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Messages - Oracle

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Scripting Chat / Thief (Rogue) Script
« on: December 19, 2021, 03:08:11 AM »
Someone told me that there is (was) a script for a Thief template that: automates stealing good items from people after spawns that hides on the gate, and stealths away after it steals whatever you configure. They do not remember if it was located here or on Easy UO and I cannot find it.

I want to play an Evil Character that messes with people plus would like the ability to steal 120's etc from Champ Spawns to sell for gold and/or use to train (pets too). Does anyone know of or have a really good Thief Script? Please -- I really would very much appreciate it!

Submit your Script / Re: BL Trick Or treat Recall
« on: October 05, 2021, 05:13:01 AM »
This year new drop ID  ZGLC_RGLC_CHLC_POLC
Larnten have 2 ID
Stack Skull
Medusa Head

Thank you for listing the two ids for the new items...

Submit your Script / Re: BL Trick Or treat Recall
« on: October 01, 2021, 08:02:21 PM »

Comes the time of year where this Script comes in handy and is much appreciated. I have not used it since it yet, but will report any flaws or bugs. I am hoping that this Script still works.


Submit your Script / Re: BL Eggscavator Beta release
« on: September 06, 2021, 04:50:30 AM »
Add me to your BETA Testers. I will try running it this week and let you know what problems I have (if any).

Crafting / Re: Gaderian's Refinement Amalgamator
« on: December 02, 2020, 01:45:45 AM »
I hated doing this manually as well. Thank you for helping to make a tedious task much less tedious. Appreciate the effort! Glad to have helped out and tested this with you.

A couple of suggestions:

1. The script needs to recount after pulling the refinements to double-check and
2. Remove the Quantity checker prompt. It slows the script way down and changes this to an attended hands-on script.
3. Open all sub-containers in the secure container to make sure you have all of the correct ones packed together.

2 defense = 1 protection
3 protection  = 1 hardening
4 hardening = 1 fortification
5 fortification = 1 invulnerability


Submit your Script / Re: BL Trick Or treat Recall
« on: October 25, 2020, 11:46:33 AM »
The script works great 95% of the time. There are still a couple of problems:

1. When it gets a special item from an NPC it tries to move it right away to the bank, but the Trick or Treater is not in the bank.

2. It still gets stuck on blocked runes and tries to recall over and over.

Perhaps I am running the script "Specials Mover" wrong. I am running them at the same time...

It looks as if the script tries to recall to the bank to deposit the special, but I get the error, "You cannot teleport while dragging an object".

Script Debug / Re: Trick or treat starter
« on: October 23, 2020, 01:47:46 PM »
No Blocked runes so far
It's not trashing the candy - it stands by the trash can for a couple of seconds and then recalls away
Goes to a bank every 3-4 trick or treat runs

Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 09:02:06 PM »
More Trashcan types:

 Set %trashcan JIF_BKF_IIF_HIF_

when it goes to place candy in the trash it starts to lift it over and over -- never placing the item in the trash

It displays the message "You must wait to perm another action"

Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 06:17:01 PM »
Running great so far -- over 2 hours... I am waiting to see the trash routine.

When it started the first bank run, it did not place anything in the bank. It then went to a Trick or Treat Spot, then a bank, then a Trick or Treat spot -- rinse repeat...

I am watching it -- so it is semi-AFK. when it gets to a rune hat is blocked I manually open the runebook and set the default to the next rune in the book. Don't know how it started on the bank runebook alternating

I watched it Bank the specials but my backpack is full of candy. I think that is why he keeps going to the banks. It is not getting to the trash book

Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 04:28:46 PM »
Which one is the newer one? The 19kb or the smaller one?

Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 02:47:54 PM »
This is what I found:

The script freezes if an NPC is too far away
When teleported it freezes at the Moongate
There is no option to trash the candy -- the script just asks me to target a secure in my bank box
If the rune is blocked then it casts recall over and over

So far...

Script Debug / Re: Trick or treat starter
« on: October 21, 2020, 10:46:27 PM »
Testing .03 version. Have 3 books in my backpack 1. Bank 2. Trash 3. TrickOrTreat1

Starting up the script at the bank and it asks me to target a secure. So I target a bag in my bank box, then it goes to trick or treating but the target stays up. I click on the NPC and then another target cursor comes up. when I T and T all the NPCs it recalls to the next sot, but the same thing it leaves the target still up after it calls out Trick or Treat.

Script Debug / Re: Trick or treat starter
« on: October 21, 2020, 03:29:07 PM »
Thanks, Baldielocks...

In preparation, I am going to make a 16 bank rune book and a 16 trash book, a total of 2 Runebooks then...

I am assuming the rare is the Burning Scarecrow and Skulls?

Are there 16 places to mark for a Trash Can?

Script Debug / Re: Trick or treat starter
« on: October 18, 2020, 05:34:50 PM »
;D TRICK OR TREAT! :laugh:

Script Debug / Re: Trick or treat starter
« on: October 15, 2020, 06:44:30 PM »
HI Baldielocks....

Are you still working on this? I would love to test it for you...Not too much longer until Halloween is over...

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