ScriptUO

Official ScriptUO EasyUO Scripts => Site Scripter Libraries => 12TimesOvers' Script Library => Topic started by: 12TimesOver on August 17, 2010, 09:45:06 AM

Title: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on August 17, 2010, 09:45:06 AM
Script has been updated to support Publish 105 changes

Code: [Select]
   Display XIIxOveR's T-Hunter Helper User Guide$
       1) Sort Maps:$
           Sorts a container of mixed tmaps into separate containers. Target a$
           container of maps then target each container the maps should be$
           sorted into then press "Start".$
      2) Decode:$
           Automatically decodes a container of maps. You MUST have the$
           correct skill to decode the maps in the targeted container or$
           the script will attempt to decode indefinitely$
      3) Unlock:$
           Simply target a locked trunk and the script will repeatedly attempt$
           to unlock it until successful or lockpicks are gone. You MUST have the$
           correct skill to unlock the targeted trunk or the script will attempt$
           indefinitely.$
      4) Find Map:$
           This option scans key tiles in a radius around the toon looking for$
           the map dig location. To use, place the character in the area you$
           expect to find the map, press Find Map, and select the map to dig up.$
           Once found the toon will pathfind to the correct dig location.$
           With Pub 105 changes this will check a large radius FAST!$
      5) Load Locker:$
           This option will load any valid tmap or SOS in your backpack$
           into a Davies' Locker within 3 tiles of your toon$
      6) Lockpick Tracking:$
   It sucks when you're getting ready to unlock a map only to find$
   you are down to two lockpicks in your pack! Check the box and add$
           the number of lockpicks you want and the script warn you when you$
           are below that amount$
      7) Cancel - Cancels an action in progress.$
      8) Help - Displays this help message.$

3.0 Notes
1) A small update to make the "Find Map" function a lot more efficient thanks to no longer needing Mining, it now checks only 9 key spots around the toon in order to maximize reach with increased speed.
2) "Sort" function updated for the new map levels. This function sorts between levels (Cache, Hoard, etc) not between "themes" (Mage, Warrior, etc)
3) General cleanup and smoothing out of the menus

Please leave me input including any bugs, issues, or additional feature requests and thank you for checking it out!


X
Title: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on September 08, 2010, 08:57:04 AM
Hey all,

I have been trying to clean up the threads in my library a little bit. I had some trouble with topic merging on a couple threads including this one. I purged some of the conversation that had been happening related to items resolved or misc chatter just to make the thread more readable and I pulled some of the posts from one thread and put them in this thread. Sorry for the confusion to anyone seeing this topic pop up in unread topics over and over! I think I'm done now!

X


Hey all,

So I'm working on a Miner script update digression called XIIxOveR's T-Hunter's Helper (until I come up with something more creative) and I'm looking for ideas for inclusion. This is basically a simple menu of buttons and options to assist in your tmapping tasks. What I've got so far is based on the annoying little things I've come across in my years of tmapping.

So far:
1) Map Decoder - select a map or container of maps to decode
2) Map Sorter - select a container of maps to sort and containers to sort them into
3) Trunk Unlocker - select a trunk you want to unlock and it tries until it's successful
4) Map Dig Scanner - select the map you are trying to dig for and it attempts to dig for it in an area around the toon. If successful it will pathfind to the spot and stop allowing you to dig when you're ready. If not successful, move a few tiles and try again. Helps when you have no Mining.

Up for consideration, looking for feedback
1) A coordinate tracker to store all scanned map coordinates for future research/reference
2) A "dig last found spot" option you would use after the scan so you never have to question where the damn correct tile is
3) A user configurable lockpick monitor. Tells you when you're down to only xx number of lockpicks. I hate it when I go to dig up a level 6 and realize I've only got 2 or 3 lockpicks in my pack!
4) Telekenisis - select the trunk you want to Tele and it warns you if you are close enough to take damage or Tele's the trunk otherwise
5) Training mode - build in options for calling my Cart and LP training scripts

So any other ideas/suggestions? If all is well I'll put out version 1.0 this weekend. Even if nothing else is fully functional the Dig Spot Scanner is :D

Well, hard-core T-hunters will want a 'Stir the Chest' button:

- Pick up and move every object in the chest to generate spawn for killin' and lootin'

What I hate about Treasure Chests is that there is sooo much in it that if you solo the chest you cannot possibly carry it all.  I would like the script after it opens the chest to scan for gold and then send it to your bank via a BOS.  Next take out the best stuff first such as the Essence, the Skeleton Key, the Treasure Map!, the Creeping Vines, the forged Pardons, etc.  and perhaps have a mini loot evaluator in it, so you will definetly know if you got some good items, or you just have your imbuer unravel the contents you dug up.

