Heh... That's very True Cerv... BUT Adding Skill Increase to get to the 300 point cap for purposes of lower The mana cost of special Moves DOES work... That's one that I wasn't sure about & went out and tested...
OK Cerv.. you Said:
Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25%
Anatomy Damage Bonus = (120 / 2) + 5 = 65%
Lumberjacking Damage Bonus = (100/5)+10 = 30%
Strength Damage Bonus = (125 * 0.3) + 5 = 42.5%
Items Damage Increase = 100%
Total for the "100% or Items" side = 318.75% of base damage
Effects include - Super Slayer Weapons (100%), Specific Slayer Weapons (200%), Enemy of One, Divine Fury, etc....
I have a few questions..
1) To clearly define what the 300% Cap means... I think part of the confusion is that people say the cap is 300% but that can mean 2 different things...
Lets represent your base dmg in your status bar as X. Then which of the following is right?
A) 300% Damage cap can mean... Final Dmg = X + 3.0X
or
B) 300% Damage cap can mean.. Final Dmg = 3.0X
When you say a specific Slayer is 200% ... Is That A ("200% In addition To Base") or B ("200% of Base Dmg") ? IF we continue to Define the PvM damage cap as 300% Then I would Redefine A specific Slayer as 300% bc you can Still add all the Tac / Anat / DI / Lumber J etc bonues to a specific slayer....
Bleh.. I've not managed to confuse myself lol... hope that is more clear to you than it is to mean atm.. lol
Which is it? A or B ?
2) After that... I agree that Specific Slayer Maxes out the "effect" side of things and I'm pretty sure I also tested Super slayers to be 1/2 as effective Thus 100% (as you said)... but on that same scale where to EEO come in at? I assume perfection is 100% also correct?