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Messages - Mythix

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1
New member introductions / Re: Hi Everyone!
« on: June 28, 2012, 06:45:54 AM »
wow, his intro sounds vaguely familiar.
cutnpaste much?

2
Off Topic / Re: Reminded of a friend(?) from a while back...
« on: June 25, 2012, 06:27:47 PM »
Hehe.  That was great!

But I can't see the M&M dancing :sadface:  I feel like I'm missing the best part...


3
I know you didn't ask for advice on the rest of your script, so I hope I didn't step on any toes.  I just couldn't help myself.  ;)
I, myself, haven't even tried to do persistent variables yet, so this reading is helpful to me, too! 

Also, (warning: unsolicited advice coming again!) When you are casting invis on yourself, you can use event macro 23 0 which is "target self" instead of setting up the #ltargetid and using event macro 22 0 "last target".

Also, (gah! can't help myself!) Check out TrailMyx's Recall Subs for all your traveling needs. http://www.scriptuo.com/index.php?topic=18.msg18#msg18

Good Luck with this! 

4
I was looking at your crafting snippets and the way you handle the gumps is pretty unusual. :O
If you are wanting to move the gump to position 0,0 everytime, then just a simple
Code: [Select]
contpos 0 0 ; <--can use this after any gump is open to move it to specified place on screen.  You can also use nextcpos prior to opening a gump.would work better.
However, an easier way to handle this would be to make a sub and then go to it each time you want to click.  This way you don't have to keep moving gumps around.
Code: [Select]
sub clickinggumps
set %xpos %1
set %ypos %2

set %clickx #contposx + %xpos
set %clicky #contposy + %ypos
click %clickx %clicky dmc f
wait 5
then in place of your clicks you can use:
Code: [Select]
gosub clickinggumps 154 456  ; or whatever x,y you wantThis way you don't have to keep moving the crafting gump around.

Looks like a nice script!!


5
Character skill advancement / Re: Jawetzels tamer
« on: June 18, 2012, 07:41:57 PM »
Pretty sure I used this several years ago training taming on OSI.  It worked great! 
Nice to see you still around and supporting the script. 

I think I even had it rigged up to tame polar bears since I didn't have any taming jewels then lol.
Fun times. :)

6
Resource Farming / Re: Snow's Spined Leather Farmer
« on: June 18, 2012, 05:35:47 AM »
Please post your changes in file and put on here. I don't fully support this script anymore so that way people can atleast get your changes and additions. Just name it accordingly.
Allright.  Here is my modified script.
This has some defaults already programmed into the menu.  It also will identify your pet at the setup and bring it along on the hunt.  I've also increased the search radius at each recall spot.  Make sure you have at least 8 tiles free to the Northwest (directly in front of character) to walk to look for mobs.  I've also included the itemtypes for Gamans, Tsukiwolves and Direwolves. 


7
_C2_ Script Library / Re: C2's BOD Collector Script
« on: June 17, 2012, 09:29:55 PM »

i didnt take it down but let me fix that typo and repost it as freeshard version

Request completed!


Thanks!!!
I really gotta say how awesome this script is again lol. I've really learned a lot about scripting by picking it apart and adding/removing things.  It's been a lot of fun to mess around with. 
I've now got a fully functional bodgatherer (gathers smith, tailor, and taming) and when bpcount > 50 items, it recalls home(using TMs recall subs), and grabs my bag of bod books and puts them in a book for me to sort later.  I've got so many bods now, I don't know what to do with them all!    :o

 

8
Resource Farming / Re: Snow's Spined Leather Farmer
« on: June 17, 2012, 09:19:07 PM »
I found a couple of things that might need to be updated.
Line 145 has a misspelling that might mess things up for dexxers:
Code: [Select]
until !tagetdead = #true ;<----should be !targetdead


Also, in line 73-74, it reads:
Code: [Select]
if #findtype <> %easytarget
    set %easykill #true
Shouldn't it be :
Code: [Select]
if #findtype notin %easytarget
          set %easykill #false
Also, the menu is a little offcenter for reporting the leather gathered.
Starting at line 1330, the y-coords should be:
Code: [Select]
menu Text BarbedNumber 212 356 %barbedfinal
  menu Text HornedNumber 212 332 %hornedfinal
  menu Text SpinedNumber 212 308 %spinedfinal
  menu Text RegularNumber 212 284 %regularfinal

I really enjoy this script!  I've modified it to bring my Cu along and it seems to be working smoothly.
I also added a little walk after landing at a spot to check around for %monsters before recalling off to the next spot. 
Thanks for your hard work!   
FYI, I'm on a freeshard, so I can't speak about the problems the above poster was having.  Works great for me!

9
_C2_ Script Library / Re: C2's BOD Collector Script
« on: June 16, 2012, 08:26:11 PM »
I would like to respectfully request that you keep the old version up, for us freesharders.  (Except without the typo hehe  ;D )
Thank you for considering.
I'm sure there are folks out there that would appreciate it!


10
_C2_ Script Library / Re: C2's BOD Collector Script
« on: June 03, 2012, 02:20:43 PM »
I can not get a specific bulk.

It is a large chain HQ, does not seem to have been recognized by Gump
After, maybe, I think so too or not (6 parts) of large leather NQ.


I had this problem, too.  I found a typo in the code that will probably fix it. 
Code: [Select]
ggosub bod_gump 110 300  ; <---------------change this to gosub (remove the extra "g")

I haven't gotten another chain LBOD to see if it fixes the problem, but I am willing to bet that this is the case.

