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Messages - manwinc

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61
General UO Chat / Re: Early bod observations post pub 95
« on: November 03, 2016, 09:49:15 PM »
My prediction is that anything requiring only a small bod will go down in price. Large bod rewards may go up in price until new turn in scripts are finished to handle the gump selections.


62
General UO Chat / Re: Early bod observations post pub 95
« on: November 03, 2016, 07:08:41 PM »
This was from stratics. Its the way the point system used to work for Bods that determined their reward value. I'm assuming the same still holds true.

63
General UO Chat / Re: Early bod observations post pub 95
« on: November 03, 2016, 06:42:51 PM »

64
Script Debug / Re: Sometimes it loots... sometimes it does not....
« on: October 23, 2016, 02:08:00 PM »
What I've always had to do is just ignore the Loot Container and just check all containers that aren't your backpack.


Code: [Select]
Finditem POF C
For #Findindex 1 #Findcnt
{
if #Findbagid <> #Backpackid
{
; Loot
}
}

This prevents any errors that come from not getting the property container id.

65
XMLSpawner / Re: The RunUO/XMLSpawner section!
« on: October 12, 2016, 04:30:18 AM »
I got to play with those when a friend and I were messing with freeservers, super cool tools. Thanks for all you do tm

66
Off Topic / Re: POLL: Regarding Apples upcoming new iPhone 7
« on: August 30, 2016, 05:09:41 PM »
Bluetooth interferes with some routers... Stupid Idea.

67
Off Topic / Re: So I downloaded Kodi
« on: August 14, 2016, 04:15:38 PM »
I thought most People were using Kodi to stream with programs like Exodus that have just about everything available for streaming.

That's the setup I think they are talking about.

68
Script Debug / Re: Playing with event property but not sending.....
« on: May 29, 2016, 02:19:31 PM »
I would just go by #Findcol instead of the property. Much quicker.

69
Questing / Re: Shadowguard Helper
« on: April 17, 2016, 01:47:56 PM »
Make sure your healthbar is pulled

70
Script Debug / Re: Is there a faster way?
« on: March 26, 2016, 06:37:11 AM »
Might be able to run cheat engine on Easyuo to speed up how fast it hits the keys. No promises though.

71
Scripting Chat / Re: Something I'm messing with..
« on: March 03, 2016, 09:11:46 PM »
*Lurks harder*

I don't know what it is, but I'm for it.

72
Quest npcs are around the public forge in the royal city.

73
Chances are they are just turning ingots/boards into residue, Turning in residue for 105-110 Powerscrolls + Chisels and throwing away the powerscrolls for cleanup points.

74
Scripting Chat / Re: Those darned EM items, desireable but hard to spot!
« on: November 08, 2015, 08:39:50 PM »
Not as bad as you would think, Usually the event property Command itself takes longer than Actually Looking for a specific Text. Your best bet would be to also add the Type, so it would only be scanning the property of items with the right types.

Snippet will show you the time required to scan for a specific text on your character 50x
Code: [Select]
set #lpc 9999
set %Start_Time #Systime
Event Property #Charid
for %Number 1 50
{
If I_Like_Big_Butts in #property
Display Why did you name your character that....
}
set %End_Time #Systime - %Start_Time
Display Scanning 1 item for 50 String Texts took ~ %End_Time ms
Halt

Would take about 20-30ms for each item on my comp with other scripts running.

75
General UO Chat / Re: Making the perfect mystic weapon
« on: November 08, 2015, 12:26:03 PM »
I would personally make 2 weapons.

One with Spell Channeling and one without

If you use the Spell "Enchant" You can add SC -1, and Hit spell to a weapon (Provided it doesn't already have hit spell)

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