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Messages - manwinc

Pages: 1 2 3 [4] 5 6 ... 105
46
General UO Chat / Re: New OSI Animal training discussion
« on: May 11, 2017, 12:35:32 AM »
It's an item in the in game store. You deploy it and it increases the % Chance for rare colors and only lets you tame things from what I read. I refuse to pay money for that sort of pixel crack. This isn't Ftp YET

47
General UO Chat / Re: New OSI Animal training discussion
« on: May 10, 2017, 07:30:49 PM »
Goofing around with a unicorn while trying to get the new colored nightmares. 2 Slot pet, Gaining .04 points about per nightmare.... so that's 2500 Nightmares to go from 2 slots to 3 slots... what the hell....

48
General UO Chat / Re: New OSI Animal training discussion
« on: May 10, 2017, 07:14:35 PM »
Anyone actually tame a new colored mare yet without the new stupid totem?

49
General UO Chat / Re: New OSI Animal training discussion
« on: May 10, 2017, 04:51:44 PM »
Hope everyone has powerscrolls... These prices are getting ridiculous. Everyone training 10 versions of a cu sidhe doesn't help.

50
Scripting Chat / Re: The dreaded YC, how best to deal with it?
« on: April 17, 2017, 02:11:09 PM »
You should never be seeing YC within the #Findindex Range of 1 to #Findcnt

If #Findcnt = 0
#FIndID will be YC

if #Findindex > #FIndcnt
#Findid will be YC

This is why when you are indexing through things you always want to make sure there are things to index through

Finditem %Crap G_2
if #FIndcnt > 0
{
for #Findindex 1 #FIndcnt
{
Gosub Fling_Poo
}
}
Halt

51
General Discussion / Re: Memory leak
« on: January 23, 2017, 12:57:55 AM »
If your memory leak is in the Client.exe then it shouldn't be an issue with the script itself. In the final generation of the script I had to code in for it to close the client and open a new one every 8 hours. I've seen it last as long as 216 hours straight without crashing. The core of the script is still the same though beyond that modification. Definitely something wonky with scripts that recall at that rate when crossing multiple server lines.

52
Script Debug / Re: #FINDCNT incorrect value
« on: January 13, 2017, 11:05:02 AM »
Is this happening after things have died?

53
Script Debug / Re: Multi client targeting
« on: January 13, 2017, 11:03:21 AM »


Code: [Select]
sub TargetCursor
event macro 13 1
target 20
until #targcurs = 1

Need a repeat or the Until #Targcurs = 1 line does nothing.

Code: [Select]
Sub TargetCursor
Repeat
event macro 13 1
target 20
until #targcurs = 1


54
Scripting Chat / Re: Pulling the new point value from bods?
« on: December 04, 2016, 03:36:21 PM »
Yes, easiest way would be to event Property and then simply step through all the things that give points.


Set %Points 0
if Exceptional in #property
set %Points %Points + XXX
if Large in #Property
set %Points %Points + XXX
if Dull , #spc , Copper in #Property
set %Points %Points + XXX



55
Off Topic / Re: NASA $30,000 Space Challenge
« on: December 02, 2016, 03:30:22 PM »
DOH Periods. My system won't work. Damn.

56
Off Topic / Re: NASA $30,000 Space Challenge
« on: December 02, 2016, 03:28:25 PM »
Surgical implants for catheters and *bleep* bags, like having an IV but for bodily fluids/waste in case of emergency.

57
Scripting Chat / Re: looting EM items and rares
« on: November 27, 2016, 01:30:43 PM »
The problem with event property is that only one client can actually use the command effectively at a time. Once you start having multiple accounts trying to pull Properties of different items simultaneously they don't all get values.

Priority List if the house is public is good, Then you need to relay data to the other looters of what they are trying to grab/is being grabbed.

I hate idocs.


58
Scripting Chat / Re: looting EM items and rares
« on: November 26, 2016, 01:34:07 AM »
You can set a priority list if the items are visible before hand, then loot those items first before grabbing random things.

59
UO-Related Tutorials / Re: Flying Airships and chopping down trees
« on: November 20, 2016, 08:55:19 PM »
If you ever get it figured out figure out how to make me a hot air balloon. WITH CANONS

60
General UO Chat / Re: Early bod observations post pub 95
« on: November 04, 2016, 11:30:19 AM »
Hmm, When I tested it wouldn't let me pick a second item if I had points remaining.

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