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Off Topic / Re: There was some controversy over whether these were real...
« on: February 15, 2012, 07:36:49 AM »Don't really know what else to say!
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What's the point of the fires anyhow?
Works fine for single targets, I just learned that it wont use Momentum Strike because of finditem %attackNothing is impossible
which pulls the ID for #findCnt from the singular last target that it is on, thus ignoring everything around it until they are targeted...
...starting to think this is an impossible task -.-
if #findCnt > 1 && ( %useLS = #true ) && ( #mana < 25 ) && ( #mana > 6 ) && ( %spellTimer < #scnt2 )
gosub execMS
if #findCnt < 2 && ( %useLS = #true ) && ( #mana < 25 ) && ( #mana > 6 ) && ( %spellTimer < #scnt2 )
gosub execLS
i love the script, i've been using the old craftmatic script, and to not have to sit and load and reload the beetle is a nice feature. however, it always wants to try and run when i'm fully loaded along the rail. in my options always run is NOT checked, i tried looking through your rail engine to see if there was a place to force a walk in like you can with ceokey on the railrunner script but i didn't see it. I'm no scripting genius, so any help will be greatly appreciated.
+1 if i can download it