Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - manwinc

Pages: 1 2 [3] 4 5 ... 105
31
UO-Related Tutorials / Re: How to craft maximum resists?
« on: June 28, 2017, 08:57:04 PM »
I think the highest resist you will see on a individual slot is the base resist +10, but that is very very rare. So on a leather piece of armor that has a base fire resist of 4, you might see 16 Before enhance.

Total resists will be based on your Arms lore and the item being exceptional. Some items start off with 35, others get 36 before enhancing.

32
General UO Chat / Re: Chivalry on Pets is worthless
« on: June 02, 2017, 11:00:34 PM »
Keep testing that. When I was doing shadowguard it would barely keep eo1 up or if it did it only did it for a few bites. Never spawned more monsters either, so it was constantly just the boss. Unless it was somehow counting minax while I was so close to the altar... Hmm...

33
General UO Chat / Chivalry on Pets is worthless
« on: May 31, 2017, 08:54:49 PM »
Name pretty much says it all.

Your pet will cast eo1, then toggle it right back off. Holy Light, Dispel Evil completely useless and i'm pretty sure reset your pets swing.

Divine Fury and Consecrate are nice, but the other actions are not worth the mana consumption.

34
General UO Chat / Re: New OSI Animal training discussion
« on: May 29, 2017, 11:02:35 PM »
That doesn't seem right, I'll pull out mine and give it a whirl. What's your strength and base damage.

35
General UO Chat / Re: New OSI Animal training discussion
« on: May 29, 2017, 09:09:57 PM »
How hard was it hitting?

36
General UO Chat / Re: New OSI Animal training discussion
« on: May 29, 2017, 03:22:21 PM »
The aoe that does poison damage is almost literally useless. Only does 7-9 damage, so I wouldn't even bother adding it. The AOE DP breath though is pretty nasty and seems to deadly poison. My first najasaurus cleared out a rat spawn and the champ with me healing it before it's skills were even trained.

37
General UO Chat / Re: New OSI Animal training discussion
« on: May 29, 2017, 03:15:16 PM »
Najasaurus look like they will be the ultimate pet for Grinders in pvp. 170 Resisting spells they can just run across para fields. 100% Poison resist might make them useful for certain bosses as well if the bosses damage is split like 50/50 you could go 80/100 and only take 10% of it's true damage.

38
General UO Chat / Re: New OSI Animal training discussion
« on: May 28, 2017, 09:05:51 PM »

Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Tested 2x with fully trained nightmare with 1200 mana 700int. Int never moved but I could never completely dump mana due to having gm med and focus. I did get down to 13 but it almost instantly jumped back to 60. High Int looks like a wasted mod to me.

Side note: I am in the process of training a lesser hiryu and it looks amazing. I trained from 1-3 so far and I'm positive I can max everything and still have points to spare.

What special moves/magical abilities do you have on the nightmare?

39
Scripting Chat / Re: Stealth on a rail
« on: May 28, 2017, 10:06:52 AM »
You best bet is to use Cheffes Move command while stealthing with a failsafe for pathfinding that takes control of your mouse every so often.


So lets say you want to let it take control of your mouse every 5 minutes if it absolutely needs to

Code: [Select]
set %Mouse_Timer #Scnt ; Resetting the Timer at the start of the script
set %X ; however you handle your rails
set %Y ;
set %Charposx #Charposx
set %Charposy #Charposy
Move %X %Y 0 2s
if #Charposx = %Charposx && #Charposy = %Charposy
{
if %Mouse_Timer < #Scnt
{
Center the mouse
set %Mouse_Timer #Scnt + 3,000 ; 5 Minutes
}
Event Pathfind %X %Y
wait XX
}

The Problem is cheffes move command looks goofy as hell unless you jack the #lpc to 9999 and then do something wonky like

set %Time_Limit #Systime + 3000
while %Time_Limit < #Systime && ( #Charposx <> %X || #Charposy <> %Y )
{
Move %X %Y 0 2
}

40
General UO Chat / Re: Those dirty cheaters
« on: May 18, 2017, 10:11:05 PM »
Drama in the game that i'm not involved in.

*Eats Popcorn*

41
General UO Chat / Re: New OSI Animal training discussion
« on: May 18, 2017, 06:50:33 PM »
What I'm liking so far for 1-2 slot pets is to get a unicorn and train it to 3 Slots, max it's resists and use that to tank things. Can't be poisoned and with max resists you can just gheal to keep it a live at a distance. Then you can sick your 1/2 slot pets on the mob. It's no where near as fast, but it still works.

42
Script Debug / Re: Bod turn in reward gump
« on: May 13, 2017, 11:34:13 AM »
I come across gems like that all the time. Most recent was this one.


Repeat
until Rich

43
Script Debug / Re: Bod turn in reward gump
« on: May 13, 2017, 09:43:21 AM »
I think you mean,

"Manwinc is starting to use SUO to auto indent his scripts"

It's actually harder for me to read indented scripts like that believe it or not.

44
Script Debug / Re: Bod turn in reward gump
« on: May 12, 2017, 06:12:34 PM »




Code: [Select]
Sub Bod_Reward_Value
Namespace Push
Namespace Local Mwinc_Bod_Point_Calc
set !Bod %1
For !Attempt 1 5
{
Event Property !Bod
if Blessed in #Property
Break
wait 5
}
if Blessed in #Property
{
  set !Value 0
  if Make: , #Spc , 10 in #property
    set !Value !Value + 10
  if Make: , #Spc , 15 in #property
    set !Value !Value + 25
  if Make: , #Spc , 20 in #property
    set !Value !Value + 50
  if Exceptional in #Property
    set !Value !Value + 200
  if Dull , #spc , Copper , #spc , Ingots in #Property
    set !Value !Value + 200
  if Shadow , #spc , Iron , #spc , Ingots in #property
    set !Value !Value + 250
  if Copper , #Spc , Ingots in #property && Dull , #Spc , Copper Notin #Property
    set !Value !Value + 300
  if Bronze , #Spc , Ingots in #Property
    set !Value !Value + 350
  if Gold , #spc , Ingots in #Property
    set !Value !Value + 400
  if Agapite , #Spc , Ingots in #Property
    set !Value !Value + 450
  if Verite , #Spc , Ingots in #Property
    set !Value !Value + 500
  if Valorite , #Spc , Ingots in #Property
    set !Value !Value + 550
set #result !Value
}
Else
set #Result Property
Namespace Pop
Return #Result

Here is what I have so far for small smithing bods. You can add more things for larges if you wish.

Gosub Bod_Reward_Value (Bod id)
#Result is the Point value

45
General UO Chat / Re: New OSI Animal training discussion
« on: May 11, 2017, 12:51:57 AM »
So, just the basics so far, once you begin pet training you are given a % Finished bar. Monsters give anywhere from Slightly (.02-.05) up to Greatly (.70)% randomly when you take damage or give it.

Summons can be used, and your own pets can be used, but they seem to give the .02 gains. Which would take a long time, but would be scriptable for sure.

Still not sure exactly what determines how much you gain from monsters, but it has to be tied into fame/hp/barding difficulty/something.

I'm still only messing with 2 slot pets.

Pages: 1 2 [3] 4 5 ... 105