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Messages - Einstein

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1
Crafting / Re: Tinker Trainer
« on: September 10, 2017, 04:32:04 AM »
On version .30 I had same problem - it tossing tinker tools to the trash can. So - I did a change in the dump sub, and after that it works flawlessly  :D

Simply change the dump sub with this code:


Sub Dump
Repeat
    finditem %Dumplist C_ , #backpackid
    exevent drag #findid #findstack
    wait 10
    exevent dropc %TrashBarrel
    wait 20
    finditem %Dumplist C_ , #backpackid
Until #findcnt < 1
Return


2
Crafting / Re: Tinker Trainer
« on: June 25, 2014, 03:43:16 AM »
The 3.0 version trash tinker tools and ingots....and then it hangs up....

3
No, I didnt change anything that should prevent that. It works fine for me.

Have you reinstalled, or moved to a new computer?

4
Ah, - i forgot that. I did that change with pathfind months ago. I will fix that and repost it.

Hope you like the other changes I did  :)

5
Thank you for a wonderful script.

I made a few modifications to the script, as recalling when attacked, or taking damage - cure and heal at house. (I was tired of getting killed in ter mur). It will go to next rune after escaping - but there is a little error, as it tries to continue chop the last tree 1-2 times.
There is a damage threshold that you can edit to put in how much damage to take before it recals - this is for to adjust and avoid recalling because your armor has hp inc on it.

I also made a pathfind to it so you can have your secure inside house plot (it is no support for doors). Just stand within 2 tiles from your secure and it will remember the x and y cords, and run to it once you recal to unload.

I talked to Neo and are posting this with his permission. He will look through it when he get home from Europe and polish it and hopefully make a new version that is better. (this is just a beta, but it works perfectly - never died after i put in thoose changes.)

But - this is for you that wanna try it until Neo get it fixed.

Plz put in some feedback to it - so that Neo knows what to do =)

Modified; Changed a line to find secure at home.

6
Submit your Script / Re: Sampire Fighting Assist Healer v1.1.0
« on: December 10, 2013, 12:55:17 PM »
With the changes that healers get aggrivated, its suggested to just leave out that he hides. I will do some more testing at it, and remove the option if its too bad.

Im glad to hear you liked the script. I used it a lot hunting, and i still use it when i go do champs or hunts.

7
Submit your Script / Re: Sampire Fighting Assist Healer v1.1.0
« on: September 12, 2013, 11:31:27 PM »
Any testers???

8
Submit your Script / Re: Raz's Magery Justice Gainer
« on: November 21, 2012, 01:39:22 PM »
Well - it is one that works like a charm

http://www.scriptuo.com/index.php?topic=1748.0

9
Submit your Script / Sampire Fighting Assist Healer v1.1.0
« on: November 06, 2012, 10:08:38 AM »
Quote
;=========================================================================================;
; Script Name: Sampire Fighting Assist Healer                                             ;
; Author: Einstein                                                                        ;
; Version: 1.1.0                                                                          ;
; Shard OSI/FS: OSI                                                                       ;
; Client Version: 7.0.28.0                                                                ;
; Revision Date: 16th November 2012                                                        ;
; Purpose: Assisting Sampire or Warrior with Heal/Cure from a mage.                       ;
;=========================================================================================;



; This script is a 2-part healing system to heal a fighter or sampire with magic.
;
; Notes:
; 1) This pair of scripts must be run on the same PC with
; 2 Client.exe instances running using UOXL.
; This script also assumes you understand the UOXL
; feature of EasyUO well enough to make sure each tab is
; set to point to the correct Client.exe instance.
; 2) It will cure and heal your warrior after x amount with
; damage it recieves, that you specify in "Sampire_bot"
; It will heal, cure and hide the caster upon damage and
; attack from monsters. Also set in script in "Sampire_Heal"
; part. Upon poisoning, it will rehide - so that you get the
; target off you.
;
; Instructions:
; 1) Requires at least 2 characters on seperate accounts, one
; fighter and one mage healer.
; 2) FIRST - Start "Sampire_Bot" for the warrior
; 3) THEN - Start "Sampire_Heal" for the mage healer
; 4) Be within 10 tile from the bot for it to help.

Note; It is possible to use several healers on one bot.


Udates;
v1.1.0 Added menu choice for cure and hide healer upon attack.
          Tweaked some setting and extended distance to 10 tiles that is max.

10
Submit your Script / Re: Raz's (almost) Auto-Snake Charmer
« on: October 25, 2012, 06:34:33 AM »
One thing i noted, is that it tries to charm the same snake as long it within reach. Charming, you can charm snake 1 then snake 2 before the charm wears off.

It should add snake 1 to ignore list, then charm snake 2, clean ignore list and add snake 2 to ignore for to go back to snake 1 again.

It seems it got some small tweaks here...

11
Submit your Script / Re: Legendary Veterinary Trainer
« on: September 14, 2012, 09:40:29 AM »
Thx :-)

My purpose with it was to choose either to have two pets fight, or res a ghost. Its menu based with target based id for pets. Makes it easy to start and choose what way to train.

I am sure it is simple, and could be done much more complex ways with more options (and a better description). But its my first script - and so far it covers my needs for training vet (for donno how many times).

12
This script will train vet from 0-120. At low level you need to use 2 targets and heal them as they fight. From 80 lor and 80 vet you can choose to res a ghost pet from another player (require 2 accounts).
Healing 2 targets will take you to 120 as well. The higher you skill goes, find pets that do more damage to eachother. From 80's you can use 2 polar bears till 120 (they very nice gains on).

You will have a little menu showing gains in the session.

Requirements
Two tame pets that can fight! Have to be guilded or in fell (I recomend fell) - or
a dead bonded pet from another player (2nd acc) that you can res without he accept res.
And of course - a ton of bandies!!

Instructions:
Skill cap is set to 120 - if you want to hit a lower goal, change value on skillcap!
Start script, choose to heal or res a pet and follow onscreen instructions.

Notes:
- Will keep your pets in guard mode while fighting.
- Fixed a few minor errors.

13
Nice script =)

But, if you hide the #finditem #secure lines - it will drop right off custom plots where the secure is hidden, as long u mark rune next to it.


14
Resource Farming / Runebooks just loop 2 locations
« on: October 28, 2011, 09:11:50 AM »
Something is wrong with the script now. It seems it just loop 2 locations  :'(

15
New member introductions / Re: Hello All.
« on: June 06, 2011, 07:24:20 PM »
Welcome my friend  :D

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