ScriptUO
Official ScriptUO EasyUO Scripts => Script Library => Misc. Scripts => Topic started by: slyone on October 23, 2009, 01:04:14 PM
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Here's a go at the first time I've submitted a script.
The script's purpose is to sort all those SOT scrolls you've been collecting.
Setup is pretty easy:
1) Buy 10 backpacks or pouches and secure them in your house.
2) Bag up a bunch of SOT's to sort.
3) Stand near the 10 backpacks and the bag full of SOT's.
4) Press Play.
The script will sort your SOT's in alphabetical order into the 10 backpacks.
I just sorted 200 SOT's at my house. I hope you all find it useful!
Thanks!
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I've been out of the loop for a while, wtf are SOTs? Ha! ::)
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I've been out of the loop for a while, wtf are SOTs? Ha! ::)
Scroll of Transcendence
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SOT's are scrolls that drop in your pack while you are doing a champ spawn, similar to 105 powerscrolls. Each SOT has a value of skill on it from .1 to 1 point.
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ah ok, thanks for the update.. ;)
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Logical next step would be to code in subs to combine scrolls in a scroll binder... Any takers?
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Logical next step would be to code in subs to combine scrolls in a scroll binder... Any takers?
Yea PLEASE. I don't want to write this, so someone PLEASE do it. I need the help so we can have 120's. haha
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Ill do it for a scooby snack :)
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Agreed, I'd definitely like to add in scroll binding. Alas, at the moment midterms have run away with my scripting time...
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*tosses Mass a scooby snack*
:)
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WOW --- is that all it takes is a "Scooby Snack"?
*Tossing Massacre a 'Scooby Snack' along with NObama's!*
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Don't give him too many Scoobie snacks; you know what happens!
"Rrroobie, Rroobie, Rrrooooooooooooooooooo!"
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There is no option for R?
I just went through and did my bags for 115's and semi-filled 15 binders....worked like a charm...great script.
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Found an error: Script does not differentiate between Arms Lore and Animal Lore.
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Thank you for the feedback! I uploaded the revised version. I'm glad it works for 115s and 110s also! Sorry no scroll binding yet...
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Version 1.1 Updates: -Updated Instructions
-Updated R bag;
-Fixed placement of Animal
Lore and Arms Lore
-Fixes Evaluating to Evaluat
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Finally got around to using this script this afternoon. I used wooden containers I already had secured and it worked no problem. Ended up with 15 or so 5.0 point SOT's and opened up about 250 extra storage spaces.
Now everything is tucked away nice and neat in alphabetized containers. Organizing scrolls from future Champion Spawn Hunting will be a snap as everything is ready to go.
Very handy! Great tool for organizing and consolidating the homestead. 8)
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Moved to the Script Library, thanks Slyone!
X
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Thanks, slyone
Your script really helped me!
Still no SoT books on my freeshard :(
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Glad to hear it helped!
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Just a bug report - It doesn't seem to detect eval intel pinks, otherwise still works great.
A quick look at the code shows that it's searching for "evaluat" but pinks are named "eval intelligence", simple fix.
It's also missing Fletching
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Just a bug report - It doesn't seem to detect eval intel pinks, otherwise still works great.
A quick look at the code shows that it's searching for "evaluat" but pinks are named "eval intelligence", simple fix.
It's also missing Fletching
Thanks for the feedback. I made the updates you mentioned and posted version 1.2. I don't have the SOT's to test this version so I apologize in advance if I introduced a bug into version 1.2 . I'm leaving version 1.1 up until I have time to more fully test the update.
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Thought its about time I did something around here, anyway here is an update for the eval and fletching, this fully works on OSI, add this to your main post if you like.
;===================================================
; Script Name: SOT/PS Sorter
; Author: slyone
; Version: 1.1
; Public Release: 10-23-2009
; Revision Date: 4-7-2010
; Purpose: Sort your SOT's/PS's in Alphabetical Order
; Instructions: -Bag up a bunch of SOT's OR PS's to sort
; Note: The script doesn't differentiate
; b/w SOT's and PS's.