I will have some more ideas soon...
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Oracle on September 09, 2010, 10:39:47 PM
Tried to give this a full test and it seems all the features are not yet functional: 

1. One feature I would suggest is that you add the ability to use the 'Skeleton Key' to open the chests.  If you use regular lockpicks and you fail at opening the chest, then you risk losing one or more random items in the chest at each failed attempt.

2. Telekenisis - select the trunk you want to Tele and it warns you if you are close enough to take damage or Tele's the trunk otherwise.  I know my Treasure Hunter does not use the 'Remove Trap' Skill as Telekinesis is just easier.

3.  What would be cool is if you could time an Invisibilty Spell to go off just as the chest is fully un-covered.  (If you move now while the chest is being dug up the digging operation aborts, which can be a good thing if you see a team member is not ready or if your Pet has wandered off to kill some random spawn).  Being invisible would help keep one alive, especially doing Levels 5 and 6 Maps.  Of course, I try to do this manually, but sometimes the chest is blocked under a tree and I can see it coming up.

4.  A Chest Looter that will get out all the good stuff (forged pardons, creeping vines, Essence, the Skeleton Key, another Treasure Map, Surge Shields, Alacrity Scrolls, SOT's, etc.) then analyze what is left and grab anything good -- perhaps a filter to not loot certain items at all such as reagents, rings, bracelets, wands, etc. -- a callable version of the Claw or Miffy's?

5.  Send the gold in the chest via BOS to the Bank

Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Paulonius on September 10, 2010, 07:02:39 AM
I would put in toggles for invis and hide.  My hunter has hiding on it and enough magery to cast invis.  I can survive the pop 99% of the time by precasting invis to drop when the chest pops, and then hitting hide on the reveal that inevitably follows the invis.  I never see a second reveal unless its caused by interaction with another toon. I always kill the spawn with other characters.

If the invis/hide process was automated and you used an auto looter with a pause after it spawns something, it would make it so that your hunter can be a bot that burns through the chest while you deal with the spawn on other toons.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on September 17, 2010, 12:17:30 PM
Ok, I updated the scirpt to 1.01 (filename is still 1.0, script header should be 1.01). See release notes in first post of the thread. Hopefully this is a step in the right direction, at least making the function useful again lol.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: _C2_ on September 29, 2010, 08:18:24 AM
is their a change in charactrer status when the guy finds the correct location and enters the dig sequence?  That may help with the finding location issue if it exists and you haven't fixed it yet.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on September 29, 2010, 09:46:54 AM
is their a change in charactrer status when the guy finds the correct location and enters the dig sequence?  That may help with the finding location issue if it exists and you haven't fixed it yet.
That's an interesting thought, I can test that out tonight.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Oracle on September 29, 2010, 12:16:21 PM
When I tried to use the 'dig for map' feature, my toon was walking all over the screen in a hap hazard way with the words "pathfinding " over his head.  He would attempt to dig then move almost a half a screen away and attempt again. 

Something happens when the chest is found because you cannot move from the spot or the chest aborts from being dug up and you get an error message.  I have tried to time how long it takes from actually finding the chest until it is fully raised and the guardians appear in order to time an effective 'Invisibility' spell.

 
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on January 21, 2011, 08:40:56 AM
Gave this script a whirl today and after I figured out what it was a ttempting to do. It worked and worked well. Only did one map but will do more this weekend.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: gimlet on January 21, 2011, 09:31:56 AM
Ahh I will try it also!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on January 21, 2011, 04:13:59 PM
Gave this script a whirl today and after I figured out what it was a ttempting to do. It worked and worked well. Only did one map but will do more this weekend.
Oh cool! I didn't get much interest for this project so I kind of moved on from it. Maybe I'll pick it back up if it's actually going to get some love. There were some glaring bugs I was working on fixing.

Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on January 21, 2011, 08:40:02 PM
This has been a great tool for treasure hunting.  With this I have been able to drop mining completely and use another skill. This is actually the most used tool for me today :)
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on January 27, 2011, 06:52:14 AM
Finally getting off my arse and moving stuff out of Beta. Feedback is welcome and appreciated!

