn't be any issue at all to fix scripts with that issue though... that's a very simple fix.
I always thought deleting a control before you created another of the same name was just good house cleaning. ;)
sub PauseSupport
menu delete EUOButton3
set #menubutton #false
menu Font Size 8
menu Font Style
menu Font Color Window
menu Font BGColor Red
menu Button EUOButton3 180 19 43 21 Resume
repeat
until #menubutton <> #false
if #menubutton = EUOButton3
gosub ResumeSupport
return
Glad that I had a good teacher and build my menu right.Code: [Select]sub PauseSupport
menu delete EUOButton3
set #menubutton #false
menu Font Size 8
menu Font Style
menu Font Color Window
menu Font BGColor Red
menu Button EUOButton3 180 19 43 21 Resume
repeat
until #menubutton <> #false
if #menubutton = EUOButton3
gosub ResumeSupport
return
My first menu , I had the problem. and I wasn't able to figure it out why it was bugging. Took MWinc 2 hrs to notice that I forget to delete the button before I create another. None was looking at the menu :)
TM .....
I'm having a small problem ...
With the N/A EQUAL GREATER LESS options in the 3 boxes ....
I can't get them to change as I want them to.
I can get the top one to change from N/A to > and thats it ....