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Messages - Endless Night

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3721
FAQ - Commonly Asked Questions

Q. Do i have to fill in my account name on the login area.
A. If you only use one account you do not need to enter any accountname details just put in N/A. If you use multiple accounts you must enter the account name for each account you enter in the script.

Q. It wont log in i know i have entered my password correct.
A. If you are using the correct password thier should be no reason why it will not log in (check your capitalization). To test you password you have entered, enter it in the Account name slot as well to see what it types. This will fail login but you can check that the password is being typed correct.

Q. Will it create characters if NO characters exist on that shard.
A. Yes

Q. Will it create characters if characters already exist on that shard.
A. As long as a character slot is empty it will create a new character. If you have reached max chars on that shard obviously it cannot create anymore.

Q. Sometimes the script goes to fast and does not create a character on a particular shard, how do i resolve this.
A. This Script runs very fast and even thow thier is lag detecting code within the script occasionally the client is still not fast enough. The script automatically recovers from this by lodging an error in the action report and contining on to the next character/action. If this seems to happen alot for you click use addtional event delay in the EUO tools menu and/or    adjust the #LPC and %Gumploadwait values in the setup portion of the script.
  A %GumpLoadWait value of 10-20 should solve most occurances of this. Defaultly this is set to 1

Q. I recently patched and nothing works anymore why ?.
A. Sometimes the powers that be decide that they no longer like the names and values that differences one screen from another and so on a patch they change the values.  You can edit these values in the setup- gumpvalues section of the script or post a message and wait for an update.

Q. I just want to login and pickup gifts, how do i do that ?
A. Well firstly setup the shard and account lists that you wish to use. Then select the inventory characters option from the menu. This option logs in to every character on the selected Shard/accounts in order to inventory its statistics. It remains loged in long enough for any gifts to be allocated.

Q. I posted a comment in this thread why can i not see it
A. As the creator of this script I routinly remove posts after the question/problems/suggestions are solved/resolved in order to keep this thread easy to read.

3722
Example of Shard Character Count Report

Code: [Select]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 Shard Character Count   02/09/07 01:51:25 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Account: ILoveLucy 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Shard: Izumo             Characters: 2 
 Shard: Sakura            Characters: 3 
                                   ===== 
                    Total Characters: 5 
 . 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Account: LucyLovesMe
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Shard: Izumo             Characters: 5 
 Shard: Sakura            Characters: 3 
                                   ===== 
                    Total Characters: 8 
 . 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 End.   02/09/07 01:52:52 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3723
Example of Character Generation  Report

Code: [Select]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 Auto Character Creation Log  02/09/07 01:51:25 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 Creation Of:  BlingBlingBlong  a Female Elf Ninja
 Auto Cancel Newbie Tours (On).
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Account: ILoveLucy 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Shard: Izumo.............Successful
 Shard: Sakura............Failed
 . 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Account: LucyLovesMe
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Shard: Izumo.............Successful
 Shard: Sakura............Successful
 . 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 End.   02/09/07 01:52:52 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3724
Example of Shard Character Inventory  Report

Code: [Select]

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
 Character Inventory By Shard   07/01/02 04:45:46 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 Account: IloveLucy
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
   
 ****************************************************** 
 Shard: TestCenter Characters: 1 Of 1 
 ****************************************************** 
 CharName: Gimmi Gifts
 Title:  Gimmi Gifts
 ,
 Sex: Female Str: 50 Dex: 10 Int: 20 MaxStat: 225 
 .
 Current  Real ... Cap..Locked. Skill 
 ======= =====  =====  ======  ========================
    50.0   0.0  100.0  up......Blacksmithy 
    50.0   0.0  100.0  up......Magery 
 ======= ===== 
   100.0   0.0   Totals 
 ======= ===== 
 .
 ****************************************************** 
 Shard: GreatLakes Characters: 1 Of 5 
 ****************************************************** 
 CharName: Gimmi Gifts
 Title:  Gimmi Gifts
 .
 Sex: Female Str: 60 Dex: 10 Int: 10 MaxStat: 230 
 .
 Current  Real ... Cap..Locked. Skill
 ======= =====  =====  ======  ======================== 
    50.0   0.0  100.0  up......Blacksmithy 
    30.0   0.0  100.0  up......Mining 
    50.0   0.0  100.0  up......Tinkering 
    30.0   0.0  100.0  up......Arms 
 ======= ===== 
   160.0   0.0   Totals 
 ======= ===== 
 .
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
  End.   07/01/02 04:47:42 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
 