; -This script supports multiple bags
; of scrolls
; -Secure 10 empty BACKPACKS or POUCHES
; -Be close enough to all of your secures
; to drag and drop the scrolls on them
; -Press Play!
; Acknowledgements: Thanks to C2 and Mystre for the
; help on the routines and subs!
;===================================================
; Version 1.1 Updates: -Updated Instructions
; -Updated R bag
; -Fixed placement of Animal
; Lore and Arms Lore
;===================================================
;;;;;;;;;;;;;;setup procedure;;;;;;;;;;;;;;;;;;;;;;;
;sot scroll id
set %sotscroll TVH
;position for sot bag
set %sotbagposx 10
set %sotbagposy 10
;x positions for scrolls within backpacks
set %scrollposx1 50
set %scrollposx2 80
set %scrollposx3 110
set %scrollposx4 140
;y positions for scrolls within backpacks
set %scrollposy1 60
set %scrollposy2 100
;setup the backpacks
gosub bag_setup
sotsort:
;setup sot bag
set %sotbag DQQTGOD
wait 20
set #lobjectid %sotbag
event macro 17
wait 20
contpos %sotbagposx %sotbagposy
wait 10
;;;;;;;;;;;;;;sorting code;;;;;;;;;;;;;;;;;;;;;;;;;;
repeat
finditem %sotscroll C_ , %sotbag
wait 20
for #findindex 1 #findcnt
{
event property #findid
;seperate scrolls into 10 bags
;bag 1
if animal in #property
{
gosub checkif lore %bag1 %scrollposx3 %scrollposy1
gosub checkif taming %bag1 %scrollposx4 %scrollposy1
}
gosub checkif alch %bag1 %scrollposx1 %scrollposy1
gosub checkif anat %bag1 %scrollposx2 %scrollposy1
; moved animal lore to if statement
; moved animal taming to if statement
gosub checkif arms %bag1 %scrollposx1 %scrollposy2
gosub checkif archer %bag1 %scrollposx2 %scrollposy2
;bag 2
gosub checkif begging %bag2 %scrollposx1 %scrollposy1
gosub checkif black %bag2 %scrollposx2 %scrollposy1
gosub checkif fletching %bag2 %scrollposx3 %scrollposy1
gosub checkif bushido %bag2 %scrollposx4 %scrollposy1
;bag 3
gosub checkif camp %bag3 %scrollposx1 %scrollposy1
gosub checkif carpentry %bag3 %scrollposx2 %scrollposy1
gosub checkif carto %bag3 %scrollposx3 %scrollposy1
gosub checkif chiv %bag3 %scrollposx4 %scrollposy1
gosub checkif cook %bag3 %scrollposx1 %scrollposy2
;bag 4
gosub checkif detect %bag4 %scrollposx1 %scrollposy1
gosub checkif disco %bag4 %scrollposx2 %scrollposy1
gosub checkif intelligence %bag4 %scrollposx3 %scrollposy1
;bag 5
gosub checkif fencing %bag5 %scrollposx1 %scrollposy1
gosub checkif fishing %bag5 %scrollposx2 %scrollposy1
gosub checkif focus %bag5 %scrollposx3 %scrollposy1
gosub checkif foren %bag5 %scrollposx4 %scrollposy1
gosub checkif glass %bag6 %scrollposx1 %scrollposy2
;bag 6
gosub checkif healing %bag6 %scrollposx1 %scrollposy1
gosub checkif herd %bag6 %scrollposx2 %scrollposy1
gosub checkif hiding %bag6 %scrollposx3 %scrollposy1
gosub checkif imbuing %bag6 %scrollposx4 %scrollposy1
gosub checkif inscription %bag6 %scrollposx1 %scrollposy2
gosub checkif item %bag6 %scrollposx2 %scrollposy2
gosub checkif lock %bag6 %scrollposx3 %scrollposy2
gosub checkif lumber %bag6 %scrollposx4 %scrollposy2
;bag 7
gosub checkif mace %bag7 %scrollposx1 %scrollposy1
gosub checkif mage %bag7 %scrollposx2 %scrollposy1
gosub checkif mason %bag7 %scrollposx3 %scrollposy1
gosub checkif meditat %bag7 %scrollposx4 %scrollposy1