Awesome script C2!  I just dl and tried it out, and it's great.  Many thanks. ;D

11
This is an amazing and totally sexy script.   8)
Many thanks to you (and to all the elite testers) for all your hard work on this!

Just one question, though.  Is putting something in user defined area the same as putting it into the text;text; field?  I guess the only reason to put it in the user defined field is to make more complex rules with the search words like this?  I made a rule with [(Hit Chance Increase >= 9 AND Defence Chance Increase >= 9) AND NOT Shield]  Will that work? 

Also, I noticed carpentry isn't in the talisman list?  Any reason why it isn't there?  I must be the only one looking for carp talis LOL.

If I use Carpentry >=20 will it pull out Carp Bonus talis and Carp Exceptional Bonus talis >=20?  Or do I have to put in the exact string? 

Ok, well it was more than one question. Sorry ;p

12
Misc. Scripts / Re: Mythix's HotKeyBar (Almost) for Freeshards.
« on: May 31, 2012, 04:48:35 PM »
Thanks for looking at that!
However, those subs have a #menubutton of their event macro 15 XX number so they won't get pulled into that loop.
Code: [Select]
menu Button CLore 4 76 89 29 Lore
  menu Button CTaming 4 112 89 29 Tame
  menu Button 205 100 76 89 29 Divine Fury
  menu Button 210 100 112 89 29 Sacred Journey ;<---#menubutton is actually "210"
  menu Button 146 196 76 89 29 Confidence ;<--- #menubutton is "146"
  menu Button 147 196 112 89 29 Evasion
  menu Button 203 292 76 89 29 Consecrate; <--- #menubutton is "203"
  menu Button 149 292 112 89 29 Lightning Strike

I thank you very kindly for taking a look though. :)
Moar feedback pl0x!

13
New member introductions / Re: splinateras better introducion
« on: May 31, 2012, 04:40:13 PM »
I script because it gives me easiness

Gotta laugh at the translator sometimes.   ;D

Welcome!

14
Got this working on my freeshard, and I must say, THIS SCRIPT ROCKS!

I even added in a little "feed beetle" sub everytime my char goes home to drop off stuff and get more resources.  It's really not that hard to make it adaptable to your freeshard if you can find the tool ids and enter them into the correct place and also entering in the category/selection for making the tools and quest items.  That's the biggest difference.  Also, one other place to change would be the pixelsampling sub.  I just grabbed the pixelsampling from 1.16 and inserted it into 1.29 and it came out right.  (At least for the Arch Support Quest that I have been using.  Haven't tested it yet for A Simple Bow).
Change this code on or around line 2221:
Code: [Select]
    set !sampled_CONTPOSX #CONTPOSX
    set !sampled_CONTPOSY #CONTPOSY
    set !x 197
    set !y 71
    set !clickxposition1 !sampled_CONTPOSX + !x
    set !clickyposition1 !sampled_CONTPOSY + !y
    set !clickxposition2 !sampled_CONTPOSX + !x + 175
    set !clickyposition2 !sampled_CONTPOSY + !y + 10

to this:
Code: [Select]
    set !sampled_CONTPOSX #CONTPOSX
    set !sampled_CONTPOSY #CONTPOSY
    ;added sampling area from 1.16
    set !clickxposition1 !sampled_CONTPOSX + 157
    set !clickyposition1 !sampled_CONTPOSY + 111
    set !clickxposition2 !sampled_CONTPOSX + 332
    set !clickyposition2 !sampled_CONTPOSY + 121

I also commented out these lines on or around line 2209:
Code: [Select]
    gosub Gumpwait NULL paperdoll_gump paperdoll_gump
    set !clickx #CONTPOSX + 80
    set !clicky #CONTPOSY + 80
    click !clickx !clicky dmc r

For some reason it seems to be looking for the vendor's paperdoll gump, which never appears, which causes a long time-out delay.  Commenting this out makes it fly through quest selection! 

Also around line 2233 a y-selection needs to be changed from 464 to 400 and again in the finishquest sub change 464 to 400 around line 1018.
Code: [Select]
    if #RESULT = !questval
    {
      set !clickxposition1 !sampled_CONTPOSX + 131
      set !clickyposition1 !sampled_CONTPOSY + 400 ;changed from 464 <-------------------
      click !clickxposition1 !clickyposition1 f

I also commented out the rail because I can recall right next to the vendor :)

I just have one question for you.  Sometimes in the sub TM_Travelfromrunebook, it leaves the runebook open after reaching the destination.  I noticed the code here:
Code: [Select]
if #CONTNAME = generic_gump && #CONTSIZE = 452_236 ; RunUO close runebook
  {
    set !clickx #CONTPOSX + 120
    set !clicky #CONTPOSY + 60
    click !clickx !clicky mc r
    wait 5
  }
  namespace pop
is trying to close the runebook.  I've fiddled with the numbers, and changed it to dmc, but still not having any luck with it being able to close the runebook.  Any ideas?  The runebook does have the #contname generic_gump and the #contsize is indeed 452_236, so it's passing those parameters fine. 

I want to also get it working for the blacksmith quest so I can get a butcher's war cleaver recipe, since no one seems to have on my shard.  I'm gonna fiddle with it some more after I get some more runic saws to make my woodland armor.  I've gotten 3 heartwoods and 3 ash saws thus far with only about 100k wood.  Love love love this script!!!

15
Misc. Scripts / Re: Mythix's HotKeyBar (Almost) for Freeshards.
« on: May 29, 2012, 05:50:39 AM »
Thanks 12x!
It's a good system for people like me who can never remember their razor macros.  hehe.
Hope to get some feedback as this is my very first script.

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