When I test the playback from start to end, the single way point where I want the move+callback to occur, the move+callback function 'clones' itself and places another move+callback function to the same file and action, one waypoint after the first original move+callback is placed. Sometimes the move+callback function is cloned and placed one waypoint prior to where I actually need it to occur. This is meant as a one way rail into the dungeon, so I don't need to attempt to open the doors if it were to go backwards.
I've been saving it religiously one small change at a time, and each time, the move+callback clones it self, calling the script too soon, and stopping the script.
Edit: I made the change, should this eliminate the double move+callback attempting?