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: gimlet on January 27, 2011, 08:34:17 AM
I think i am using a modified version 3 public - is that the latest?
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on January 27, 2011, 10:59:37 AM
I think i am using a modified version 3 public - is that the latest?
Of my Miner, yes, of this script - no.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: gimlet on January 27, 2011, 11:03:52 AM
God and I'm sober! - heheheh sorry

That's when I try and write a Thermo Exam and visit a website!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: MeWonUo on January 27, 2011, 12:28:04 PM
This sounds pretty incredible.  Not having to swap mining out after finally finding the dig spot will be a huge helper.  Looking forward to giving this a whirl this evening.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on January 27, 2011, 04:40:07 PM
OK all I can say is wow this is teh best thing since your miner I am getting a ton of use out of it and am very impressed with the idea and thought you put into this. GREAT JOB bro.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: TrailMyx on January 27, 2011, 07:46:14 PM
Too bad 12X is off playing WoW these days, instead of concentrating on his script'n.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on January 28, 2011, 02:10:31 AM
LOL TM. I'm actually not that far away, starting to burn out on the grinding. That's why you're starting to see some movement in the library again finally.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: TrailMyx on January 28, 2011, 05:10:00 AM
LOL TM. I'm actually not that far away, starting to burn out on the grinding. That's why you're starting to see some movement in the library again finally.

X

Oh god, the grind.  I couldn't even make it through 1/2 a level during the free 10 day trial.  I bought the expansion and it's still sitting in the box.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: NObama on January 30, 2011, 12:06:14 PM
Used this to knock o ut a few level 3s as a test. 

Thumbs up on the digging search routine.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Paulonius on February 24, 2011, 10:13:11 AM
I am updating my T hunter to give this bad boy a go.  I will give feedback as soon as I can!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: tandj99 on March 05, 2011, 04:46:43 PM
Oh cant wait till you can come back and work on this. I love the idea but seem to keep having issues with it in the dig process (which is usually my fault because im not close enough i guess). wish you could walk around and it would keep trying to dig in the locations around you.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: D on September 18, 2011, 08:39:01 AM
Ive just found this script and it looks great! im really interested in the ability to sort maps into different containers. Ill give the find map location a spin later.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: D on October 04, 2011, 05:03:59 AM
The map digging function is great!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on October 04, 2011, 07:10:01 AM
The map digging function is great!
:D
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: D on October 04, 2011, 09:15:43 AM
Im looking forward to the map sorting function, with your script i might actually look at stoning off cartography wheni decode a container and stone off mining as i dont need it now.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on October 04, 2011, 09:18:48 AM
Im looking forward to the map sorting function, with your script i might actually look at stoning off cartography wheni decode a container and stone off mining as i dont need it now.
Yeah I totally forgot to get that updated. I'm such a slacker lately (lately = for the last two years). I'll see what I can do to get that stuff finished up. I'm trying to fix my poisoning trainer first but then I'll move on to this one.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on October 11, 2011, 05:53:51 PM
Script Updated to Version 2.0 - Need testers!

1) Lockpick tracker fixed
2) Treasure Map sorting feature added

Use the sorter to sort map levels into seperate containers, pull maps of a spcific level and put into a container, etc. NOTE - container can be your backpack, a container within your backpack, secures, containers within a secure, etc. No real limits as long as you can reach them and they can be seen.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: D on October 12, 2011, 05:12:28 AM
Wow, the map sort function is pretty quick! just sorted 115 map with no problems, only level 1-3 mind so ill try and test with higher level maps as soon as i canm but great work XIIx im liking this ufnction alot.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on October 12, 2011, 08:12:57 AM
Awesome, thanks for the feedback D. I was finding it to be handy when, say, I wanted to pull all level 6's out of a trunk and put them in my pack but not do anything with 1-5's. Definitely a promising sorter!!

Keep me posted of any issues.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: D on October 12, 2011, 08:48:58 AM
ive just done anoher 100+ with some level 4s and 5s in and still no problems, very quick at sorting.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: formerlyrara on April 03, 2012, 04:07:00 AM
I attempted to use this last night for the finding of map portion, had one tmap in my bag, ran the script, it asked me to target the map, i was standing 7 tiles away from tmap spot. I had already found it and was testing it out. It did nothing at all, waited 2 minutes. Then i moved a few steps away and nothing. I went and figure i broke it by finding the spot originally, so i went got another map and went to a spot and same thing, just stood there. If this finding of the tmap spto would work man the script would be completely awesome. I figure it might have something to do with tiles being broken right now? that is the normal excuse at this point :()
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on April 03, 2012, 08:02:41 AM
I attempted to use this last night for the finding of map portion, had one tmap in my bag, ran the script, it asked me to target the map, i was standing 7 tiles away from tmap spot. I had already found it and was testing it out. It did nothing at all, waited 2 minutes. Then i moved a few steps away and nothing. I went and figure i broke it by finding the spot originally, so i went got another map and went to a spot and same thing, just stood there. If this finding of the tmap spto would work man the script would be completely awesome. I figure it might have something to do with tiles being broken right now? that is the normal excuse at this point :()
It does work, tiles are broken. That isn't an excuse.