3725
Revision history

Code: [Select]
; Revision history
; 7.00  Removal of dependancy on #contkind for all gumps when logged in ie generic gumps and yesno, paperdoll etc gumps.
;          (Still to do remove dependancy on contkind on account/shard/character selection screens, problem most screens
;           do not have unique gumpname/size combinations)
;       Added ability to close script by clicking X menu button on main screen.
;       Added Resume Menu option (crash recovery) - to start the script at the point it froze/crashed
;       Achieved by recording the account/shard/char on status after each character is completed to a file.
;       (Parts of Resume not done - resume writting reports/append, save report after each character, shard save load
;               cannot account save load, password security right now for shard/account uses what set in top script)
; 6.04  Fix for change in password/account name box position and other minor changes.
;       Misc Fixes as documented by Gaderian.
; 6.03  Fix for Menubutton = "" instead of n/a, also fix for click mc except on first pass of each account addition of password area gump.
;       Misc Fixes as documented by Gaderian.
; 6.01  New menu item Giftpickup, Menu x,y set at top of script can be moved and uses that spot
;       On login does not move/close or rearrange gumps. EUO menu does not auto hide (set top of script)
;       Fix for mainmenu gump having 2 contkind types (changes after click in password box) + various other.
; 6.00  Changes to accomadate gump name changes and general speedup/cleanup code.
; 5.04  unknown changes.
; 5.01  Walk to luna
; 4.01  Map Gump
; 4.00  Misc Changes
; 3.05  Updated for 7th character slot.
;       General Debugging. (Been a year since worked on)
;       Added Legends into default shard list.
; 3.00  Bug Test Version
; 2.04  Multi char creation support.
;       Auto close of standard gumps
;       Acceptance of 6month stat increase/vet rewards
;       Moves to closest inn from default position
;          (Not all starting positions supported at this time).
;       Added a Progress Menu.
; 2.03  Single Var Change. (typo)
; 2.02  With Patch to 5.0.8.1 All Gump contkind values used where
;         changed. Gump values now set at top of script.
;       Reverted back to Using Msg to enter passowrd as Key not
;          preserving captilization.
; 2.01  Pixel color set wrong for NEW Button on charselection gump.
; 2.00  Added Gumploadwait var for people running slow computers/lag.
; 1.98  Changed default char to human
;       so defaultly works for people without ML upgrade
;       Minor bug fix on chartype selection
; 1.97  Updation of standards subs to new version
; 1.75-1.96   Updatation of log output
;       Capturing and dealing with single char slot servers.
;       Minor tweaking of timings for worst case scenarios.
; 1.7 - Multi-Account Support.
;       Will perform all functions across selected shards
;          and selected accounts
; 1.65- Minor Bug Repairs in Text Output
; 1.6 - Renaming of script to encompass additional features
;       - Count Number Of Chars on  Selected Shards.
;       - Inventory Each Character On Selected Shards.
;       Added Basic Menu to aid in selecting the 3 options.
;       Output to a txt file with file opening.
; 1.5 - Shard selection no longer done via pixel scan now 100% accurate
;       3 attempts at shard selection made before determined shard offline
;       character slots counted via pixel scan.
;       Added support For TestCenter Shard
; 1.4 - Added Waitscreen and clickandwait subs.
;      + further streamlining and error checking with log
;      100% ?? fully auto recovery from errors.
; 1.3 - rewrite to use waitforgump and wairforgumptogoaway
;                      gumpwait For,  gumpwait notfor
;     - Wewrote error catching and general cleanedup.

3726
Character ToolBox (Multi Shard/Account)
Create 'A' character of defined specs on all selected shards And All Selected Accounts.
Count Number Of Chars on all Selected Shards/Accounts.
Inventory Each Character on all Selected Shards/Accounts.

