Recent Posts

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11
Scripting Chat / Re: Auto Reg Buyer
« Last post by crashtestdummy on March 08, 2024, 08:08:11 AM »
I can't get it to work, I sign on through classic client, but it hangs on 'opening status bar' and won't let me set the books or add a reg to the list. :(
12
Scripting Chat / Re: Auto Reg Buyer
« Last post by Crisis on March 07, 2024, 07:03:47 PM »
I run this, used it on Origin a month ago https://www.scriptuo.com/index.php?topic=3099.0
13
Scripting Chat / Auto Reg Buyer
« Last post by Kandie on March 07, 2024, 07:57:01 AM »
Back in the day there was a script that recalled to NPC and bought the regs u had marked , then when full recalled back home or to the bank, unloaded and recalled back to npc and bought more, rinse and repeat.  It seems that it no longer works. If
 anyone has a script like that I sure could use it. I appreciate all the hard work that is  put into making scripts and fixing them.  I know very little about fixing scripts.  Thanks,
                                                                                                                 Kandie
14
Script Debug / Re: Inscription
« Last post by Anvil on February 25, 2024, 11:31:41 AM »
You might think about using drop-down menus like my Inscription script.  It will make for a more compact UI I think.

I'd like to attempt a rewrite on this. Let me know if you are willing to release it TM.
15
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by mauz79 on February 25, 2024, 10:45:04 AM »
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[

solved it temporarily by moving the generic fish ids between those of high seas, but EQD is also the id of big fishes, so now it carves everything. that part of code just doesn't process
16
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by mauz79 on February 23, 2024, 04:44:33 AM »
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[
17
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on February 22, 2024, 02:37:25 PM »
His script does not work with the new ships or big ships. You still need to use the small ship. I would also check itemid on the fish to make sure that they did not change when your shard added high seas.
18
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by mauz79 on February 22, 2024, 01:37:49 PM »
hi all!
I used this great script a while ago and it worked perfectly (version 30b). finally the shard where I play (uodreams.it) has implemented high seas and I decided to start fishing again, I tried the old version but I had problems with the orcish galleons. with the 30l version however I can't carve "normal" fish (EQD, FQD, GQD, DQD) and I don't know why...


I also added a change to stop the script before restarting the server and login back in at a set time, but this part no longer works. (the server restarts at 7.00 every morning, I stopped the script at 6.50 and logged in again at 7.15)

but at the moment my problem is how to cut the old types of fishes before putting them in the bank, anyone have any ideas?
thanks in advance
19
Character skill advancement / Re: Guadah's Multiskill Trainer
« Last post by soulharvester_2 on February 11, 2024, 11:44:13 PM »
Thank you for good scripting.
20
!!!!ATTENTION!!!

I have found some very much needed fixes, especially when using gate travel. I play on siege and set the script to tinker my axes instead of grabbing from a bag so you may want to avoid that edited section. Bank box gump sizes need to be updated in 2 locations and there is a line that should be in between moved in between some closing brackets.
Also, the script would quite often keep opening a gate to the location I was standing on. I added some code to check the sysmessage for blocked location and then if so it will move to the next tree spot. It does have the issue of being blocked just as often but it fixes itself.

I have attached version 2.07 to those that wish to use it.

If you need to see the modifications I did, please check out diffchecker.com and upload 2.06 and 2.07 and change what you need to (if don't wish to use tinkering)

Thanks!


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