I haven't played with this with the whole .mul file replacement thing but this uses the exact same routine as my miner script to find the tmap dig spot. Maybe I'll play around this week, I've been bored with other games lately so some scripting could be fun.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: TrailMyx on April 03, 2012, 08:45:53 AM
Are you using the NGFS in anything, 12X?  The new manager is looking pretty sweet.  I should have it finished by this weekend.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on April 03, 2012, 09:10:35 AM
Are you using the NGFS in anything, 12X?  The new manager is looking pretty sweet.  I should have it finished by this weekend.
Actually I have been paying attention to your recent posts in the NGFS thread because I do use it with the miner for simple config saves. I have been getting bored with WoW and missing scripting which means a shift back to UO is impending over the next couple of weeks. I'll definitely be playing with the new version.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: TrailMyx on April 03, 2012, 09:36:23 AM
Yeh, I've started a bit of a shift myself.  I'm here at work right now working on a script.  Shhh, don't tell anyone.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: tandj99 on April 03, 2012, 12:55:06 PM
TM are you going to leak some info on what this script will do?
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: formerlyrara on April 03, 2012, 01:11:24 PM
12X do let me know or update when you can cause i am in dire need of trying this out, i love the premise and the functionality of it and will gladly test it out for you anytime.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: formerlyrara on April 12, 2012, 05:17:50 AM
12times, I went and threw the old map files back on the install and tested this out all day yesterday without a problem at all. I basically used the find map button to help locate the tmaps and it does work. Its annoying sometimes if you cant find the right area and have to go all over using this but when its near its dead on with no issues. Thanks for this little blessing of a script!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on April 12, 2012, 10:27:48 AM
12times, I went and threw the old map files back on the install and tested this out all day yesterday without a problem at all. I basically used the find map button to help locate the tmaps and it does work. Its annoying sometimes if you cant find the right area and have to go all over using this but when its near its dead on with no issues. Thanks for this little blessing of a script!
Cool man, glad it's working still! I always thought I would take this to the next level and have it move around a bit when it doesn't find it in a spot; it seems to me that the pins on the maps don't usually line up correctly, I swear sometimes I'm exactly on the spot compared to the t-map image but I end up finding the map over a screen away. Hmm...maybe that's how it's supposed to be?

Either way, glad it's still working.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: formerlyrara on April 12, 2012, 01:09:04 PM
I did some researching on tmap info and found out that sometimes the red dot will have the map, and then bottom of the pin will have the map, people that use pincos ui with the zoom in map function have shown also that the tmap spot is just 1 tile to right of the pin as well. So its a pain sometimes. Today did 12 maps all levels and tell you what 3 times it was driving me up the wall cause i was on the spot and it couldnt find it, moved 3 tiles over and it found right where i was standing. Yes gm mining to boot so the whole 5 or 6 tiles things i think is buggy.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on April 13, 2012, 02:43:30 AM
Looks good.  Really like some of the subs.  Only thing I see missing is a "remove chest" functionality.  I know my FS has a context menu for it, but cant remember how OSI shards do it..
OSI has a context menu for it as well but is it really helpful considering it's two clicks to remove the chest without the script and one click if there was a button on the script? Of course that would be three clicks if you didn't completely empty the chest and you have to tell it "Yes, I'm sure"...but still...

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Ultima on October 20, 2012, 07:16:53 PM
Gave this a run yesterday when decoding Maps and worked great. What a life saver when you have 400+ maps that you need to decode. I started double clicking maps and did about 10 then I remembered you posting something about a Treasure Hunter Helper. Voila!

I only do 6's and 7's.  Personally I don't think doing the lower level maps are worth the time so I wasn't able to use the sort feature. That being the case when I do sort it's via Facet (Malas, Felucca, Tokuno, Ter Mur, Trammel, Ilshenar) I'm not sure how the code is set up if I can just change the names of the maps to get it to sort by facet.

I might tinker with it but knowing me I'll do more harm than good.