gosub checkif mining %bag7 %scrollposx1 %scrollposy2
gosub checkif music %bag7 %scrollposx2 %scrollposy2
gosub checkif myst %bag7 %scrollposx3 %scrollposy2
;bag 8
gosub checkif necro %bag8 %scrollposx1 %scrollposy1
gosub checkif ninji %bag8 %scrollposx2 %scrollposy1
gosub checkif parry %bag8 %scrollposx3 %scrollposy1
gosub checkif peace %bag8 %scrollposx4 %scrollposy1
gosub checkif poison %bag8 %scrollposx1 %scrollposy2
gosub checkif provo %bag8 %scrollposx2 %scrollposy2
gosub checkif remove %bag8 %scrollposx3 %scrollposy2
gosub checkif resist %bag8 %scrollposx4 %scrollposy2
;bag 9
gosub checkif snoop %bag9 %scrollposx1 %scrollposy1
gosub checkif spellweav %bag9 %scrollposx2 %scrollposy1
gosub checkif spirit %bag9 %scrollposx3 %scrollposy1
gosub checkif stealing %bag9 %scrollposx4 %scrollposy1
gosub checkif stealth %bag9 %scrollposx1 %scrollposy2
gosub checkif sword %bag9 %scrollposx2 %scrollposy2
;bag 10
gosub checkif tact %bag10 %scrollposx1 %scrollposy1
gosub checkif tailor %bag10 %scrollposx2 %scrollposy1
gosub checkif taste %bag10 %scrollposx3 %scrollposy1
gosub checkif throw %bag10 %scrollposx4 %scrollposy1
gosub checkif tinker %bag10 %scrollposx1 %scrollposy2
gosub checkif track %bag10 %scrollposx2 %scrollposy2
gosub checkif veter %bag10 %scrollposx3 %scrollposy2
gosub checkif wrest %bag10 %scrollposx4 %scrollposy2
}
until #charghost = yes || #findkind = -1
display yesno Are You Sorting Another Bag?
if #dispRes = yes
goto sotsort
display All Finished!
halt
;;;;;;;;;;;;;;subs;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub bag_setup
;setup bag 1
set %bag1 NFOLEOD
wait 20
gosub openandmove 70 300 %bag1
;setup bag 2
set %bag2 OFOLEOD
wait 20
gosub openandmove 70 550 %bag2
;setup bag 3
set %bag3 YBULEOD
wait 20
gosub openandmove 250 300 %bag3
;setup bag 4
set %bag4 BCULEOD
wait 20
gosub openandmove 250 550 %bag4
;setup bag 5
set %bag5 SXTLEOD
wait 20
gosub openandmove 430 300 %bag5
;setup bag 6
set %bag6 GFOLEOD
wait 20
gosub openandmove 430 550 %bag6
;setup bag 7
set %bag7 NXTLEOD
wait 20
gosub openandmove 610 300 %bag7
;setup bag 8
set %bag8 OXTLEOD
wait 20
gosub openandmove 610 550 %bag8
;setup bag 9
set %bag9 DCULEOD
wait 20
gosub openandmove 790 300 %bag9
;setup bag 10
set %bag10 TXTLEOD
wait 20
gosub openandmove 790 550 %bag10
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub targets
set #targcurs 1
target
while #targcurs = 1
wait 0
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub dragndrop ;%1 = %dragid, %2 = %dropcontid, %3 = contposx_skill, %4 = contposy_skill
set %dragid %1
set %dropcontid %2
set %contposx_skill %3
set %contposy_skill %4
exevent drag %dragid
wait 15
exevent dropc %dropcontid %contposx_skill %contposy_skill
wait 10
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub checkif ;%1 = skill, %2 = bag for skill, %3 = contposx_skill, %4 = contposy_skill
if %1 in #property
{
gosub dragndrop #findid %2 %3 %4
}
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub openandmove ;%1 = contposx, %2 = contposy, %3 = secure
;open container
set #lobjectid %3
event macro 17
wait 20
;move
contpos %1 %2
wait 10
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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nice