===========================================
Author: JosephAJ AKA EN
Versions: 2.03 - 7.x
Revision Dates: 2.15.07 , 11-15-10, 9/11, 10/14, 9/15, 12/15,
                     9/17, 10/19, 11/19, 9/20
Public Release: 1/07
===========================================

Purpose:  Manipulating Characters On Multi shards/Accounts  (Select an option from Menu)
   1. Auto create one or more characters, per specs, on all selected shards/Accounts.
   2. Count Number Of Chars on all Selected Shards/Accounts.
   3. Inventory Each Character On all Selected Shards/Accounts.
   4. Pickup Gifts
   5. Walk characters from  default starting place in New Haven to Luna.

Account / Shard Options
Unfortunately at present you still have to edit the Account and shard specifications via the variables at top of file.

Auto Create Character Notes:
This script currently creates ONE or more characters across the selected shards/accounts... If you wish to more than one character ie 2-6,  then just add character definition lines accordingly.. (3 chars = 3 character definition lines).

- Edit code sections titled Login Information  and Character Template. (Maybe One day will be menu driven. :) )
- Advanced Character Type Not currently Supported.
- Skin/hair/clothing tones not currently selectable (It does set them so you can change the click positions).


FAQ - Commonly Asked Questions
If you have any problems please read the FAQ. If that doesn't resolve your issue please feel free to post a message. 

FAQ

Example Reports
Example Of Shard Character Count  Report.
Example of Shard Character Inventory Report.
Example Of Character Generation Report.

Script Location
EasyUo
ScriptUO

Custom Code
   You can add your own custom code to be run during each of the scripts functions, gift_pickup, inventory_characters etc.  Edit the MyCustom_?? subs at top of the script and place your custom inside.  Be warned you can break the script if you code does not function correctly.


Usage:
  You are free to use this script for not for profit personal UO game-play. You are *not* free to modify and re-post or post on other places
or post as part of a script or work you yourself have created or otherwise distribute without written permission from the author.
This license to use can be changed at any time for any reason.
If in doubt don't do it contact the author.

(C) 2007 All Rights Reserved JosephAJ
Commercial usage requires written permission from the author


NOTE: My scripts or any derivative of them are *not* for use in other players script/s!

3727
ENs - Buff/Debuff Bar Scanner
EUOX VERSION 45  oEUO Version 4.6c Beta
 Revision Date: Sept-2011 Public Release: 10/06


Theses Subs will move, change direction and scan the Buff/Debuff Icon bar in a fraction of a second in what ever direction it is facing and on whatever background it is over. The script is adaptive and will learn the new position/direction of the bar if it is moved or rotated, it is also multiclient aware, allowing you to scan buffbars over multiple clients from a single script without reloading the bars each time . This script uses OCR so the bufficon image must be visible on all clients being scanned.

Script is also availible from http://www.easyuo.com/forum/viewtopic.php?t=26234&postdays=0&postorder=asc&start=0

Euo Version 42 and above
You need 2 files Scanbuffbar.text and scanbuffbar-Subs.txt

