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Topics - Coragin

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106
General UO Chat / Fishing Questions.
« on: November 02, 2009, 01:18:42 PM »
1. Fishing UP an SOS, will it yeild any monsters?
2. Are the chests locked?
3. Is there an easy way to get to the point on the sea to fish up the loot?  I seem to remember handing the tillerman a map, but forgot what to do.

Thanks!

And thanks TM for turning me into a Dread GM Fisherman!

107
Scripting Chat / How do I check item property 100% x damage?
« on: October 30, 2009, 02:24:19 AM »
Im writing a script to burn runics for 100% elemental damage weapons and unravel (and possibly enhance before unravel) what is left.  I know how to check a property with one word, but what about two or three words?

Is this correct?

Code: [Select]
set %elemental Poison_Energy_Fire_Cold

sub CheckWeapon
         finditem %weapon C_ , #backpackid
         if #findkind <> -1
            {
            event property #findid
            if %elemental_Damage_100% in #property
               {
               set %EleDmg #true
               wait 5
               Gosub Store
               Return
               }
            Gosub Unravel
            }
return

108
12/28/2009: Updated to use the new imbuing gumps.  Pls let me know if you have any problems.  

Okay, with the idea of my earlier post about making a do all imbuer script with enhancing I made this from other scripts and changing a lot of stuff and working it all together.

I used tons from the Mass's Relic maker, too many people worked on that script for me to name you all.  If you want to be named for code, just say so, I will edit the post.  But all credit for code used goes to all who worked on that script.  I copied, pasted and edited the menu in one of C2's script for the beginning where you pick armor.  So all credit goes to all the people whos code is in here.  I am sorry but I have a bad memory, so its not to steal code.

EDIT: Fixed the enhancing Issue.
         Fixed Glove Issue

WARNING!!
This script does not have a set amount, it will keep going until you run out of resources!  So dont leave it running forver unless you want to lose some stuff ;)

Also, it is built on a gargoyle, but also puts a lot of stuff in your pack, up to 550 stones, if you need to lower amounts, find it in the script.
Purpose:

Makes the armor you select from the list out of regular wood, imbues the following...

Physical Resist 18%
Fire Resist 17%
Cold Resist 17%
Poison Resist 13%
LRC 18%

Then will attempt to imbue with heartwood, if successful it will store just like it would a relic frag in that script. The reason for this is to get any one of the special properties that heartwood gives you.

UOGuide.com
Quote
Armor - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor

Setup:
Wood, Bark Fragments, Ingots, Tinker Tools, Saws, Diamonds, Emeralds, Sapphires, Rubies, Ambers, Magical Residue in a secure container.  
Heartwood in a container inside the secure.
Bag inside main pack to put heartwood in.

Choose the armor piece you want and follow instructions.

DO NOT USE HEAD AS IT IS NOT IMPLIMENTED YET!

I tested this with legs and Chest and it worked flawlessly.  I did not get a successful enhance in my initial tests, so I dont know if that works or not yet.
I did not wear out a tool, so I am not sure if that works yet.  
Testing is needed.

109
Inactive Submissions / SUO Tamer Luck Suit Maker (UPDATED 12/27/09 v2.0)
« on: October 29, 2009, 06:48:29 AM »
UPDATED 12/27/2009 TO NEW IMBUING MENU, MAKES PLATE ARMOR NOW, FULL SUIT, HALTS WHEN IT IS SUCCESSFUL

Okay, same as my other post, a lot of people worked on the code for this and the original code, which is changed and butchered by me was created by all in this project.  Credit goes to them, MAss, cgeorge, TT, everyone.  Menu code hacked from one of C2's Scripts.  If you see your code and want your name here, just tell me.  I am not trying to claim this as my own, all I did was take existing code and make it work for this purpose and changed code here and there to fit what it needed to do, added in my own here and there for the same reason.

Okay on to the script.

This script is the same basicly as the other script, however it uses blacksmithing to make a full suit of platemail armor all 6 pieces, imbue to 90 luck then enhance with gold ingots.  For each piece it will keep going until it is successful.  When it finally makes one piece, it will store it and halt, so you dont make 100 of them lol.

