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Scripting Chat / How to name a rune?
« on: July 05, 2009, 12:29:40 PM »
Not sure if this should be in Scripting Debug or in this forum, so apologies if this is in the wrong place.
I'm trying to use EUO to name a rune. Right now I have:
%blankrune is the objectID of the rune I want to rename (properly set elsewhere). This essentially double clicks on that rune, bringing up the prompt to give the rune a name. Can anyone give me some guidance on how to set the name from this point? Or if there's an alternative way to rename the rune?
Thanks!
I'm trying to use EUO to name a rune. Right now I have:
Code: [Select]
set #lObjectID %blankrune
event macro 17
%blankrune is the objectID of the rune I want to rename (properly set elsewhere). This essentially double clicks on that rune, bringing up the prompt to give the rune a name. Can anyone give me some guidance on how to set the name from this point? Or if there's an alternative way to rename the rune?
Thanks!