BuffBar Icons recognized by Category:
MAGERY -  NightSight, ReactiveArmour, Agility, Cunning, Protection, Strength, Bless, Incognito, MagicReflection, Invisibility, Polymorph, Clumsy, Feeblemind, Weaken, Poison, Curse, Paralyze,  MassCurse,
SPECIAL MOVES - MortalStrike, TalonStrike, BleedAttack, PsychicAttack, Block, Feint, DualWield, HitLowerAttack, DefenseMastery, ForceArrow, HitLowerDefense, Dismount, Disarm
GARGOYLE - Flying, Berserk
SPELLWEAVING - GiftOfRenewal, Attunement, GiftOfLife, ArcaneEmpowerment, EtherealVoyage, EssenseOfWind, Thunderstorm, ImmolatingWeapon, ReaperForm
CHIVALRY - DivineFury, EnemyOfOne, ConsecrateWeapon, EOODebuff
NINJITSU - AnimalForm
MYSTICISM - Sleep , StoneForm, SpellPlague, EnchantBuff
NECROMANCY -CurseBloodOath, CasterBloodOath, CorpseSkin, EvilOmen, MindRot, PainSpike, Strangle, LichForm, VampiricEmbrace, WaithForm, HorrificBeast, CurseWeapon, PoisonImmunityResistance
ITEM BUFFS - FishPie,  SpellFocusing, FocusingWeapons, ProtectiveWard, OrangePetals, RoseOfTrinsic, GrapesOfWrath, ManaPhase, SplinteringEffect,  WeaponWard, Healing, Disguised,
ITEM Eodon Potions  - JukariBurnPoultice, KurakAmbushersEssense, SakkhraProphylaxisPotion, BarrabHemolymphConcentrate, BarakoDraftOfMight, UraliTranceTonic
BUSHIDO - HonorableExecution, Confidence, Evasion, CounterAttack, LightningStrike, MomentumStrike,  Honored, Perfection
MISC SKILL -Hidden/Stealthing , Meditation,  Veterinary,   AcceleratedSkillGain,  FastSkillGain      
MISC - CityTradeDeal
PVP - CriminalStatus, HeatOfBattleStatus, StatLoss
SPECIAL ATTACK -  RageDebuff, MedusaStone,  AureofNausea, WebDebuff,  CorruptionDebuff,  DiseaseDebuff, FearDebuff,  FireDebuff,  GazeOfDespair, HiryuDebuff, AnemiaDebuff, HowlOfCacophony
BARD PEACEMAKING - Resilience, Preservance 
BARD PROVOCATION - Inspire, Invigorate
BARD DISCORDANCE - Tribulation,TribulationCaster, Despair,DespairCaster
MASTERY - DeathRayBuff, MysticWeapon, Conduit, ManaShield, EnchantedSummoning, AnticipateHit, Warcry, Intuition, Shadow, WhiteTigerForm, PlayingTheOdds, Thrust, ShieldBash, Bodyguard, HeightenSenses, Rampage, FistsOfFury, Knockout, FocusedEye, Toughness, ElementalFury, CalledShot, Boarding, Whispering, CombatTraining, Tolerance, InjectedStrike, Potency, WarriorsGift, HolyFistDebuff


Notes On Icons:
When wanting to discover if a Buff/Deduff is on the bar, use the exact labeling as above and Add a _ to the front and back eg _EnemyOfOne_
- Fishpie - Sadly thier is only 1 fishpie icon for all pie types.
- ProtectiveWard - 1 Icon for both Spell Ward and Weapons Ward (From Ruined Sash of Warding)
- ArcaneEmpowerment and AcceleratedSkillGain - share the same icon.

Pots - use the magery buffs.

How to use... Call C:\Easyuo\ScanBuffBar.txt ; { x y Direction (UP/DOWN/LEFT/RIGHT) }
1. Firstly Download the ScanBuffBar.txt File and Save it in your C:\EasyUo Directory
2 .Then in your script call the scanner like one of the examples below:
Code: [Select]
;Call ScanBuffBar 1 493 UP  ; Moves bar below main screen facing UP
;Call ScanBuffBar 1 493  ; Moves Bar to 1 493
;Call ScanBuffBar LEFT  ; Makes Bar Face Left
Call ScanBuffBar ; Leaves the bar in Current postion.

Example of code usage: Arms/Disarms when BloodOathed
Code: [Select]
set %Armed #True
Repeat
  Call ScanBuffBar ; Presumes file is in same location as euo
  set !oathed _CurseBloodOath_ in %BuffBarIconNames
  If  ( !oathed && %Armed ) || ( ( ! !oathed ) && ( ! %Armed ) )
     {
     event macro 24 2  ; dis/Arm right change to 24 1 for left
     set %armed ! %Armed
     }
  ; Displaying Some Statistics
  setuotitle %BuffBarCalls - BAR: %BuffbarDirection - Icons: %BuffBarIconsFound - %BuffBarIconNames
  Wait 5
Until #CharGhost = YES || #CliLogged = 0
halt

Scripts Using BuffBar
LAME - Le (semi)Automated Mob Eradicator. (For sampires) On Easyuo.com
Anti Blood Oath on Easyuo.com
C2 healer On SCriptuo.com
LAME 3.0 - Le (semi)Automated Mob Eradicator - On Scriptuo.com
Maddog's Automator  On SCriptuo.com