After that you can imbue it with your lrc, mr, lmc, resists, whatever you need and each piece will have 130 luck on it.  I plan to release another version that will do 140 luck and another version that will make SA armor that has mage armor.  But for right now, this is the best I can do sicne I dont have mushrooms to test.

Luck 130 will be the finished product.

This version does not ever have to smelt or unravel, so those subs are gone.

Same setup as before, you need Ingots, Gold Ingots in a bag inside your resource container

Two scripts:
One is just as before only took out the trash can sub.
The other will make SE items, Platmail Do's ect that come with the mage armor tag.  It will also make platemail gloves, so you need to add your own mage armor tag to it via imbuing.  Expect more fails due to the extra mod on the item.  But thats the price to pay for it lol.  Soon I will release a menu driven one with more options.

SETUP:
Resource Container:
Magical Residue, Citirine and Ingots
Bag INSIDE Resource Container: Gold Ingots

Known issues: It still asks to target trashcan, just target any container.  I will remove that with the next release.

Let me know what you think.

110
General UO Chat / All Hail the Worm!
« on: October 27, 2009, 12:31:04 AM »
LOL


113
General UO Chat / Bush/Parry + Shield Question
« on: October 17, 2009, 03:18:31 AM »
Okay from what I understand, if you have GM parry and start gaining Bushido, your chancec to parry or block a blow move from your shield to your weapon.  Effectivly making your weapon your shield.  At that point your chance to parry or block from a shield becomes low, to like 5%.  Now I did the calc on stratics and if you have a 2 hander at 115 in both your chance to parry is 42%, your chance to parry with a one hander is 37% and a shield is 5%.

2 Hander 42%
1 Hander 37%
Shield 5%

Take 1 Hander and shield and add them together 37+5=42 same as two hander.

I am going to do some tests, but I think us whammys running around with 1 handers and no shield may be hurting us, or at very least we can get extra resists or mods from a shield even if it dont work for parry, you still have your 1 hander.  Im gonna check this out.

Thoughts?

114
Player Templates / Whammy Tamer - Stats, jewels ect.
« on: October 16, 2009, 08:10:12 AM »
This is a template I set up to use a whammy with soem taming (no vet).  IT is set to use a couple bakes or raptors, lesser hiyru and bake ect.

We all know how both works, but having the whammy be the tank, the pets will just enhance dmg.  Here is how it is setup with faction items and imbued rings so far.

Faction Items:

Heart of The Lion
Premier on Arms Talisman
Fey Legs
Spirit of the Totem
Stormgrip

Two slots are left open to balance resists, but here is my setup so far.  Taming and lore need to be 86 to 99 control bakes.

Quote
Swords   85   +30
Tactics   90
Parry          120   
Bushido     115
SSpeak   90
ATaming   56   +30
ALore           56     +30
Necro           20
Chiv           80
total:       712
DCI: 15+20+5+10 = 50
HCI: 15+10+10+10 = 45
DI: 20+25+23+23 = 91

STR: 1+20
INT: 8+
DEX: 10+

HP: 6+10+
MANA:
STA:

HPR: 2+2+
MR:
SR:

RPhy: 15+

Ring:
15 Taming
15 ALore
15 Swords
23 DI
10 HCI

Bracelet:
15 Taming
15 ALore
15 Swords
23 DI
10 DCI

Let me know what you think.

115
This idea is an elaborate script that will take many people working on to get to final.  But if it is possible, it will rule.

1. Can you setup a script so the character running it will respond to commands only from specific people?

2. Can you set a script to monitor the health of another character and heal when necessary?

3. Can you set up a script to attack/target/bard/send pet in on a target from a command from someone else in party chat?
i.e. party: discord dark father (Then scriptbot respond by using discord and targets the dark father for example, send pet in ect)
i.e. party: heal xxxx pet or xxx player
i.e. party: follow me through this moongate (bot walks to moongate and travels through)
i.e. party: follow me xbot (bot follows)
i.e. party: stop following (bot stops)
i.e. party: area peace (bot area peaces)
I think you guys get the idea here.

