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Messages - The Ghost

Pages: 1 2 [3] 4 5 ... 117
31
Orion UO Client / Re: MoveItemType
« on: May 25, 2022, 06:28:49 AM »
Nice,  That make lot of sense.  That remove the error.
Now trying to figure why it grab the egg and drop it in my backpack.
 

32
Orion UO Client / MoveItemType
« on: May 24, 2022, 09:00:28 PM »
So trying to make little function once again and can't seen to figure that one out.   
I can move items from a bag to my backpack , I decide to move items from backpack to bag and that didn't go well.


function EggToBag()  :  Do not work, getting Error online 25  Orion.MoveItem.     I'm sure it a little mistake so anyone can point me to the right direction.


Code: [Select]
var eggbag = "0x413DB0DD"

function EggToBackpack()
    {
    while(true)
        {
        var egg = Orion.FindTypeEx('0x9F13|0x9F14|0x9F15|0x9F16|0x9F17|0x9F18', any, eggbag, '', 24)[0];
        if(egg)
            {
               Orion.MoveItem(egg.Serial());
          Orion.Wait(500);     
            }
        Orion.Wait(500);
        }
    }

   function EggToBag()
    {
    while(true)
        {
        var egg = Orion.FindTypeEx('0x9F13|0x9F14|0x9F15|0x9F16|0x9F17|0x9F18', any, 'backpack', '', 24)[0];
        if(egg)
            {
           Orion.MoveItem(eggbag.Serial());
          Orion.Wait(500);     
            }
        Orion.Wait(500);
        }
    }
   

33
New member introductions / Re: Hello old friends!
« on: May 23, 2022, 06:33:11 PM »
Welcome back to the game.  Enjoy what we have to offer and how know made we can see your work.
We are here to help if you need help,   Welcome again

34
Orion UO Scripts / Re: Brute Force Egg Hunter
« on: May 22, 2022, 04:21:22 PM »
Now we have more Red that are waiting for us now.  Time to use that guard macro again.  hehe if I remember to hit it 

35
Orion UO Client / Re: Orion.FindList
« on: May 21, 2022, 12:49:30 PM »
I have my  list name as 'loot' ,  so I name it LOOT and it work. 

36
Orion UO Client / Re: Orion.FindList
« on: May 21, 2022, 12:33:30 PM »
Thx altiric for the clarification, 
event with your function nothing moving.  Since if work on your side,  for me it back to learning how to make list again.

37
Orion UO Client / Orion.FindList
« on: May 21, 2022, 11:46:37 AM »
Trying to learn by making small function 

so I 'm Trying to send some wood into a bag at the  bank.   Find some documentation and trying to get this to work. 

I build a list into  Orion assistant ,  no error is present when i run it.   Any idea what I'm dong wrong.

Code: [Select]
var runebook = "0x429C9158"
var bankbag = "0x40CF7E6A"

function LootToBank()
{
Orion.Say('Bank');
var sorttobag = Orion.FindList('Loot', 'backpack', '1');
if(sorttobag.length) {
var sort = sorttobag.length;
for (i = 0; i < sort; i++) {
Orion.MoveItem(sorttobag[i], 0, bankbag);
Orion.Wait(600);
}
}
}







38
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 07:48:00 PM »
I tested on OSI, 

39
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 06:45:34 PM »
Thx for the pic,  I'm close to your.  Now I know what nodebug do.  want to get that text out for day :)     after 15min of running script,  game slow down it like I'm frozen.  I stop  the script, now I can move.   Crisis  do you have the same issue. 

40
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 06:26:05 PM »
Can you post a pic of your option 1, so I have a base line.  plx,   the more I change number, the worse  it get.     Now my frame skipping :)   before you ask, ping at 29ms.   nice now can't move  heheheh   
stop script and now I can move.  I need a beer.


41
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 05:59:52 PM »
He  Crisis,  nice to see back.  How you been

here what I have mine setup in option1.   I still see the Msg you must wait, but I swing that axe fast.   sure look fast :)

Testing ver 0.2   
I set for bank,  I change my mind and want to do house,  I stop and restard build, now Im not getting the option to set bag or packhorse.   
Must be C18 code,  :) 

and I just crash trying to manually unload

update:
The crash since to have fix my issue.  I was able to reset my drop bag.
 

Post Merge: May 20, 2022, 06:09:55 PM
Same as Crisis 
 it wont unload my regular board and now I'm overweight.

on a good note:
It cool,  Start at my house, run out chop tree, go back in the house to unload and go back out. 

 Update 3:
 it will unload the regualr board.  it just take alot of time.  I keopt receiving msg : THAT IS TOO FAR.   After a while, like 27 time items get unload ( 90% of the time)
Use ites dealy @ 1200 and Move itemdelays delays @1200
 

42
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 01:00:59 PM »
I try that one , include evething on my list and nothing was working.  so now I build the basic, run  some good test run and add sub as needed.    I do have a good collection of version, something up to 26  heheood look on the mining

43
Orion UO Scripts / Re: Building a Lumberjacking Script
« on: May 20, 2022, 12:51:44 PM »
MwInc have a simple lumber and Minijg script that was easy to set up.   Did the leg work :)    This can be a good base of compassion.
12X have a nice mining as well,  have not used it as much.

If not already include,  can you ensure that you cut log into board plx.:) this way you can carry more.    thx in advance

Orion:  I notice that you can scan an area and get 50 tree load up and just walk to all of them .

 


44
Orion UO Scripts / Re: Brute Force Egg Hunter
« on: May 19, 2022, 04:56:23 PM »
Simple enough 
I have  a question . what does the 1,255,1 mean
 while(!Orion.WalkTo(egg.X(), egg.Y(), egg.Z(), 1, 255, 1)

Im curious

distanceToObject, Zoffset, walkRun
walkRun / 0 walks, 1 runs, 2 uses client default

Ok  1 is to run so now what the 255 for?

45
Orion UO Scripts / Re: Brute Force Egg Hunter
« on: May 19, 2022, 04:44:55 PM »
Simple enough 
I have  a question . what does the 1,255,1 mean
 while(!Orion.WalkTo(egg.X(), egg.Y(), egg.Z(), 1, 255, 1)

Im curious

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