Posting scripts that rely on these subs:
If you have a script that you want to post that uses these subs you are more than welcome to do so as long as you state in the header of your script/posts that your script requires ENs ScanBuffBar subs that can be downloaded form this URL http://www.easyuo.com/forum/viewtopic.php?t=28548 or http://www.scriptuo.com/index.php?topic=1508.msg11033#msg11033  This avoids much confusion of versions. The Buffbarscanner is frequently updated and having users download from the source is the best method. (Including the code in your file will quickly out date your code as the buff bar does frequently change, and downloading and overwriting the old version is alot simpler than having to edit every script that realies on these subs.)
DONOT include the subs in your code file or as an attachement.
DO send me a pm with the link to you post so i can have a look and post the link here

Creation
At the time of writting these subs the Buff/Debuff bar was/is a relatively new thing, something I had started to visually use alot. So when it was suggested on the threads below, it gave me the kick needed to write the code.
http://www.easyuo.com/forum/viewtopic.php?p=247400&highlight=#247400
http://www.easyuo.com/forum/viewtopic.php?p=247402&highlight=#247402

Credits/Thanks - Their have been many contributors to this script over the many years it has been hosted and worked on. Thank you to everyone who has contributed encouragement, ideas, suggestions, heads up on new icons and in any other way.

A Note On Script Speed
For 98% of all scripts that will use these buffbar sub  it matters very little at what speed you detect the icons on the bar. How can I say that.  Does it matter if you detect that your char is dismounted in 3ms or 33ms. For most scripts it does not. It takes many factors longer to remount than the difference in this detection time.  The same goes for almost all the other icons (eg casting a spell or eating an apple). Once you achieve scan speeds of over 10x a second (long ago passed) it really makes little odds in actual usage. The one exception to this is for scripts that control multiple characters at once, eg extreme fully automated multi-char PVP bot army's under a single scripts control, in these cases faster is always better. These subs support such usage if that's is your play style preference.

These subs perform near identical speeds which ever way the bar is facing and no matter what background it is placed on. The difference with scanning on a black background is insignificant. Currently these subs will scan the entire bar no matter how many or how few icons, depending on the speed of your computer, lag etc.. anywhere from  1-4ms per scan Average of 2ms

Optimum Speed:
Currently thier are 3 things that you can do to slightly increase the scan times. (1) and (2) below changes will make a change to the initial scan; but over time the difference the changes make will be close to zero. Do it if you so wish. personally i dont bother. (3) has a more permanent effect but is only needed for very fast scripts that scan the bar many times a second.

(1) Increase the LPC in your calling script, this actually makes significant difference on the first call.
(2) The order of the icons in the setup script does not make any difference.
(3) For EasyUO (not OpenEUO)Instead of calling scanbuffbar directly place the below code in your script and it will call the scan routines as needed... this will reduce scan speeds to an average of 0-1ms per scan, if calling the buffbar very frequently.  If you dont call the bar a min of 2+x a second then this step is just not needed.[spoiler=speed]
Code: [Select]
Sub ScanBuffBar
 Set %BuffBarOLDLPC #LPC
Set #LPC  20000
set %BuffBarCalls %BuffBarCalls + 1
namespace push
namespace local ENs_BuffBarSubs . #charid
  set !newString2
  for !lc 0 !LoopCount
   {
   savePix !x2 . !lc  !y2 . !lc %BuffBarPixelLoc
   set !newstring2 !newstring2 , _ , #pixcol
   }
  if %0 > 0 || !newstring2 <> !oldstring2 || !newstring2 = _0_0_0
    gosub EN_BB_AdvanceScan %0 %1 %2 %3
  set %BuffBarIconsFound  !BuffBarIconsFound
  set %BuffBarIconNames   !BuffBarIconNames
  set %BuffbarDirection   !BuffbarDirection
namespace pop
Set #LPC %BuffBarOLDLPC
return