Just being able to decode the maps was so nice! This is a great little script! ;)

Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on October 22, 2012, 02:28:46 AM
Awesome, glad it's still working! Thanks for the feedback Ultima! :)

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: madatu on October 23, 2012, 05:42:11 AM
Is this working ? I know the location of the map but when i get close i dig for it but it dont seen to be there. tels me map location found at 650 x 896 x N/A.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on December 15, 2013, 05:21:17 PM
Just wanted to jump in and give a thanks for this 12x^. I have been doing some T-hunting this weekend and it has come in handy. I just pick a spot and it goes to it if it does not find it in a min or so I move on to the next similar looking spot. It is better than the miner script is for me now. Thank you BRO !!
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on December 16, 2013, 04:58:26 AM
Nice, thanks Mass :)

I noticed recently when using this myself that I have a little work to do on the digging routine, I'll be playing around with it some more  probably this week because I'm feeling a t-map marathon coming up on LS.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on December 16, 2013, 05:45:59 AM
Nice, thanks Mass :)

I noticed recently when using this myself that I have a little work to do on the digging routine, I'll be playing around with it some more  probably this week because I'm feeling a t-map marathon coming up on LS.

X

Miasma is a good sorce for level 6 T-Maps just an FYI.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on December 16, 2013, 05:50:01 AM
Oh yeah!

I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on December 20, 2013, 03:13:23 PM
I did find it to not work in Ter Mur?? Maybe tiles different?
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on December 21, 2013, 08:24:04 AM
I did find it to not work in Ter Mur?? Maybe tiles different?
Hmm, never tried a Ter Mur map but I use the same function as the miner which does actually work. I'll have to play around with it.

One of the issues with the T-Map digging process is that for every failure you get a message in the Journal but when you finally dig the correct spot it doesn't give any message at all. Because of this, the part of the sub that tells the script that it has successfully found a map is a little flaky. I've been trying to think of a better way to do it, so far the only thing I've come up with is to see if the tile type values or the tile properties change in any way when you successfully pull the trunk then have the script check those values after every dig attempt. This might do the trick but then it definitely won't work in Ter Mur.

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Masscre on December 21, 2013, 09:01:09 AM
It just continues to say it cannot dig there in ter mur.
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Endless Night on December 22, 2013, 06:08:18 AM
Oh yeah!

I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.

Get a couple of davies lockers... can hold 500 maps a piece or thereabouts  = 1 storage slot..
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on December 23, 2013, 08:43:32 AM
Oh yeah!

I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
Get a couple of davies lockers... can hold 500 maps a piece or thereabouts  = 1 storage slot..
I knew about these but never bothered to check them out. I went ahead and claimed one on Origin this morning (first vet reward I've claimed on two accounts in ten+/- years lol). Pretty cool. Especially since it looks like I can load it up with everything I have on Origin, axe it, and send it as one single item over to LS. Sweet! I'll be loading it up tonight, not that I need more maps on LS LOL.

Oh, and to bring this back OT - I'm going to add a "Load Davies Locker" function to the T-Mappers helper now!

X
Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: Endless Night on December 23, 2013, 03:13:11 PM
Oh yeah!

I'm sitting on over 200 Ingeniously maps on LS right now plus hundreds of levels 1-5, probably the same numbers on 3 or 4 other shards. My goal is to clean up some space at this point LOL.
Get a couple of davies lockers... can hold 500 maps a piece or thereabouts  = 1 storage slot..
I knew about these but never bothered to check them out. I went ahead and claimed one on Origin this morning (first vet reward I've claimed on two accounts in ten+/- years lol). Pretty cool. Especially since it looks like I can load it up with everything I have on Origin, axe it, and send it as one single item over to LS. Sweet! I'll be loading it up tonight, not that I need more maps on LS LOL.

Oh, and to bring this back OT - I'm going to add a "Load Davies Locker" function to the T-Mappers helper now!

X

Check out my  ENs-Subs-_Elite_TreasureMaps  Subs in my elite library  http://www.scriptuo.com/index.php?topic=10608.0 (http:// http://www.scriptuo.com/index.php?topic=10608.0)  All the davis locker functions you need.  Go ahead and cut n paste them into your script if you want, or rip out all the gump sizes etc and write you own lol.

If you choose to call Command would be   call  <filename>  ENs_Tmap_LockerAddMaps   ; opens locker loads all maps in open conts.




Title: Re: XIIxOveR's Treasure-Hunter's Helper
Post by: 12TimesOver on April 17, 2021, 04:10:31 AM
It is WAY past time for a new version of this script! Updated to 3.0 this morning to support Publish 105 changes. Funny that I still use this thing a decade after creating it...

The usual spiel - let me know if you try it, have success, have issues, or have feature ideas!

XII