Not sure if this should be in Scripting Debug or in this forum, so apologies if this is in the wrong place.
I'm trying to use EUO to name a rune. Right now I have:
set #lObjectID %blankrune
event macro 17
%blankrune is the objectID of the rune I want to rename (properly set elsewhere). This essentially double clicks on that rune, bringing up the prompt to give the rune a name. Can anyone give me some guidance on how to set the name from this point? Or if there's an alternative way to rename the rune?
Thanks!