sub EN_BB_AdvanceScan   
  set %BuffBar2ndScan %BuffBar2ndScan + 1
  SavePix !ButtonX1 . !Cnt !ButtonY1 . !Cnt %BuffBarPixelLoc
  if  %1 > 0 || #pixcol <> !BuffBarKnownButtonCol1 || !newstring2 = _0_0_0
     call ScanBuffBar-Subs OpenBuffBar %1 %2 %3 %4
  set !BuffBarIconsFound 0
  set !BuffBarIconNames _
  set !oldString2  _ , !BuffBarKnownButtonCol1 , _ , !BuffBarKnownButtonCol2
  set !Cnt 2
  Repeat
    savePix !x2 . !Cnt  !y2 . !Cnt %BuffBarPixelLoc
    set !oldstring2 !oldstring2 , _ , #pixcol
    set !debug #pixcol
    If !Cnt . !debug > 1 || ! . !debug = N/A 2
      savePix !x1 . !Cnt  !y1 . !Cnt %BuffBarPixelLoc
      set !debug  !debug , _ , #pixcol
    If ! . !debug <> N/A 2
      set !BuffBarIconNames  !BuffBarIconNames , _ , ! . !debug , _
      set !BuffBarIconsFound !BuffBarIconsFound + 1
 ;   If ! . !debug = N/A
 ;     set %BuffBarDebug !debug
    set !Cnt !Cnt + 1
  until ! . !debug = N/A  &&  !Cnt >= !BuffBarTolerance
  set !loopcount !Cnt - 1
  if !loopCount < !BuffBarTolerance
    set !loopcount !BuffBarTolerance
  set !x20 !BuffBarButtonPosX1
  set !y20 !BuffBarButtonPosY1
  set !x21 !BuffBarButtonPosX2
  set !y21 !BuffBarButtonPosY2
return
[/spoiler]

A Note On Speed Testing
With this script I've done alot of speed testing over the years. To do comparable speed testing between versions, their are a few important things to do in order to compare apples to apples, I probably have more rules I'll add them as i remember them. In order of importance (1), (2) and (3) being the main ones.
(1) LPC of versions must be the same
(2) the scenario of the test must be the same (ie both called or both gosub 'ed)
(3) the status of the buffbar at the start must be the same .. ie open for both or closed for both. Placing it in a random start position for each run is also helpful
(4) the difference in icon positioning in the lists must be the same. If 5th and 10th icon or 1st and 2nd etc.  If the icon order in the 2 versions have changed then the icons tested on each script must be different or the orders matched.  This doesn't make a difference in this script but in other peoples attempted copies it does.


Usage: See script for detailed license agreement.

(C) 2006-2011 All Rights Reserved JosephAJ
Commercial usage requires written permission from the author.

NOTE: My scripts or any derivative of them are *not* for use in other players scripts!

3728
Scripting Chat / Re: Having a Hard time.
« on: May 01, 2009, 10:53:27 AM »
I AM EVIL MUHAHAHAHA.....   i need a transpowder script... Who has one come on send me that bad boy...

3729
Scripting Chat / Re: Having a Hard time.
« on: May 01, 2009, 10:10:26 AM »
Dont forget you can always offer a light version of a script for the masses and Tricked out one for the elites.

3730
New member introductions / Re: Hi im Notorious B.I.G
« on: April 30, 2009, 08:54:42 AM »
Can i have my Left Lung back please .. i really miss it and could sure use it

3731
New member introductions / Re: hi this is summer
« on: April 30, 2009, 08:51:52 AM »
Personally.. . I never pay attention to gender on the forums unless someone makes a point of pointing out thier gender until that point i just presume its all blokes....  and odds are im 99.999% correct.

Like the new avatar 12x were do you find these things.

3732
New member introductions / Re: Cheers
« on: April 30, 2009, 05:17:20 AM »
Thats pretty funny as i consider the Gm detect script some of my simplest work...  Now the Buffbar scanner that took some real concentration.

3733
New member introductions / Re: hi this is summer
« on: April 30, 2009, 05:14:37 AM »
Wow glad summer is finally here and the winter blues have gone .. but do me a favor this year tone down the heat abit over florida its already a sweatshop.

LOL Welcome to the boards

3734
Scripting Chat / Re: Weird question I can't find any info on:
« on: April 29, 2009, 09:46:18 AM »
A personal Peive of mine is the way EUO looses the journal entries when you switch clients. (OR rather you dont have a way to access the journal history of the client you just switched to).


3735
Scripting Chat / Re: Weird question I can't find any info on:
« on: April 29, 2009, 06:45:48 AM »
No problem glad it all worked out in the end.  The whole journal scanning is a little bit weird at first but once you get your head around it you can do loads of stuff.

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