The end result is to create a bot script so diverse that it will have a menu and setup itself based on its skills, ie. if it has barding and magery it wont use pet commands ect.  Having the bot follow, loot corpses, use bos for gold ect.  Making a script that in thoery could be completely controlled through party chat.  I know watching the journal can be done, but targeting and other things will be a little different.  Rez when asked, if its a dexxer, assist on attacks, use skills and such. 

This would be a fully functional bot where you can turn on and off looting and discording attacking ect through chat, wont need to interact with that client at any time.  Even add in "Log off" Command, where the bot will gate to a runebook page at an inn and log off.

116
Beer / Beer
« on: October 12, 2009, 11:16:13 PM »
JUST HOOK IT TO MY VEINS!!!!

117
General UO Chat / Make your Whammy/Tamer/Char more powerful!
« on: October 12, 2009, 07:43:31 AM »
With the introduction of imbuing you can put 15 x 3 skills per jewel.  Now, if you got the means to do this, that adds another 90 in skill.  Plus you can make better armor too.

Suggestions:             Mod Skill               Real Skill

For your whammy:
Weapon Skill               120                       90
Tactics                      90                         60
Parrying                     120                       120
Bushido                      120                       120
Necro                         40                         10
Spirit speak                 100                       100
Chiv                           90                         90

Total skill 590, that is with jewels that together add +30 swords +30 tactics +30 necro.  Obviously you can add + skill to whatever you want, this is just an example.

Now you have leftover skill of 120 adding in another legendary skill or capping off some others.  Add anatomy for more dmg, resist spells for that damn blood oath!!  Or you can lower some skills and add in two more things at a medium level, like taming and lore and bring raptors or bake kitsunes with you to kill!

That is the template I am currently working on, 86 taming/lore enough to have two bake-kitsunes to go on my hunts with me.  at 87 Taming and Lore you will 99% control both raptors and bakes.  And bakes put out some dmg.  Of coarse whammy would still be the tank here, but bakes are nice cause of magery and the ability to heal themselfs.

A way to figure out discord and music would rock.

118
Scripting Chat / How do I make the mouse click multiple times
« on: October 11, 2009, 10:45:17 AM »
I need the mouse to click multiple times on the same button (to bring the strength of an imbuing up) how do I do that?

Code: [Select]
  click %increasex %increasey 17

orrrr?  I am almost done and ready for testing :)

I feel so SMRT now!

119
Scripting Chat / What is the deal with x/y on Gumps? Why are they off?
« on: October 11, 2009, 09:02:11 AM »
Ok, I know the numbers to look for in SUO and EUO to find the x/y for a crafting gump.

But the numbers it gives me dont match up with other scripts out there, these numbers are an example...

x/y for makelast will be 120 / 450 in the script I am looking at, but when I compare with SUO/EUO it will come out as 90 / 500 or something weird.  Am I looking at things wrong?

120
Scripting Chat / IS this findcolor and pick sub correct?
« on: October 11, 2009, 07:15:34 AM »
Heres what I got, which one is more correct?

Code: [Select]
set %ashboards TLK 1191
Sub getash
  finditem %ashboards C_ , %resource
  for #findindex 1 #findcnt
    exevent drag #findid 100
  exevent dropc %backpack
  wait 30
return

or is this one correct?

Code: [Select]
set %ashboards TLK
Sub getash
  finditem %ashboards C_ , %resource
  #Findcol 1191
  for #findindex 1 #findcnt
    exevent drag #findid 100
  exevent dropc %backpack
  wait 30
return

Or finally...

Code: [Select]
set %ashboards TLK
Sub getash
  finditem %ashboards && #Findcol 1191 C_ , %resource
  for #findindex 1 #findcnt
    exevent drag #findid 100
  exevent dropc %backpack
  wait 30
return

Ugh, comfusing lol.

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