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Messages - dxrom

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961
Ooh! I didn't realize there was a neat crystal ball like this! Finally they make a useful crystal ball! Thank you for this :D

962
New member introductions / Re: New Member Dubbsy :D
« on: January 13, 2011, 02:32:26 PM »
Welcome! ^^

963
New member introductions / Re: New to ScriptUO
« on: January 13, 2011, 02:29:55 PM »
Welcome!
You will find a lot of good tutorials and help here as long as you ask! So learning how to write scripts shouldn't be much of an issue as long as you have the time to dedicate to it :)

964
Cool Links! / Re: PS3 controller with Win 7
« on: January 13, 2011, 02:27:38 PM »
Sooo... Whats the diff between PS3, PS2, and PS1 Analog controllers?

965
New member introductions / Re: Ola Amigos
« on: January 13, 2011, 02:26:23 PM »
Welcome to the BBS! ^^
I'm starting to notice alot more people playing Lexia... Hmm.
Grats on your exams also! I just started my business class... and hate it ._.

966
New member introductions / Re: Hello, how are you, and here is my intro
« on: January 13, 2011, 02:23:45 PM »
Welcome! I too just recently came back to UO, about two weeks ago. (From, yes, WoW >_>)

967
UO Client Modifications/Tools / Re: All New Patcher
« on: January 13, 2011, 02:19:30 PM »
Ooh! What kinda art? o_o

968
UO Client Modifications/Tools / Re: All New Patcher
« on: January 13, 2011, 11:21:59 AM »
Yeah, I noticed that they changed the settings on quite a few things,and quality types, looks like they made a few new qualities for soulstones.

969
UO Client Modifications/Tools / Re: All New Patcher
« on: January 13, 2011, 12:43:34 AM »
Hrmm.. I take that back, I can still modify the way tiles are displayed (made roofs transparent, changed fields, and knocked trees down to stumps) however modifying a tile's data, such as making a crate passable is no longer possible? :(
Time to re-arrange my soulstone floor xD

970
UO Client Modifications/Tools / Re: All New Patcher
« on: January 12, 2011, 11:32:59 PM »
I used to mod my client quite often, but now for some reason some things aren't working correctly. MulEditor just isn't doin it's job anymore :(
Would you care to share your tools of trade?

971
Script Debug / Re: Primary Ability
« on: January 11, 2011, 03:39:14 PM »
Thank you :)

972
Script Debug / Re: Primary Ability
« on: January 10, 2011, 09:59:15 PM »
Oh wow! Nice! I'll definitely be looking forward to digging through it! Just out of curiosity, what does it take to become an elite member?

973
Script Debug / Re: Primary Ability
« on: January 10, 2011, 01:04:39 PM »
How would a timer be implemented for special abilities? Just for working around the double mana usage with back to back abilities?

974
Script Debug / Re: Primary Ability
« on: January 10, 2011, 11:44:01 AM »
Ah hah! Thank you all for the help. I took your advice and went with pixel checks and it works EXCELLENTLY! Thank you all :)

975
Script Debug / Re: Primary Ability
« on: January 09, 2011, 10:25:49 PM »
Aye, that was something that I have been looking into. I am not a fan of having to move your mouse over in order to initialize it, but I have been thinking that maybe I could just have the ability spell pulled out in a hardcoded spot on the screen that never changes.

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