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Messages - gimlet

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4996
General UO Chat / Re: covetous shrine
« on: November 03, 2010, 03:50:09 PM »
The Shrine in Covetous  gives you a map so you can find 'Corgul the Soulbinder'.

Corgul resides on a mysterious moving island. To reach him, you must first go to the second level of dungeon Covetous and sacrifice a used or unused Treasure Map as well as a World Map (NPC bought or player-crafted). Upon sacrificing the items, a new map will be placed in your backpack with the location of the Island of the Soulbinder where Corgul roams. Your hit points will also be reduced to 1 as a blood cost. Be careful not to die to any monsters before you can heal up. All party members must have the High Seas expansion and the party must approach the island on one of the High Seas boat types or the island will not be accessible.

Take the map and get on a ship. You can either sail to the location manually or drop the map on a tillerman, say "start" and he will sail the ship for you.



Thanks for the info - is it possible to solo?



4997
New member introductions / Re: An Introduction from an Oldschool Newbie
« on: November 03, 2010, 03:44:53 PM »
Abig welcome - glad to have you on board.

4998
General UO Chat / Re: Fire Beetle.
« on: November 02, 2010, 07:44:53 PM »
Does the spell weaving spell keep pets alive?

4999
I GM'ed Alchemy using your program makin the following

Started at 50
50 - 55: Total Refreshment Potion.  made 200
55 - 65: Greater Agility Potion.       made 100 then switched to GS
65 - 75: Greater Strength Potion.    made 837
75 - 85: Greater Heal Potion.          made 800
85 - 98: Greater Cure Potion.          made 2028
98 - 100: Deadly Poison Potion.       made 388

Thanks!

One word of advice - always keep plenty of reagents in your secure so you can pick exactly how many you want to make and have no fear of running out.

5000
New member introductions / Re: Back to UO after... 6 years!
« on: November 02, 2010, 02:53:04 PM »
Glad to have you. The stat trick still works and our fearless leader - Trailmyx has a great script to avoid carpel tunnel. 8x8 no longer works but skills can be gained at any time by use. Sorry I dont play Atlanta but others here probably do.

Welcome aboard!

5001
Great - It is very fast and no problems so far - thanks!

5002
Thanks - I normally don't do much unattended training but like a script that doesn't require my full attention.
I plan to use this starting at 50 - so I'll give it a try - thanks again.

0 - 30: Train at NPC Alchemist.
30 - 45: Agility Potion.
45 - 55: Total Refreshment Potion.
55 - 65: Greater Agility Potion.
65 - 75: Greater Strength Potion.
75 - 85: Greater Heal Potion.
85 - 98: Greater Cure Potion.
98 - 100: Deadly Poison Potion.

5003
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: November 01, 2010, 10:24:23 AM »
Boy the timing on this script is really essential. It works great but i am finally giving up trying to add hiding. Great script.

5004
I need to train in Alchemy - is this a good script to do this?

5005
Off Topic / Re: Wisdom
« on: November 01, 2010, 10:20:35 AM »
hehehehehehehehehehehehe
That made my day!

5006
Trail - this is an awesome program. Now I can play around with a dexer without killing a mage! Works like a charm.

Only thing I'd stress is that it didn't like soul stone fragments.

5007
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: October 31, 2010, 03:13:23 PM »
timing is critical in teh script... it is very possible that it is screwing up the placements and how the script calcualtes last locations.  it sounds like it is trying to place in the same location as a last trap due to a mess up.  you can gain but it s slow gains at that skill level.  i still gain at 102

Thanks Ill try different timing - still have not gained at 95 (but it has changed my stats)

5008
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: October 31, 2010, 01:40:53 PM »
I think the 'too close' message refers to the pots themselves. It looks like they need to be about 2 tiles from each other.

Also, I'm not sure you can hide when placing the pots and/or retrieving them...at least on the beta you would get revealed when placing.

I hide after placing the traps (by hand not script) and your right i get revealed while picking them up or replacing the traps. Then i hide again. But i think where i am putting my hide sub is somehow messing up the script.

5009
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: October 31, 2010, 01:02:30 PM »
Is this a way to train fishing?
I am currently trying to modify your code to include a Hiding loop.

I am doing some testing with a 95 fisher and will let ya know.

No gains at 95 - bummer hehehehehe

Also I tried to enter a gosub hide after repeat in your outstanding program. My sub hide is very simple

;===============================================
repeat
gosub hide
if #weight >= #maxweight - 20
etc
etc

;===================
sub hide

if H in #charstatus
   return
event macro 13 21
return
;===================
But iI now get an error saying the traps are too close -any thoughts?

5010
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: October 31, 2010, 10:21:05 AM »
Can you not have 2 boats?  I'm still not sure why one can't just switch to the 2nd boat.  Sorry, I must be missing something here....

I think just one boat(new) per account. You can still have many old ones.

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