Author Topic: Mwinc. Imbuing Trainer  (Read 112537 times)

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Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #30 on: November 14, 2012, 12:54:57 PM »
+1
I  thought that's what it did....
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline Paulonius

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Re: Mwinc. Imbuing Trainer
« Reply #31 on: November 14, 2012, 03:02:57 PM »
+1
I commented out the under 40 skill check and its working fine up from zero.

I was worried about making the occassional non-exceptional hammer and threw on a tali to push me over 100%.
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline Paulonius

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Re: Mwinc. Imbuing Trainer
« Reply #32 on: November 15, 2012, 07:04:30 AM »
+1
M, you don't have a skill cap check for training with a cap below 120. .

This occurred to me after I left the office yesterday and I confirmed when I got in this morning. :(

I also tested the script running from 0-40 as is and it works fine. My recommendation to fix both issues is to change the beginning of your Sub Skill_Level as follows:

Code: [Select]
Sub Skill_Level
Chooseskill Imbu
if #Skill = #Skillcap
   Halt
;{
;Display Please Go Buy Skill
;Halt
;}
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline Oracle

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Re: Mwinc. Imbuing Trainer
« Reply #33 on: November 25, 2012, 11:25:50 PM »
+1
Also stuck at 45.2.  I am a Human Female with 100 Tinkering and 100 Arms Lore...

What do I need to do so I can get past the 45.2 Skill Gain?

ORACLE
Get me a Straw...because I suck...!
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Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #34 on: November 26, 2012, 04:05:11 PM »
+1
Yeah, I think it Gets stuck on humans. Trying to get some time to look at it.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline Paulonius

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Re: Mwinc. Imbuing Trainer
« Reply #35 on: November 27, 2012, 01:54:55 AM »
+1
My siege gargoyle hit 120 last night.

I didn't keep careful track, but these numbers are very close.

From zero to 120:

About 1500 each for citrine and ruby, maybe 1750 amber.
I think I ended up net positive on residue
about 5,000 dull copper ingots (used these from zero to 55)
150 gold ingots
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

"If everything seems under control, you're not going fast enough'
-Mario Andretti

"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr

Offline Casanova

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Re: Mwinc. Imbuing Trainer
« Reply #36 on: January 11, 2013, 09:00:39 AM »
+1
Running right now.

Started at 90 (mythic token)... Don't judge me!!! Haha
Elf with no arms lore
Going to report resource usage!

Casa

****Update****

Ran it all day - give or take 12-14hrs to go from 90 to 1200
Resources used:
Magical Residue: 11,469
Citrine: 1,768
Ruby: 4,711
and the big one AMBER: 12,791

Great script Mwinc. If you ever need anything on chessy let me know :-)

Casa
« Last Edit: January 11, 2013, 07:21:26 PM by Casanova »

Offline pashadiv

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Re: Mwinc. Imbuing Trainer
« Reply #37 on: May 14, 2013, 02:21:05 AM »
+1
Ok so....Now that Mage Armor has 0 intensity what are we gonna do for training? This is a major problem.

Offline The Ghost

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Re: Mwinc. Imbuing Trainer
« Reply #38 on: May 14, 2013, 12:58:16 PM »
+1
You could add HPI at 5 for 110% instead of  mage 140%,   not the best move but it might help you.   or you could use Bloodwood to have HPR at 100%,  not many option here. 

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #39 on: May 14, 2013, 03:58:28 PM »
+1
I'll take a look. I don't even remember my script using mage armor to be honest :P
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #40 on: May 14, 2013, 04:01:39 PM »
+1
This crafts Carpentry hammers only.... Are you sure you are in the Right Thread?
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline gimlet

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Re: Mwinc. Imbuing Trainer
« Reply #41 on: May 14, 2013, 04:05:04 PM »
+1
This crafts Carpentry hammers only.... Are you sure you are in the Right Thread?

hehehehe - I think you need to go back and take a look at your script manwinc!

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #42 on: May 14, 2013, 04:23:21 PM »
+1
Gimlet I must be insane... because these are the Only times it calls the Craft subs

Gosub Craft Tinkering %Ingot 3 2 2  ; Craft a carp hammer of Level %Ingot

Gosub Craft Tinkering 2 3 2 2 ; Craft a Dull Copper Hammer

Gosub Craft Tinkering 1 3 1 4 ; Craft an Iron Tinkering Tool



That's it...... I mean, its probably been 2 Years since I've used this.... I guess I'll fire her up.

Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline gimlet

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Re: Mwinc. Imbuing Trainer
« Reply #43 on: May 14, 2013, 05:03:09 PM »
+1
Been a long time for me also but if I remember it made and  destroyed hammers only till 55 or so and then started imbuing
« Last Edit: May 14, 2013, 05:05:47 PM by gimlet »

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #44 on: May 14, 2013, 05:29:50 PM »
+1
Yeah, but it imbues hammers. It just crafts them with Different Starting Materials.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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