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Gen's GM Alert 2.0

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gen2000:

--- Quote from: onlyindreams on October 18, 2009, 05:32:54 PM ---While running C2's Casting Trainer, for the heck of it I decided to have a friend drop an item on me just to see what it did for the trade window alert. After I got the alert the alerter automatically pauses. So I clicked to resume it, which it did... Now in C2's script he has it opening your pack to keep your character active. Each time his script would open my backpack, your script would give a warning and automatically pause.

To fix this without restarting the script I unchecked "trade window" but it still does this. On your alerter box it says "Journal: Container holds X items".

I stopped and restarted the script and I haven't had any issues since. But since my plan is to use this alerter while training or whatever, this issue is pretty big for me.

*EDIT* I just moved my character one step while running C2's script. It game me the character has moved warning then paused. Upon resuming it did the "container holds X items" thing and pauses.

--- End quote ---

It's not the container that's setting it off, it's the journal message. it's what I call a false positive..

under the Falses..

;================================================
;----------------Falses--------------------------
;================================================
; If you get a false positive you can add it below.
; Go to Tools/VarDump on EUO
; Scroll down to !Debug.(at the bottom)
; Copy and past that into a new %FALSE
; Update %FALSES at the top.
;================================================

add..

set %FALSE(number) Container_holds

and update..

set %FALSES(number)


--- Code: ---;================================================
;----------------Falses--------------------------
;================================================
; If you get a false positive you can add it below.
; Go to Tools/VarDump on EUO
; Scroll down to !Debug.(at the bottom)
; Copy and past that into a new %FALSE
; Update %FALSES at the top.
;================================================
set %FALSES 40 ;updated from 39 to 40 cause I added a false.
set %FALSE1 you_see:
set %FALSE2 Can't_get_there
set %FALSE3 You_are_now_under_the_protection_of_the_town_guards.
set %FALSE4 Care_to_hear_how_to_earn_some_easy_gold?
set %FALSE5 I_have_an_offer_for_you.
set %FALSE6 You_are_frozen_and_cannot_move.
set %FALSE7 You_are_already_casting_a_spell.
set %FALSE8 You_prepare_to_strike
set %FALSE9 in_Bushido_has
set %FALSE10 This_book_needs_time_to_recharge.
set %FALSE11 You_cannot_cast_that_spell_in_this_form.
set %FALSE12 You_cannot_honor_this_monster_because_it_is_too_damaged.
set %FALSE13 You_have_lost_all_Perfection_in_fighting_this_opponent.
set %FALSE14 Mana_to_use_this_ability.
set %FALSE15 You_cannot_use_this_ability_while_frozen.
set %FALSE16 You_have_lost_some_Perfection_in_fighting_this_opponent.
set %FALSE17 You_did_not_earn_the_right_to_loot_this_creature!
set %FALSE18 You_prepare_to_perform_a_Shadowjump.
set %FALSE19 What_do_you_want_to_use_this_item_on?
set %FALSE20 You_carve_some_meat,_which_remains_on_the_corpse.
set %FALSE21 You_skin_it,_and_the_hides_are_now_in_the_corpse.
set %FALSE22 You_see_nothing_useful_to_carve_from_the_corpse.
set %FALSE23 I_cannot_tell_where_I_am.
set %FALSE24 You_have_Achieved_Perfection_in_inflicting_damage_to_this_opponent!
set %FALSE25 You_have_achieved_the_highest_path_in_Valor_and_can_no_longer_gain_any_further.
set %FALSE26 You_failed_to_create_the_item,_and_some_of_your_materials_are_lost.
set %FALSE27 Tame_which_animal?
set %FALSE28 Click_on_the_person_to_transfer_ownership_to.
set %FALSE29 You_have_earned_250_reward_points_for_this_donation.
set %FALSE30 You_are_overloaded.
set %FALSE31 This_is_currently_in_use.
set %FALSE32 You_are_busy_doing_something_else_and_cannot_focus.
set %FALSE33 You_are_unable_to_resurrect_your_patient.
set %FALSE34 You_are_able_to_resurrect_your_patient.
set %FALSE35 Greetings.__Have_a_look_around.
set %FALSE36 Thank_you_so_much
set %FALSE37 What_shall_I_use_this_key_on?
set %FALSE38 There_is_no_metal_here_to_mine.
set %FALSE39 Where_do_you_wish_to_dig?
set %FALSE40 Container_holds ;added a new false

--- End code ---

onlyindreams:
I tried this two ways.


--- Code: ---set %FALSE40 Container_holds ;added a new false
--- End code ---

and


--- Code: ---set %FALSE40 Container_holds_7_items
--- End code ---


In your post you said
--- Quote ---; If you get a false positive you can add it below.
; Go to Tools/VarDump on EUO
; Scroll down to !Debug.(at the bottom)
; Copy and past that into a new %FALSE
; Update %FALSES at the top.
--- End quote ---
. I did the copy and paste in the VarDump and it still isn't working. I don't completely understand scripting language so perhaps I misunderstood what you were saying I should do.

gen2000:
if you go to tools/vardump in the euo menu, scroll to the button, what does the debug varible say?

onlyindreams:

--- Code: ---%DEBUG: -1
--- End code ---

gen2000:
I downloaded the GM Alert from the site to make sure there wasn't any differences, I also ran C2's casting and it's opening up the bag like you said, but no alerts. I had everything check.. I'm at  a loss.. sorry... :-[

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