Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 185116 times)

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Offline NubiUser

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #105 on: October 14, 2011, 07:36:45 AM »
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Hi Neo, still loving this script, works like a dream.  Need a little help though. 

Is there a way you can copy the save character settings over to another character on another account rather then marking all the trees out again?

Offline Einstein

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #106 on: October 28, 2011, 09:47:47 AM »
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Nice script =)

But, if you hide the #finditem #secure lines - it will drop right off custom plots where the secure is hidden, as long u mark rune next to it.


Offline Kandie

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #107 on: October 28, 2011, 02:36:51 PM »
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I can't believe I got this script to work, am kinda slow at understanding directions sometimes...I love it and really wasn't that hard to understand even for me...Only one question I have and I am sure its something that everyone else understands but me, but what does this mean?  Rune number of secure, I didn't know so I put a 1 in it :)  This script rates a 10 in my books, can't wait to run it for a day and watch the wood pile up  woot woot, Thanks for your hard work and for sharing this script with all of us...Great Job....much appreciated.

Offline Kandie

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #108 on: October 29, 2011, 08:04:41 AM »
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ok talked to a friend that explained "Rune number of secure."  like I said am alittle slow at times....But anyway, I ran this script all night and got 43 Crystal Shards, and had no problems.....Fantastic    Keep up the Good work ;)

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #109 on: October 31, 2011, 07:58:42 PM »
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Glad it's working well for you guys! :)

Feel free to tell me about any suggestions you might have!

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Offline The Ghost

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #110 on: October 31, 2011, 09:01:12 PM »
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If you could add a save 1, save 2; this way we can have different  rail setting, so if you change location we don't have to re-add all the tree. Just a thought

Offline SolidSnake

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #111 on: November 09, 2011, 11:30:49 AM »
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I am going to go with Ghost on this one. A counter for which rune number you are currently on would not hurt, as well.  This script is a 5 out of 5 on all other aspects.
« Last Edit: November 09, 2011, 05:48:11 PM by SolidSnake »

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #112 on: November 17, 2011, 11:44:17 AM »
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Things have been crazy lately over here, but I'll surely try and add those suggestions guys!

Thanks again for the feedback!

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Offline Hollywood_Shono

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #113 on: November 24, 2011, 10:49:46 PM »
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My Results For Day 1 Using the script. Works pretty well i have to get closer to the trees i think. When I recorded a few i was maybe a space away and occasionally the script, say's its to far away but wasn't when recorded. My own fault im sure though. Excellent job.. No frostwood though god dam rare wood!


Offline Hollywood_Shono

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #114 on: November 26, 2011, 11:35:19 PM »
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Result #2, Much better, I find that if you have him walk to the trees its not perfect yet I get alot of tree's saying its to far away even though hes right close to it, I almost think it will skip a tree so when its near 1 tree, its trying to chop the next tree that it was suppose to go to..


Much bett results though standing in one spot that can reach 3-4 tree's without moving.

Offline The Ghost

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #115 on: November 27, 2011, 07:17:36 AM »
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Hollywood_Shono 
        There a lot of place where u can recall a chops 2 or 3 trees from the same location and after just walk to 2 others trees, after all this we should be full and recall home.  U fill up a runebook this way and u will have lot of colour woods. I when form 48hrs without frostwood, you never know when the die will roll on your favour or not.

Offline bodfather

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #116 on: November 27, 2011, 02:38:28 PM »
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  Even the 1st one is way more than i get with a recall LJ in Fel only.

You should be very proud and so should NEO. Looks like a winner here.

Offline Hollywood_Shono

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #117 on: November 27, 2011, 05:52:26 PM »
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Hollywood_Shono 
        There a lot of place where u can recall a chops 2 or 3 trees from the same location and after just walk to 2 others trees, after all this we should be full and recall home.  U fill up a runebook this way and u will have lot of colour woods. I when form 48hrs without frostwood, you never know when the die will roll on your favour or not.

I kind of think thats what i was saying in my second post with the better results hehe!  Thanks for the info though.

Offline smrtstn

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #118 on: December 06, 2011, 07:31:43 AM »
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Awesome script man. Its actually the first I've found that actually works lol. I give the script an 11/10 lol

Edited because I'm an idiot and didn't realize stats updated when I put stuff in my secured container lol
« Last Edit: December 06, 2011, 08:08:44 AM by smrtstn »

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #119 on: December 06, 2011, 08:40:09 AM »
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Glad this is still working well for everyone! Makes me really happy... Next update I had in mind making it possible to create and load save files, so you can use them with other characters, and have multiple setup for them if needed...

Just need to find some time to work a little on my scripts...

Anyway, thanks for all the feedback so far guys! Keep'em coming!

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